Mount & Blade: Warband

Mount & Blade: Warband

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Siren Aug 16, 2016 @ 7:25pm
I Need Advice: Farms and if they are worth it?
I have considered multiple times if I should get myself a farm or 2 but I have alsways been a bit nervous if they would do more harm than good. I am aware the prices change on the products and without your control so I worry if I could actually lose money from doing this. Please let me know what I should do.
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Showing 1-15 of 18 comments
Happyscientist Aug 16, 2016 @ 7:34pm 
a farm? what are you talking about?
Siren Aug 16, 2016 @ 7:47pm 
if you go to cities you can talk to the mayor and buy a farm
Siren Aug 16, 2016 @ 7:48pm 
Its said you can make a profit but it can changes, Im not sure if I could lose money off it
Tuidjy Aug 16, 2016 @ 8:06pm 
In most mods, those are called profitable enterprises. I assume you are playing Viking Conquest where they are called farmsteads, or Floris, where you can buy land to lease to farmers. It may be a good idea to specify which, so that people can help you better.

In any case, yes, those bring really nice profits, and usually remain profitable, even if the income fluctuates, especially if the city is near the front line, or even worse, is changing hands.

As an aside, you seem to have jumped into Viking Conquest without going through the Native module. You may find the going... hard.
Happyscientist Aug 16, 2016 @ 8:29pm 
Originally posted by Tuidjy:
In most mods, those are called profitable enterprises. I assume you are playing Viking Conquest where they are called farmsteads, or Floris, where you can buy land to lease to farmers. It may be a good idea to specify which, so that people can help you better.

In any case, yes, those bring really nice profits, and usually remain profitable, even if the income fluctuates, especially if the city is near the front line, or even worse, is changing hands.

As an aside, you seem to have jumped into Viking Conquest without going through the Native module. You may find the going... hard.

ahhhh that, sorry op cant help ya. I never bothered with them.
Siren Aug 16, 2016 @ 8:41pm 
Originally posted by Tuidjy:
In most mods, those are called profitable enterprises. I assume you are playing Viking Conquest where they are called farmsteads, or Floris, where you can buy land to lease to farmers. It may be a good idea to specify which, so that people can help you better.

In any case, yes, those bring really nice profits, and usually remain profitable, even if the income fluctuates, especially if the city is near the front line, or even worse, is changing hands.

As an aside, you seem to have jumped into Viking Conquest without going through the Native module. You may find the going... hard.

Its in Viking Conquest, and Im using no mods btw
Tuidjy Aug 16, 2016 @ 9:20pm 
In Viking Conquest, there best farmsteads are usually the wool weavery and the ironworks, which end up providing 500-600 per budget cycle. If you stop in villages, and look for cheap materials, you can drop them off with your foreman, which brings the income over 1000.

Here is a screenshot of a late game budget. You can see how much the various farmsteads bring.
Last edited by Tuidjy; Aug 16, 2016 @ 9:21pm
Siren Aug 16, 2016 @ 9:59pm 
And just one other question, can you actually lose money from having a farm or is it guaranteed that you will make profit, even if it is or isn't that much.
Tuidjy Aug 16, 2016 @ 10:27pm 
No, it is not guaranteed. If you go out of your way to start the wrong kind of manufacturing, i.e. produce something where the materials are expensive, and the product cheap, you will lose money.

But if you do your homework, i.e. speak with the mayor, and choose a business which looks good... well, I have a level 44 character, and a few around level 20, and I have never had one of my farmsteads lose money. As I said: 500-600 when you let them do their thing, 1200-1500 when you bother supplying them with materials, which you usually get for 100-200.

--------

By the way, some mods have locations where both the materials and the product are exorbitantly expensive. If you let such an enterprise run on its own, it will not be very profitable, if profitable at all. But if you spend the time to supply the materials yourself, it may earn three-four times what other places earn. You better go there every week or dump a ton of materials in the foreman's inventory, though. I personally think it is more trouble than I am willing to bother with, and I do not know whether Viking Conquest has such locations.
Last edited by Tuidjy; Aug 16, 2016 @ 10:31pm
KalkiKrosah Aug 17, 2016 @ 11:58am 
I get one in every town. Before you decide, ask to find out which farmstead is most profitable in that city. It changes from city to city. One may be great for iron while the next town over is ale. Get the one that yields the greatest profit without you supplying the materials. These ones will turn a profit regardless of whether you stock the store room or not. But it will yield more in theory if you are the one to stock it.
LSD Aug 17, 2016 @ 12:34pm 
In vanilla, dyeworks consistently produce the best profit, ironworks have a few good spots, and tanneries rarely do. Then there's the brewery, which is consistently profitable, but those profits are teeny tiny.
Everything else can be totally ignored. Wine, linen and wool cloth are absolutely awful, bakeries are meaningless, and oil is rarely good but usually bad.
Siren Aug 17, 2016 @ 3:34pm 
The real question is how do you figure what is the best type of farm to have in the a town.
LSD Aug 17, 2016 @ 3:52pm 
If it's anything like vanilla: you gotta click on each one and have the guy tell you. They fluctuate a bit, but the vast majority of the time they'll stay at those earnings.

The only time it's different is in cities that change from very poor/very rich, which affects the resources they have there.
Siren Aug 17, 2016 @ 4:34pm 
So what are the most effective farms for rich towns and poor towns?
Originally posted by Chives:
So what are the most effective farms for rich towns and poor towns?
Go and ask the guildmaster. He will tell you
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Date Posted: Aug 16, 2016 @ 7:25pm
Posts: 18