Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Companions' persuasion does not increase the effect of their right to rule missions.
In mods where you can send companions as emissaries, to turn lords or parlay with kings, their persuasion is extremely important. I do not remember whether Native has that option.
And I +1 with above. It helps. Possibly helps with courting as well? not like thats very difficult.
I believe it also helps to get agreements with lords such as who gets what feifs. An it requires lower depositions for getting lords to let you live.
You are better off schmoozing with her father, working hard to pleasing her, and letting her make up her own mind, than hurrying things along. As an example, waiting 'till the girl is absolutely sure that she wants to be with you in Viking Conquest seems to greatly reduce the chances of infidelity - none of my characters have had any trouble, in a combined 400 days of married life and a total of three kids. They all waiting for relations 100 before tying the knot... well, two of them had to, what with dirt low Charisma and everything :-)