Mount & Blade: Warband

Mount & Blade: Warband

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Dinsdale Dec 31, 2015 @ 7:31am
Lord Loyalty Issues: Warband
Finding it frustrating as a king that the loyalty of my lords to me steadily degrades, and quickly, unless I keep giving them gifts and land, even former companions. Yet granting them land only increases their loyalty somewhat and degrades everyone elses. I keep hearing Janet Jackson' song, "What Have You Done For Me LATELY?" in my head. Am I missing something? Or was this really the reality for a medieval lord?
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It decreases only when you gift other lords, or do something they don't like. I find that Lords/Ruler relation a bit complicated to manage myself, but not that complicated.
I only give anything to lords who are nearly or fully devoted to me.
Tuidjy Dec 31, 2015 @ 8:19am 
Each lord has his own personality, and those are randomly rolled every time a game starts. There are six to seven personality types for lords, depending on the mod, and each reacts differently to the way you assign fiefs. There are three broad types: saints (benevolent or upstanding) аsshоles (debauched, sadistic, and quarrelsome) and wise guys (cunning and martial).

The аsshоlеs will be unhappy unless you go out of your way to make them happy, using tricks other than assigning fiefs. Help them in battle, break them out of jail, lead them on successful campaigns, give them gifts, cash and troops, etc... Or, never give them more than a dinky village, never anything fortified, and when they betray you, no loss - they can't take the village with them.

The saints will be happy with your fief assignments, unless you favor people whom they really dislike (those people will be аsshоlеs anyway) The problem with saints is that they are very, very hard to convince to betray their rightful kings, so you will not be getting any in your kingdom until some factions have been eliminated.

The wise guys are where it's at. They can be befriended, they can be turned to your side, and once they serve you, they have the good of the realm in their minds. They will often agree among themselves about who should get the next fief, and when they do not (because of family and friendships) they can be convinced to come to your point of view, as long as it is not too outrageous.

So try to staff your kingdom with wise guys (saints are great, if you can get them) then assign fiefs only when you have a chance to poll the lords options and then convince as many as you can that you are doing the right thing. This is best done at tournaments, between short victorious campaigns.

The wise king keeps a cycle going:
Call a feast, wait for everyone to assemble, schmooze with the guests.
Cancel the feast, call a campaign, smash the enemy marshal, take one fortification.
Cancel the campaign, call a feast, gift troops as they arrive, wait for everyone to assemble, talk to everyone, get their opinion, make your choice, convince the dissenters, assign the fiefs.
Cancel the feast, allow enough time for them to take care of their duties.
Repeat.

----

You can also use lords and lose them - keep all fortifications for yourself, give each lord one village only, and keep expending, and hiring new lords, to replace the ones that defect.

This is the best strategy for speed runs - basically you conquer the map before your sнiттy treatments of lords catches up with you.

-------

Originally posted by Dinsdale:
Finding it frustrating as a king that the loyalty of my lords to me steadily degrades, and quickly
Relationship with lords should not degrade automatically, unless you have left them landless, or you are playing with a mod that allows you to sacrifice the nobility's interests for the sake of serfs and craftsmen, and have done so.
Last edited by Tuidjy; Dec 31, 2015 @ 8:55am
Chikuwu Dec 31, 2015 @ 8:47am 
yes, taking ALL LORDS who want in is never good.

PICK the lords you take in. dont take dishonorable, unreasonable, or those who hate each others in the same faction.

