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King Harluas likes to maintain a strict "No War, Only Feast" policy, this will never change. They're units are good, if slightly more expensive and time consuming than other factions. Swadian Knights are generally regarded as the best unit in game. No one "hates" them, they simply suffer from unfortunate placement, sharing borders with four factions makes you the highest common denomenator when it comes to land grabs. Harlaus is also greedy, in addition to fat from his feasts. Isolla is just as stupid, so don't bother.
Just do your best to keep the major towns alive, as well as any fiefs you control. Once you can field around 100 troops you should be able to take on any individual lord who comes your way.
I think i'm just gonna go on my own. Farm my levels and my renown against mountains banditos and try later bring back the swadian empire from the ashes.
Anyway thank for your answer :)
King AI isn't very good and Harlaus... Well, if the goal of the game was to see how many feasts you could hold, Harlaus would win.
In battles where the player isn't present, they are auto-resolved using a basic calculation that doesn't consider much of anything other than sheer numbers. So, while Swadian knights are excellent units, they don't perform much better than peasants in battles the player doesn't participate in. If you want good troops to always win against inferior ones, you have to be present in the battle so the autoresolve doesn't take over.
Every faction hates every other faction at some point in the game. War is constant and there is no way to obtain a permanent peace and there are no alliances, so they really don't have anything else to do but.. hate.
Harlaus is an idiot. But, then again, so are the other Kings.
A King is not likely to win the game without your help, either directly or indirectly. The player plays a pivotal role in the game and if you want a faction to "win", you have to make it win. Some factions might get lucky, from time to time, but the length of an average game with all the battles, cease-fires, sieges, two-front wars, etc, means that there are a great many opportunities even for seriously understrength opponents to hang on.
The player is the most important factor in the game, as it should be. So, if you work hard, you can likely bring any faction to final victory.
What you are seeing with the feasts is an attempt to raise standing with the underlying lords.They will all start doing this when towns have been lost and there are a few or more lords without fiefs.
A lord without a fief loses reputation with the king every few days, as well as raising their own controversy. A lord that loses a battle loses reputation with the king and being captured is worse.
Generally speaking, the king should always hand out villages to lords without land. However, the game doesn't do this as frequently as it should and only one at a time. This is a failure of how the game is designed. A lord can get in such low standing with the king that they will receive nothing at all.
Individual lords personalities makes all of this much more complicated. If you havent gotten to the point of breaking away and founding your own kingdom then you havent seen the beginning of it.
There are many variables at the start of every game. Personalities are randomized, as are most fiefs. Swadia starts the game with Dhirim and everyone has a claim on Dhirim. This is one of the checks in the game to keep warfare fairly constant.
The biggest obstacle for success for any kingdom is you, the player. As you get better and better, your victories mount and the enemy will have trouble winning any battles while you are around. The metrics used behind the scenes to entertain peace can be vastly skewed by what you are doing. Some times the best thing to do is go home for a while and let things play out and if you are losing badly go for the head of the beast. Taking down the marshal ends a campaign and keeping the king's potentially 400+, low tier entourage in check helps the auto-combat for friendlies.