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Call up the army, order your lords to all rest in the same place (that you own and has LOTS of good troops), then let Eyegrim follow you there. Go to the thrown room and tell everyone to follow you. Now attack. Do the trick where you tab out right away to see what your 3 choices of terrain are, and pick the one that suits you. Once your casualties start to get really bad, retreat. Use the garrison to get fresh troops. I usually go defensive on the first rounds, then get my cavalry for later ones.
If Eyegrim is still alive, you can try attacking him with your own forces. But you will need superb ranged units, a very sloped terrain, and a high Tactics skill (preferably 10).
So your archers will perch on the top of a very steep hill (as close as 90 degrees you can get) and pour arrows down onto Eyegrim. Will you kill everything? Oh no, likely only a handful of units. But then you can press tab to Retreat, and then attack again with the same method. Bit by bit you can whittle down his forces until he is left with the trash units at the bottom of his roster.
And when I say archers I don't mean Empire Armored Crossbowmen or Larian Sentinels. I don't even mean Ravenstern Rangers. What I mean by archers are Noldor Rangers, Mettenheim Heavy Crossbow, and Barclay Jannissaries. Iceguard Rangers and Djaha Archers may still be somewhat useful, but Doomguides and Hero/Heroine Adventurers might do better. Use nothing but the cream in this battle.
I normally deploy about 18 Noldor Rangers plus 8 of either Crossbows and Janissaries, plus some cavalry and infantry forces to harass any Eyegrim units that manage to crawl up the death slope.
I know, the amount of terrain exploit is just dirty. But this is what I do to every unique spawn including Maltise which is why I know it works obscenely well.
Engaging via melee is just suicide, imo, unless you have very powerful friends to fight beside you. Even then, best prepare for a stream of yellow and red text.
Ah sorry, Barclay Arquebusiers used to be called Janissaries in older versions. Just like Crossbows they trade low fire rate for higher damage. So they should be accompanied by rapid fire bowmen like Noldor.
Anyway, a 4k Eyegrim sounds like a real challenge. That strat I explained; I usually use against 800-900 size unique spawns with about 180 troops on my side.
So you have to find a way to cut down those numbers. Maybe lure him close to an enemy town. He might decide to launch a siege and sack their town, in which case all his top-tier cavalry which are hard to take down due to the virtually unkillable horses—they will be forced to fight on foot and climb up siege towers/ladders. Since some of them wield two-handed swords, imagine what the town defenders' archers and your army's archers can do. You will probably lose, but iirc unique spawns will just damage the city and leave without taking prisoners. So Eyegrim can suffer a lot by launching a siege, especially if many lords are feasting there.
If you don't like how Eyegrim's army snowballs quickly, you can tweak the game files to set the limit around 2000+ or lower—if you don't like playing the game with "invisible time limits".
Grind out some Noldor Archers, (dismounted) Hero Adventurers, and any other amount of Ravenstern Rangers.
Drag him over to a big mountain and fight him at Max Map Size
Find a disgustingly high and sloped hill and plant everyone on top to shoot down; Infantry in front, Archers above.
Retreat to replenish ammo.
If you've got a lot of friends, be sure you can command them, otherwise their deaths will just make things worse as you cannot replenish reinforcements as easily.
While other armies can recruit some prisonners and turn them into allies, Eyegrim kill them and convert them into undeads (and his does that much faster).
If you have a decent score in surgery and can't wipe his army in a single battle, use auto-calc battle: if you end up killing 500 of his troops but he get 1000 prisonners you basically made his army bigger. On the other hand if your surgery is handled by one of your companions send him or her away before the battle and play the battle yourself.
If Maltise is on the map, pit them against each others, Maltise troops being undead Eyegrim won't get any prisonner (except for troops she recruited).
Bring as many top tier troops as you can: CKO knights, KO knights you've invested a lot of money in, Hero Adventurers. The experience earned by your troops is split among stacks. Use that to your advantage to reduce the amount of time you'll need to train elite troops.
Gather a war party, and engage eyegrim while he's following someone else. That way you'll be able to leave the battle once you're short on troops without being captured and that will deny him any prisonner.
While his army may seem impossible to beat, the Revenants are the only real threat, the other undeads have a lot of health but that's pretty much all they have for them.
And next time you see Eyegrim spawns ask yourself if you're ready to deal with him. If the answer is no, there's no shame in reloading a save because Eyegrim left unchecked will require a united Pendor to be dealt with.