Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In Napoleonic warfare, you get a buff to reload rate from infantry, or a buff to melee from cavalry musicians. You can tell the range by moving around a friendly musician, and watching the icons (blue musket vs red sword)
In Viking Conquest, musician NPCs give a morale boost, but if the player seizes a horn, and uses it, the buff seems to be a combat buff. Other instruments are quest items.
Other mods have other instruments and functions. In at least one, you could use lutes as maces, and one of them had a negative buff when played, but was one of the best blunt weapons.
The reload buff is blue with a musket, the melee one is red with two swords crossed, the aim bonus is orange with an aim mark, the HP buff is yellow with a hat. The speed one is green with 2 legs. You don't get buffs if you give buffs, except speed one. Some things may be wrong, but in general is this.