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Not so. You get a huge amount of relation points for rescuing lords from prison, and you also get lots of relation for helping them in battles they're losing. Basically accompany a weak lord anf if he gets attacked aid him.
Always check the taverns of your realm. They will tell you if anyone needs help with rescuing family members.
Renown is more important than relations when you're asking people to follow you. I have like 2,000 renown and no one minds following me, even if my relations with them are only like 10.
Also, keep investing in leadership and charisma... It takes time but in the end you'll have an 80+ troop cap and a huge morale boost.
Finally, in my opinion Vaegir marksmen are better for offensive sieges.
Actually I just got offered a castle, but I turned it down since I didn't think it would be worth it. However, I do have a save from before then, so I will probably go back to it and take the castle.
Didn't know about the tavern thing...I'll try that out. BTW, I already have a troop cap of 91. As for the marksmen, I'll try that out. I never really considered using archers, since nobody seems to really think much of them, but I guess it could be worth a shot.
Yup, I can't argue with either of you there. I was probably naive to think that I could pull it off at this point--with seiges it's quantity that matters, far more than quality.
Also, you seem to have no Vaegir marksmen. They are much better than Rhodok crossbowmen if you want to attack. The Rhodok's are insane when it comes to defence/not dieing, but the Vaegir are much more offensive, which is what you want in a seige attack, since you already have the shieldwall i mentioned above.
Yeah, I already use the shield wall, but I did NOT consider retreating. It makes perfect sense, I don't know why I didn't do it before. I'll go try it now :)
Also, be aware that you probably wont be awarded the town/castle you took unless you have a high enough renknown/relationship with the lords/king. It can suck to do all the work and then not get any rewards, but you can deny the king and take it anyway. This will start your OWN kingdom, where you can promote your follows to lords/vassels and give them their own armies. However this will put you at war with the faction you defected from and the other factions won't take too kindly to a new kid on the block either. It's reccomended to do this when you have been granted around 2 towns and 3-4 castles, all close to each other
Yeah, I have no intention to start my own Kingdom yet. In fact, I have no intention of rebelling at all, since this game has gone all weird. Swadia has become an undisputed superpower. The Kherengits have been almost wiped out, and the Vageirs are down to 2 cities. The Rhodoks have stayed the same and the Sarranids and Nords have expanded, but in any case war against Swadia is nealry suicidal now for any faction. If I go by myself, I'm going to have to go against the Vageirs, or the Sarranids if they're gone by then.
I have multiple savegames, so I'm gonna try to get the city now. If I don't, I'll just reload and start kissing up to Haralus. :)
Yeah, Swadians are best in the open field for sure but they have their drawbacks. Anyway, I made my first attempt at your strategy, but unfortunately I got unlucky--the enemy archers were positioned all on one side of the wall, and I had a lot of trouble getting my shield wall to face them. In the end, I was losing too much and I had retreat for a second time without getting the casualty goal I had wanted--and then a relief force of about 100 came in and did serious damage, so I've had to reload. I might actually need to have a more crossbow heavy force and ditch some of my Nords, because the truth is no matter what the quality of the Nords, you'll never really get anything more than one for one when you're trying to establish a foothold on the walls, and by the time you've gained enough ground to break the bottleneck you've lost too much. The crossbows are the only really viable killers--the problem is protecting them well enough.