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You get a base of 30 and then 1 per point of CHA, 5 per point of leadership and 1 per 25 renown. Renown is the big one here, being worth more than the others and is independent by your characters skills. You get more renown by winning battles against the odds, but sadly you also lose 0,5% of your total renown per week.
Without investing into CHA you can end up at ~170 partysize, if you do a lot of fighting, with CHA a player might get 210+ as its partysize.
Keep in mind that the amount of soldiers does not necessary win fights. If you have good soldiers you will find, that you can win battles easily while outnumbered. The AI normally does not have good soldiers in the quantity the player has.
If you still struggle, maybe consider adjusting the difficulty. Play around in the options until the game is funa gain.
And if that all does not help, you can easily mod the game via TweakMB[forums.taleworlds.com].
With the program you can lower the partysize of AI lords, raise the size of your own party and much more.
High renown is key.
It applies to the player in the Viking conquest dlc. You can get armies of 500+ easily.
Screenshot.
They earn money and then buy units directly at a given level of power, starting with the weakest first, and then gradually working up till they fill out their army template. They also do not upgrade troops, so an ai's army will generally be about 70% T3 and lower units (and will usually be running straight faction troops (making them really easy to counter) unless they were kicked out of a faction without being defeated, in which case they'll keep their original army and replace losses with their new factions troops leading to a mixed composition until you completely clean them out).
Which a player with a fully team of T5/6 can usually over-power through sheer quality and a little bit of strategy depending on your composition and what you're facing.
i.e. 50 elites can usually crush a 150-200 ai army pretty easily as long as you're not doing anything stupid with them. And you'll most likely be getting 20-40 renown per battle at those levels of difference, so your army cap will be slowly creeping up.
If you want a large army yourself sooner, you'll need to build for Charisma and leadership and focus more as a commander over a direct fighter until you've got enough critical mass to push your renown through battle victories, at which point you can start fleshing out combat skills.
(75-100 troops is usually over-kill in native because of how easy the ai lords are to beat, and is easily achievable once you get your renown growing even with only minor investment in Cha/Leadership).
That said though, there's not much point running large armies.
It makes you slower which makes chasing enemy lords down more annoying (even if they're all cavalry like Khergit, you still lose several points of map speed once you start getting into the 100-200 bracket), it costs an absolute fortune to maintain (not only in expenses but also morale and food, which leads to most of your inventory being packed with food just to last a week while needing plenty of variety to offset morale for army size), and it makes it really hard to keep your renown high since renown decays and you need to fight armies considered threats to gain any significant amounts of renown unless you're able to regularly win tournaments).
If i'm not building for a warrior, I usually built as a skills character instead, since focusing on party skills as a player gives you extra bonuses you can't get if only your companions are handling them. (some of which get completely broken at 14-15 skill level, which is only achievable by heavy investment by the MC).
The religion is "Scandinavian Gods", i.e. Pagan. The trait is related to capturing and stashing a lot of enemy lords.
Search following entry:
The first underlined number (10 in native, can be different in other mods) is your base party size. The second number (see above) is the bonus per point of leadership. The third number (see above) is the renown you need for additional troops: the lower it is, the faster you'll get more troops.
Keep in mind that huge armies have a severe impact on your morale, so you have to change the morale script as well.
The first underlined number (3 in native, can be different in other mods) is the amount your party morale is reduced by every companion. You can change this to 1 or even 0. The second number (see above) is the bonus each point in leadership gives.