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Raportează o problemă de traducere
50 is the MINIMUM you should have before attempting to make your own Kingdom to ensure a good chance that other nations will accept your proposals. Below 30 and even a King you're best friends with will ignore your peace talks.
30 is the absolute minimum you will want before attempting to make a Kingdom. Though you should push for 50 ASAP.
Right to Rule mainly affects the weight that is applied to your renown, reputation, and persuasion when attempting to convince lords of things while as a Monarch.
It represents a growing support of the masses for you as a legitimate monarch and forces other Monarches to treat you more as an equal in negiotations. A low right rule makes you look like an invading Usurper (similar to the Nord's arrival in old Calradia) and they won't stand for it again.
But as you garner support across the lands by sending companions to promote you to various strata of society or by proving your fitness to rule by being successful in political negotiations, you legitimacy as a Monarch increases and it becomes much easier to convince lords to join you, or to get another nations to accept peace agreements.
If you send out companions in the right order, you can get 48 RtR (companions can only be sent out once each, and if done in the wrong order can cut your potential RtR in half). You can also get +7 or +15 RtR by getting married, depending on if you elope or follow their local customs. (Female lords only get 7 when getting married, but on the other hand, their spouse is a 100% loyal Lord army that follows your orders, which is a HECK of a lot more useful then those blobs of meat the Male lords get). As your Right to Rule goes up, the chances of you recieving an offical acknowledgement of your legitimacy also increases, which results in a Companion's quest granting +10 RtR instead of the normal +3.
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You can technically have as many fiefs as you want, but once you go over 5 or so, you start suffering from tax inefficiency due to having too many properties for you to efficiently administer to. The actual inefficiency is based on your campaign difficulty setting, with easy having lower penalties while hard gets higher penalties.
Eventually you hit a point where you're losing money due to spending a bunch to try and collect the taxes but due to being over stretched, you can no longer break even, much less make a profit.
It's advised to dole out village fiefs to NPC lords to keep you just under the tax inefficiency limit. Though if you're playing on easier settings, you can go over a little bit without hurting your income too much, since the loss generally won't exceed the game from having the properties. Villages are easy to raid to it's better to ensure that all your personal fiefs are towns or castles.
There is a small window after sending them out, but before they return that you can send out their objector.
Their objector is different from the people they hate, and is more because of the political promises you make to the various groups they represent resulting being conflicting.
1. Baheshtur
2. Ymira
3. Deshavi
4. Bunduk
5. Nizar
6. Jeremus
7. Klethi
8. Marnid
9. Matheld
10. Firentis
11. Rolf
12. Arteminnar
13. Katrin
14. Lezalit
15. Borcha
16. Alayen
How do you know the order od ppl you send? I mean, how you deducate tihsa? I dont have bloody idea from what it depends.