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The best you can get is a party Surgery of 14. You would need a natural Intelligence of 16 on you character. Then you would have to:
- side with a scholar in a city choice, which will take your Intelligence to 17.
- read a book that will increase your Intelligence to 18.
- invest 9 skill points in Surgery
- purchase and carry a book that will increase your Surgery to 10 for as long as you have it
This will give you an effective Surgery of 14, which even when added to the default chance of saving a downed man, will still not be enough to guarantee you save them all. In Native, the best you can do is save a bit more than four out of five. I have not bothered doing the math in Viking Conquest.
Companions, on the other hand, are truly immortal, I think. At least, I have not lost any yet.
On the subject of the berserks, be careful, they can rage and start fighting your own people I beleive, that could get messy if several of them rage at each other.
Naah. This is only is you lose. Instead of relying on surgery, I prefer to make my guy into a killing machine, and take 300 of the 500 myself, leaving the other 200 for my men. Then you get victory screens like this[i.imgur.com].
Or you can just use only companions, who do not die in most mods.
The above is true, and due to the way skills are stored in memory and in the saved game file. Multiple skills are held as 4 bits each in the same integer variable. If you make a skill larger than 15, you are overwriting the bits of its neighbor - if you were to make a skill 16, you would actually zero it, and make the next skill's least significant bit one.