Mount & Blade: Warband

Mount & Blade: Warband

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Adeptguy Dec 3, 2015 @ 12:53pm
Where to begin?
Hi im new to this game and when I start the launcher it asks me which version I want to play, Native, Napoleon Wars or Viking Conquest. I just want to play the version with the most content or well, at least the best one. Is that Viking Conquest?

And why would the game let me choose this, why does the game not have one version wtf?
Last edited by Adeptguy; Dec 3, 2015 @ 12:53pm
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Showing 1-14 of 14 comments
Darius Dec 3, 2015 @ 1:02pm 
Napoleonic Wars is MP only.

VC is a glorified mod. Best classification would be a total conversion mod. It bears little resemblance to the original game.

Native is Warband from TaleWorlds. My suggestion for anyone would be to go to the workshop and grab Diplomacy, go from there. First thing you should do is go to the diplomacy options, turn off horse speed reduction and set the economic changes and ai changes to medium.
Adeptguy Dec 3, 2015 @ 1:38pm 
Originally posted by Darius:
Napoleonic Wars is MP only.

VC is a glorified mod. Best classification would be a total conversion mod. It bears little resemblance to the original game.

Native is Warband from TaleWorlds. My suggestion for anyone would be to go to the workshop and grab Diplomacy, go from there. First thing you should do is go to the diplomacy options, turn off horse speed reduction and set the economic changes and ai changes to medium.
But I still dont know which is the best to play, native or Vikings? And I doubt that its smart to immediately start modding this game if im new, not sure about that.
Snidi Dec 3, 2015 @ 1:45pm 
start on native its the base game, content is rich enough for you to learn the game + everybody starts on this one
Straight Dec 3, 2015 @ 1:55pm 
I would also recommend that you start on Native, it's the best way to start off if you're new, in my opinion.
bewest169 Dec 3, 2015 @ 2:24pm 
Its best to start with native,to lean basics,then go to the steam workshop and subcribe to one of the great mods,warning you wll become addicted to this game you will find yourself playing 4am in mornings,
Adeptguy Dec 3, 2015 @ 2:31pm 
So basically I bought Vikings for nothing?!
Agentkiller Dec 3, 2015 @ 2:45pm 
no no Warband is the Orginal game and plays in 13th century and is maded from the Main Developer and Vikings plays in the 9th Century and is a Orginal Map from Europa writh Britania Ireland, Denemark and so on, add alot extra Conent and is very hard..... well for me^^

the Orginal is little easier

If you love the medieval Time with Knights and co well than is Warband, it has all Kind of Fractions, like Arabic, France, Britania and co.

and Vc has only the Europa Theme, in the 9th Century
Last edited by Agentkiller; Dec 3, 2015 @ 2:48pm
Adeptguy Dec 3, 2015 @ 3:48pm 
Originally posted by Agentkiller:
no no Warband is the Orginal game and plays in 13th century and is maded from the Main Developer and Vikings plays in the 9th Century and is a Orginal Map from Europa writh Britania Ireland, Denemark and so on, add alot extra Conent and is very hard..... well for me^^

the Orginal is little easier

If you love the medieval Time with Knights and co well than is Warband, it has all Kind of Fractions, like Arabic, France, Britania and co.

and Vc has only the Europa Theme, in the 9th Century
Thanks man, this answer was the most helpfull though XD
Rōnin Dec 3, 2015 @ 7:38pm 
Native is "Mount and Blade: Warband." Vikings is basically a mod you have to pay for. It's campaign is buggy and partially broken. Napoleonic Wars is multiplayer only

Keep in mind, the game is challenging. It MAY take a few characters to get a good game going if you're a noob.

Multiplayer is completely different and also challenging in its own way.

Vikings has maybe one server with six people playing on it so it's isn't that fun.

Warband has a wonderful multiplayer for epic sieges!

Napoleonic Wars has the BIGGEST population for multiplayer. If you have a good pc it will be one of the funnest multiplayer games you've played. Whether its slaying the enemy's band of flute players, or dope line battles.

Hope you enjoy the game :D
Aargh Tenna Dec 4, 2015 @ 5:15am 
Begin in the beginning - the King said gravely - and then proceed until you reach the end. Then stop.
KiltedLion Dec 4, 2015 @ 5:59am 
Let see, well I purchased vc reforged which came with nap and native, which right now I am not into gunpowder or cowboys and indians....so I have been playing and learning on vc for the last 1000 hrs, I just found this calradia you all keep talking about, it's not a native American on the cover,,lololol,,why would you call WARBAND, NATIVE, but whatever...so I just started a Calradia game which after VC seems a bit,, old? but basically the same. The trade items,clothes,armour and weapons are a switch,but,,,,, VC is circa 865 Euroupe and Calradia is some teenth century fantasy world, which, I guess, used to be square.. I do not and have not used any mods...VC reforged works best for me.....
DecayWolf Dec 4, 2015 @ 8:36am 
If you grab diplomacy mod, do NOT make the claimaint quest, seriously.
It's a good mod and worth playing though.

