Mount & Blade: Warband

Mount & Blade: Warband

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Double A Oct 6, 2015 @ 7:44pm
Trainer skill
After, like, 500 hours of playing M&B, I still have no idea what the exact amout of EXP trainer awards is. The tooltip is bloody useless. It only has seven numbers. I also checked the skills doc and that was useless too.
What the hell's up with the description?
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Showing 1-11 of 11 comments
LSD Oct 6, 2015 @ 10:56pm 
It's a mess, and i guess it's another thing that people aren't certain of.
For a start, the tooltip for some reason lists the rank 0 bonus which makes no sense, but never mind that.
Supposedly the way it works is that it gives that amount of xp to every person in your party below your level X by the number of levels higher than the target you are.
So if you're level 10, you've got rank 5 trainer and it gives 36xp, and you're training a level 1 soldier, you'll give them 324 xp a night...

Still not certain if that's right, but it makes a lot more sense than it just giving the base xp per night.
White Knight Oct 6, 2015 @ 11:55pm 
I couldn't make much sense out of the OP and now your response has me scratching my head too. It certainly is convoluted.

I just give myself and my companions as many points in training as I can because I consider that to be a priority after basic combat skills. Once they are capable of standing in my shieldwall, they all become trainers.

I consider it my mentorship program.
Sohei Oct 7, 2015 @ 2:19am 
Originally posted by LSD:
Still not certain if that's right, but it makes a lot more sense than it just giving the base xp per night.
No, that isn't quite right. The xp given is per troop or hero and the amount of levels they are below the trainer do not matter. Any troop or hero in the party with a lower level than the player or hero with trainer skill will get the set amount based on how high the trainer skill is. So if you have 10 troops that are level 15 and you are level 20 with a trainer skill of 2 you will give 10 points to each of the troops for a total of 100 xp. The base amount provided to each troop is the number shown in the skill tooltip for that trainer skill level. It starts out at a paltry 4 points for 1 in trainer and maxes out at 80 points at 10 trainer.

This is given at the end of each day at midnight so if you want to game the system you can swap out your max level troops for recruits at night then swap back after they receive the training xp.

Now there is an extra layer of complexity because trainer in Native is a personal skill and not a party skill. That means that each hero as well as the player's main character will all provide a benefit if they have trainer skill and there are any troops or heroes with a lower level. In other words, the benefit of the trainer skill stacks. Once you and your companions are all at fairly high level and have a bit of trainer skill then you can collectively provide a large amount of xp each day to any low level troops. It is not unusual for this to be several thousand xp each day.

You can see how much xp you are getting each day in the log when it is provided at midnight.

Now to go back to our example, say we have two heroes and they each have 2 in trainer. One of them is Ymira at level 12 and the other is Jeremus at level 18. Your 10 troops will now get 10x10=100 xp from you but also 10x10=100 xp from Jeremus. Ymira however will provide zero xp because she is lower level than the troops are. Also, Jeremus will get 10 xp from you and Ymira will get 10 xp from you and Jeremus for a total of 20 xp. You will get no xp from training because the other trainers are both lower level than you are.

But then you hire 5 more fresh recruits that are each level 4. Now everything else is still the same but these new recruits will be getting 10+10+10 xp each. SInce there are 5 troops that is 30 x 5 = 150 xp for the stack of recruits. This is because you, Jeremus, and Ymira are each providing 10 points from your trainer skills of 2.
Last edited by Sohei; Oct 7, 2015 @ 2:39am
Double A Oct 7, 2015 @ 6:39am 
Okay, but how much xp does each level of trainer provide exactly? It has no logical progression, if 1 is 4 and 10 is 80.
FourGreenFields Oct 7, 2015 @ 9:38am 
Originally posted by Count Instinktive:
Suprised nobody knows this... see that list of numbers? something like {0, 4, 16, 32, etc], well that means at level 2 trainer skill everyone in your party below your level gets 4 xp every day, at level 4 trainer skill everyone under your level gets 32 xp every day.
That means at trainer skill 1 everyone below your level gets 4 XP, and at rank 3 everyone below your level gets 32 XP...
They prob use that system (with showing the "bonus" for rank 0) because they also have to use it for the weapon master skill.
Double A Oct 8, 2015 @ 3:14pm 
Originally posted by Count Instinktive:
Suprised nobody knows this... see that list of numbers? something like {0, 4, 16, 32, etc], well that means at level 2 trainer skill everyone in your party below your level gets 4 xp every day, at level 4 trainer skill everyone under your level gets 32 xp every day.

And of course having multiple companions with the trainer skills you will train troops much faster, allowing you to turn recruits into at least lower ranked troops in a day or two.
But what do levels 5 through 10 do? I've spent probably an hour or two combined over the years searching for an answer and no one who knows seems to have written it down.
Double A Oct 8, 2015 @ 8:24pm 
Originally posted by Count Instinktive:
Originally posted by Double A:
But what do levels 5 through 10 do? I've spent probably an hour or two combined over the years searching for an answer and no one who knows seems to have written it down.
Its just the 6 numbers after the ones I mentioned...should be a list of 10 numbers.
4, 10, 16, 23, 36 is not a logical progression of numbers. I have no idea how to predict Trainer 6 because there's no recognizable pattern. It goes +4, +6, +6, +7, +13. The hell is that?
Sohei Oct 8, 2015 @ 11:39pm 
It is listed in the tooltip when you hover over the trainer skill. The series of numbers provided match trainer skill 0 to 10 in order. Each rank of trainer skill provides progressively more benefit.

The full list is here:
skill rank (xp bonus) 0 (0), 1 (4), 2 (10), 3 (16), 4 (23), 5 (30), 6 (38), 7 (46), 8 (55), 9 (65), 10 (80).
Last edited by Sohei; Oct 8, 2015 @ 11:48pm
Sohei Oct 8, 2015 @ 11:51pm 
So the pattern of progression is +4, +6, +6, +7,+7, +8, +8, +9, +10, +15.
Last edited by Sohei; Oct 9, 2015 @ 12:03am
Sohei Oct 8, 2015 @ 11:57pm 
Originally posted by Count Instinktive:
Originally posted by Sohei:
So the pattern is +4, +6, +6, +7,+7, +8, +8, +9, +10, +15.
No way its that, because I remember it jumping from either 4 to 8 or 4 to 16 in one skill increase.

I just checked it in game and copied it. You can do the arithmetic yourself and see : {0,4,10,16,23,30,38,46,55,65,80}

In Viking Conquest the skill limit is 5 for trainer so the sequence is {0,4,10,16,23,30}.

It is possible that it has been changed in some mods as well.
Last edited by Sohei; Oct 9, 2015 @ 12:04am
Sohei Oct 9, 2015 @ 12:08am 
Originally posted by Count Instinktive:
Originally posted by Sohei:

I just checked it in game and copied it. You can do the arithmetic yourself and see : {0,4,10,16,23,30,38,46,55,65,80}
Oh ok I knew it was something like that, and what arithmetic? lol
Compare the list of numbers from post # 11 and post # 13 and you should figure it out. The second list is just the amount each rank adds compared to the previous rank. It refers to the progression the OP was asking about.
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Date Posted: Oct 6, 2015 @ 7:44pm
Posts: 11