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Ranged units are much less powerful in Viking Conquest, if only because 80% of your enemies have shields. You can still do amazing things with your men, but you will have to micromanage them a lot more. This said, bows in AI hands are completely nerfed. Crossbows are better, and javelins are deadly. The best crossbowmen are the Picts, and the best javelin skirmishers the Irish. The best archers are the Norse warrior archers. Not because their bows of much use, but because they are competent infantry and great mariners.
Britons are crap. They have no units that shine. Some of their top tier units are fine, but none are the best at anything.
You can be a death machine in Viking Conquest off the get go, because you can start with Strength 18/20 and Agility 12/20. You need to raise your weapon proficiency, and get good weapons - swords are perfectly fine for most tasks, but in some situations spear have their uses. Axes are for those who lack finesse, or just love the idea of axes. Crossbows are much better than they should realistically be, slings are trivial to use, despite historically being one of the hardest weapons to use, javelins are deadly and effective, and bows... bows are very, very hard to use, but if you are good with them, they remain the ultimate player weapon.
Or else, what is your favouite faction to go with?
...and watch as your enemies drop like flies after their shields get smashed right off their arms.
One of the most important thing about serving a faction before you strike out on your own, is that it allows you to gather and pay an army. But in Viking Conquest, you get to build (or take over) a refuge where you can stash your army at 1/4 wages, so you can actually start on your own with a 300 men elite army, without having to bend knee to anyone.
As for troops... the best swordsmen are the Norse bodyguards, the best spearmen the Saxon nobles, and the best cavalry the Pict nobles. My favorite army makeup would be:
- 20% cavalry for destroying the enemy skirmishers and chasing routing troops
- 50% shield wall made of spearmen
- 20% skirmishers for catching the enemy shieldwall in a crossfire as they engage yours
- 10% swordsmen for flanking and breaking the enemy once they have suffered enough losses
But frankly, I've never used such an army. I usually have my companions as cavalry, newbies and camp followers acting as ersatz ranged troops, and a solid shield wall.
if you want to draw all of your men from the same culture, I suggest Picts. They have great crossbows, and their spearmen promote into the best heavish cavalry. They also start in a very defensible position, and you can recruit Norse from their neighbors, if you need really good shock infantry.
At full difficulty, with good battle AI and full damage, about 150 Pict Tier III and IV spearmen advancing in a shield wall against 250 enemy skirmishers will have no casualties most of the time, until they drop their shields to engage. You get even better results with ranks and standing closer, but that requires a lot of micro-management to pull off properly.
In almost every battle against the Irish, I have my shield wall stand still until their skirimishers (the deadliest in the game) run out of ammo. With four "stand closer" commands, the shield wall is in constant motion, and the soldiers are so close that anyone losing a shield is covered by his comrades as he drifts to the rear.
My only remaining question is, how much are you moving around during this quest to make money and train soldiers? Since I won't bend a knee to any monarch, what do I do? Attacking bandits probably won't sustain such a force, so what do you do?
Remember to cultivate relationships with cities, so that you can recruit at Tier III and save on upgrade costs, and get better prices on loot. You will still get the best prices from the smiths in your refuge, but they do not all that much money... except when you pay them to upgrade your equipment... so stash some loot in your hall chest to take that money back.
I'll be doing it with Pict cavalry and Saxon spearmen, though.