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Basicly. If you have 150 troops, and you enter a battle with the battle size 75. Only 75 of your troops will join. Along with the enemy's though. So if most of your 75 troops die, another wave of your soldiers come in to replace them. Until, ofcourse, you run out of troops.
I think,the AI might not get less,I don't know.
If it's set to 75, and you have 100 troops, and your enemy has 300 troops, you'll only get 25 troops while he'll get 50. Base. Tactics skill can push this a little more in your favor, but it's pretty minor over all. As spots open up, you'll get periodic re-enforcements. Your tactics skill also affects how many re-enforcement periods you get. Very large battles will be broken up into phases, but a high tactics can allow you to fight more per phase by getting more re-enforcements. That's why you'll occassionally even when being wiped out or wiping out the enemy, there'll be more battles phases before you're really finished.
It's literally nothing more then a compatibility option for weaker systems to allow it to simulate the effects of huge armies (with the larger armies getting more troops within the limit perportional to the combat advantage they have). There are actually mods that can boost it up into the thousands, to allow multiple armies to field their full forces at once, but pushes the 32-bit engine the game runs on to it's limits.
then why does the difficulty percentage go up when I put it higher?
Because the more troops that are on the battle,the more the game veers away from the player cutting down all the troops and needing tactics and troop numbers and stuff.
Correct, it starts from the top and loads troops for you in that order until you've filled your alloted troop count. Hence why your character is at the top and why it's a good idea to keep your stronger units up top.