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Which is about x2/x3 then what any other Dyeworks will give. And none of the other enterprizes even come close.
You play Native? Maybe its the mods I've been playing raised the buy in price for business.
If that is the case, ignore my previous statement.
As your army size gets higher and the number of garrisons you have to maintain gets larger, you end up having to CONSTANTLY fight in order to keep up with your upkeep costs. Especially since the income from Fiefs is garabage.
Whats a garringson? Is it a castle?
But it dosn't! A decent army of even 50 costs at least 1000 per week. At a return of 200-400 per week I'd need 5 or more businesses to pay for that. Thats 50,000-100,000 invested that isnt actually profit for 40-50 weeks!
No thanks
i had enteprises in all cities and i could do all i want and still earn lots of money
In Native there is usually a business in each town that breaks even after 10-20 weeks.
I am at day 120 in my current playthrough (in a mod) and I am making over 5000 a week from businesses which is just enough to cover my army of 95 elites. My mercenary contract gives me some extra spending money beyond that.
In each town focus first on investing in the business that has the best return on investment, which is not necessarily the highest income. Low performing businesses can be closed and much of the initial investment can be recovered.
First do tasks for lords and fight bandits, then join as a mercenary band. fight lords and capture them(they are worth somwhere 1400-5000 a piece) put a point or 2 into prisoner management and sell prisoners to ransom brokers in taverns(lords cannot be sold to brokers instead you will eventually get a ransom letter). Eventually become a lord after swearing fealty to a king. You will get your own village. Continue to improve relations with lords of your country and eventually you can persuade them to give you a City or Castle(helps to have high persuade level). Then you invest in an enterprise.