There's a few reasons to consider diplomacy even if you're new to the franchise.
- You don't need to visit the guild master every time. (believe me, it's annoying as hell.)
- You have a deeper politic system, which allow you to choose between pluroclatic, aristocratic, mecalitism, selfdom, etc. Which only adds complexity and immersion to the game.
- You have more tools to manage your vassals, for instance if you want to talk with "X" vassal you don't need to make a pointless search hoping that he/she stays on the same place, instead you can just send a corrier.
- More diplomatic tools to interact with different sovereign.
- Less pointless items, since now items such ale, whine, valvent, dyes, oil etc. Actually has a purpose on this game.
- more & other features, such auto lot, auto equip, etc.

Basically it greatly improve the vanilla mechanics, with some features that I simply do not understand why it wasn't been included at first place, but again, do not make the claiment quest with this mod on.

__

You could start in any, but I guess warband would be the best starting.
Last edited by DecayWolf; Dec 4, 2015 @ 8:47am
Adeptguy Dec 4, 2015 @ 9:01am 
Originally posted by DecayWolf:
If you grab diplomacy mod, do NOT make the claimaint quest, seriously.
It's a good mod and worth playing though.

There's a few reasons to consider diplomacy even if you're new to the franchise.
- You don't need to visit the guild master every time. (believe me, it's annoying as hell.)
- You have a deeper politic system, which allow you to choose between pluroclatic, aristocratic, mecalitism, selfdom, etc. Which only adds complexity and immersion to the game.
- You have more tools to manage your vassals, for instance if you want to talk with "X" vassal you don't need to make a pointless search hoping that he/she stays on the same place, instead you can just send a corrier.
- More diplomatic tools to interact with different sovereign.
- Less pointless items, since now items such ale, whine, valvent, dyes, oil etc. Actually has a purpose on this game.
- more & other features, such auto lot, auto equip, etc.

Basically it greatly improve the vanilla mechanics, with some features that I simply do not understand why it wasn't been included at first place, but again, do not make the claiment quest with this mod on.

__

You could start in any, but I guess warband would be the best starting.
Do I need to start a new game with Diplomacy mod? Still unsure if im going to download it but at least im more informed now so thanks.

p.s. how do I know what is the claimant quest and how to choose NOT to do it? Can you also explain why not?
Last edited by Adeptguy; Dec 4, 2015 @ 9:02am
DecayWolf Dec 4, 2015 @ 5:07pm 
Originally posted by Adeptguy:
Originally posted by DecayWolf:
If you grab diplomacy mod, do NOT make the claimaint quest, seriously.
It's a good mod and worth playing though.

There's a few reasons to consider diplomacy even if you're new to the franchise.
- You don't need to visit the guild master every time. (believe me, it's annoying as hell.)
- You have a deeper politic system, which allow you to choose between pluroclatic, aristocratic, mecalitism, selfdom, etc. Which only adds complexity and immersion to the game.
- You have more tools to manage your vassals, for instance if you want to talk with "X" vassal you don't need to make a pointless search hoping that he/she stays on the same place, instead you can just send a corrier.
- More diplomatic tools to interact with different sovereign.
- Less pointless items, since now items such ale, whine, valvent, dyes, oil etc. Actually has a purpose on this game.
- more & other features, such auto lot, auto equip, etc.

Basically it greatly improve the vanilla mechanics, with some features that I simply do not understand why it wasn't been included at first place, but again, do not make the claiment quest with this mod on.

__

You could start in any, but I guess warband would be the best starting.
Do I need to start a new game with Diplomacy mod? Still unsure if im going to download it but at least im more informed now so thanks.

p.s. how do I know what is the claimant quest and how to choose NOT to do it? Can you also explain why not?

It's not 'needed,' it simply enhance many vanilla features, without changing the core of it.
Some mods adds new features by changing the current ones, making the vanilla become
unrecognizable, this doesn't happen with diplomacy.

Claimaints are people who had claim to become the king of their specific kingdom, each kingdom has it's own claimaint. They tell their stories about how they become victims and the current kings usurped the place which supposely belong to them.
The stories range from a daugher from a king, which his cousin taken her place only because she's a women, to a bastard which somehow belifs that in the medieval times a bastard has any right to become a king.

Those claimaints can be found in the noble court from the castles and big towns, they've a name and will tell their stories, then they'll ask you to become their vassals and start a civil war in order to retake what supposely to be theirs. It's explicity who they're once you met them, and you have a option to accept or not the quest.

The reason to not accept is becasue, in diplomacy mod, once you defeat a king, they won't leave calradia as they should, they'll join a 'commoner' faction, they gonna raid villages, conquer castles/towns and become a empire, and if you try to deal with them, you'll become with war with the commoners, which are the same category as your caravans which send gifts, so your vassals and patrols will destroy your own caravans of gifts. Also the commoners kings were simply immortals, doesn't matter how many times you kill them, they'll never be gone, and your reputation with the commoners cannot be restored.
I also found a different bug after completing the claimaint quest, the option to ask villages if they need anything was gone, so it become impossible to do quests to villages.

Those 2 bugs are related to the claimaint quests and will occur only if you complete any of them.
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Date Posted: Dec 3, 2015 @ 12:53pm
Posts: 14