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Pendor is more of a challenge, more of a grind, and arguably more satisfying to win.
In Perisno, I enjoy playing, in Pendor, I enjoy winning. I play Perisno more than Pendor.
Your mileage may vary.
I really, really like Phantasy, but it is unfinished, and abandoned.
i would suggest u to play both,and to go with pendor first if u are new to the game.
Thanks guys!
In Pendor, I'm usually still grinding bandit parties at day 60. It's easy enough to build a decent character in PoP, but it's harder to get a good party going. Each faction has unique specialties that can contribute greatly to your party's overall strength, along with some minor factions that have really good unique units as well.
Pendor, in my opinion, is also the most well-balanced and polished mod out of them all on the Workshop. In the 300 odd hours I've spent in PoP (not all of it online, therefore not logged) I've had it crash maybe a total of twice. The biggest bug that I've had is that after leaving a tavern, sometimes the audio will keep on playing the tavern soundtrack. Annoying, but nowhere near gamebreaking, and easily fixable by a restart.
Have been grinding out a Ravehorst warband out of mountain bandits, got luckky and caught a pack with mid/high lvl prisoners which are greatly improving my troops. Joined Ravenhorst as vasal and aided in the war against Fvrid-something. Captured two lords = 11k gold, nice.
So, I like the early game. Combat is not too easy, nice troop variety and many little things to discover it seems.
What I'm sorely missing, though, is New Dawn's/Floris' improved combat commands
and big battlefields: You can only type in two or three basic commands before the enemy comes rushing in. Not fun.
Not sure if I will keep going with PoP, combat is what it's all about for me. Maybe should look for other Floris variants... does Perisno have the better combat commands/battlefields?
I don't believe Perisno has any enhanced battle commands, although I could be mistaken. I haven't played it for a while, and the developer is active. They could've added it since then.
The other thing I'm missing, compared to New Dawn, is character/gear progression. In ND you are always saving gold for the next gear improvement and every level up is awesome cause you are closer to wielding that shiny new weapon/armor. It never stops, even when you are already taking over Calradia. You (very) slowly progress from peasant to elite knight and at any stage combat is just great.
That's missing completely in PoP. You quickly upgrade to some light plate, then heavy plate and finally you (supposedly) get your endgame gear after doing some obsure questlines.
I think another point are the weak armors in PoP. I can take down pretty much anything with my lousy cavalry mace. Even elites can't take much more than two horse charged hits with a mediocre weapon. As a result, combat is very fast and fierce, which does not go well at all with bad commands and rush/turtle AI.
In ND, elites will even survive a full top-tier lance charge if you miss the head. A line of heavy infantry is a force to be reckoned with and has to be taken down methodicaly. Ultra elites are gods on the battlefield but are nevery truly OP cause they are very(!) costly and both sides have access to them. I could go on...
So yeah, PoP is not for me. Will have a look at Perisno, "lvl60-70" troops sound promising...
I have trouble believing you've handled them already, and sound so blasé about them. Are you playing at low difficulty?
One of the reasons I stopped played that mod. The armors are way too good. You need literally 10 mace hits to the head to take down some of the enemies, and they are supposed to be humans.
At the same time, those same enemies are slow and impotent offensively, so those 10 strikes are nothing to be proud of. And unless you want to use ranged weapons, nothing prevents you from using similar, nigh invulnerable armor.
The Noldor in Pendor are much more challenging than anything I have seen in A New Dawn, except for the Kolgar, but those are never seen in large numbres. Both are slogs, but one is a fantasy universe where the weird stuff makes sense, the other is an universe where physics work in mysterious ways.
I'm afraid that if you like A New Dawn, my suggestions are not going to be of any use. Our tastes seem to differ too much.
Have not meddled wit the difficulty settings.
Imo, the strong armors enhance the general feel of combat. By design, Warband combat is very quick and cramped.
In ND, you have better combat commands, enemies are slower and move in formation (most of the time), battlefields are bigger and units are generally more resilient because of armor. That all leads to slower and more tactical combat.
For example, if you set a wing of heavy infantry to brace their spears, you can expect them to hold the line without them losing half their men after the first minute. This gives you time to flank with your cavalry or reposition your archers.
Nigh invulnerable is very relative in ND. Wear top tier armor and you can charge into militia, take down twenty and come out with maybe a few scratches. On the other hand, charge into pikeman and you are dead. Charge into snipers and you are dead before you reach halfway. 1v1 a champion (or a centurion even) and try to make it out alive with your super armor.
Kolkar are nothing special. Vaegir archers are en par (-the hp) but come in much greater numbers. Snipers (Rhodoks) are much more deadly.
There are Champions, Twilight Knights, Blood Lords, Warlords... all of them standard faction units. And let us not forget the Juggernauts
Well, I guess the style of combat simply turned you off so you did not go in very far. Same happened to me with PoP.
Appreciated, anyway
Pendor is a boring poorly paced chore.
I never understood the praise for Pendor, I still don't.
Went into the tavern, german tavern song playing, lovely.
There is that elven girl, Tamaris. i think "cool, would be a funny match to my dwarven PC". Well, she needs "the small sum of 50k gold"... ok, cya.
Maybe that dude over there, Arcannus? Probably wants 100k gold, hehe... yep, that's just want he wants xD
Damn, companions are expensive in Perisno
and big battlefields: You can only type in two or three basic commands before the enemy comes rushing in. Not fun."
There is (were at least) an option to set the size of the battlefields in POP. I had more or less the same feeling as you originally when I played it. Changing the battefield size helped alot.