I tend to end up with around 10 lords who all agree between themselves, and they agree on everything i decide to do, and the releationship hit with giving fiefs to others degrades really low.

of course the relationships degrade fastly if you have an honorable, friendly lord in your faction, then you give a fief to a lord who does dishonorable things, and is a person who the honorable lord doesnt like.
Sohei Dec 31, 2015 @ 7:46pm 
In Native you can only manage about five lords easily just by giving out fiefs. You can go higher if you are careful about personality types and family relations as well as maintaining relations through feasts and battles. Five is probably all you really need though. You can have numerous extra lords beyond those five that you choose not to maintain and let them eventually defect - just don't give them any fiefs or at most one village each.
Last edited by Sohei; Dec 31, 2015 @ 7:49pm
|AyyLmao| Dec 31, 2015 @ 8:29pm 
Originally posted by Tuidjy:

Originally posted by Dinsdale:
Finding it frustrating as a king that the loyalty of my lords to me steadily degrades, and quickly
Relationship with lords should not degrade automatically, unless you have left them landless, or you are playing with a mod that allows you to sacrifice the nobility's interests for the sake of serfs and craftsmen, and have done so.

They degrade "automatically" if the lord in question loses a battle. By a factor of -1 each battle a vassal loses.
Tuidjy Jan 1, 2016 @ 12:46am 
Originally posted by |AyyLmao|:
Originally posted by Tuidjy:
Relationship with lords should not degrade automatically, unless you have left them landless, or you are playing with a mod that allows you to sacrifice the nobility's interests for the sake of serfs and craftsmen, and have done so.
They degrade "automatically" if the lord in question loses a battle. By a factor of -1 each battle a vassal loses.
Oh. there are plenty of things that impact relationships, but those usually need a specific event to trigger them. I meant things that automatically reoccur as time passes, even if the lord is not showing his nose outside of his hall.
Dinsdale Jan 7, 2016 @ 5:07am 
Originally posted by Tuidjy:
Each lord has his own personality, and those are randomly rolled every time a game starts. There are six to seven personality types for lords, depending on the mod, and each reacts differently to the way you assign fiefs. There are three broad types: saints (benevolent or upstanding) аsshоles (debauched, sadistic, and quarrelsome) and wise guys (cunning and martial).

The аsshоlеs will be unhappy unless you go out of your way to make them happy, using tricks other than assigning fiefs. Help them in battle, break them out of jail, lead them on successful campaigns, give them gifts, cash and troops, etc... Or, never give them more than a dinky village, never anything fortified, and when they betray you, no loss - they can't take the village with them.

The saints will be happy with your fief assignments, unless you favor people whom they really dislike (those people will be аsshоlеs anyway) The problem with saints is that they are very, very hard to convince to betray their rightful kings, so you will not be getting any in your kingdom until some factions have been eliminated.

The wise guys are where it's at. They can be befriended, they can be turned to your side, and once they serve you, they have the good of the realm in their minds. They will often agree among themselves about who should get the next fief, and when they do not (because of family and friendships) they can be convinced to come to your point of view, as long as it is not too outrageous.

So try to staff your kingdom with wise guys (saints are great, if you can get them) then assign fiefs only when you have a chance to poll the lords options and then convince as many as you can that you are doing the right thing. This is best done at tournaments, between short victorious campaigns.

The wise king keeps a cycle going:
Call a feast, wait for everyone to assemble, schmooze with the guests.
Cancel the feast, call a campaign, smash the enemy marshal, take one fortification.
Cancel the campaign, call a feast, gift troops as they arrive, wait for everyone to assemble, talk to everyone, get their opinion, make your choice, convince the dissenters, assign the fiefs.
Cancel the feast, allow enough time for them to take care of their duties.
Repeat.

----

You can also use lords and lose them - keep all fortifications for yourself, give each lord one village only, and keep expending, and hiring new lords, to replace the ones that defect.

This is the best strategy for speed runs - basically you conquer the map before your sнiттy treatments of lords catches up with you.

-------

Originally posted by Dinsdale:
Finding it frustrating as a king that the loyalty of my lords to me steadily degrades, and quickly
Relationship with lords should not degrade automatically, unless you have left them landless, or you are playing with a mod that allows you to sacrifice the nobility's interests for the sake of serfs and craftsmen, and have done so.

Very detailed answer. Thanks!
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Date Posted: Dec 31, 2015 @ 7:31am
Posts: 7