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In any case, yes, those bring really nice profits, and usually remain profitable, even if the income fluctuates, especially if the city is near the front line, or even worse, is changing hands.
As an aside, you seem to have jumped into Viking Conquest without going through the Native module. You may find the going... hard.
ahhhh that, sorry op cant help ya. I never bothered with them.
Its in Viking Conquest, and Im using no mods btw
Here is a screenshot of a late game budget. You can see how much the various farmsteads bring.
But if you do your homework, i.e. speak with the mayor, and choose a business which looks good... well, I have a level 44 character, and a few around level 20, and I have never had one of my farmsteads lose money. As I said: 500-600 when you let them do their thing, 1200-1500 when you bother supplying them with materials, which you usually get for 100-200.
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By the way, some mods have locations where both the materials and the product are exorbitantly expensive. If you let such an enterprise run on its own, it will not be very profitable, if profitable at all. But if you spend the time to supply the materials yourself, it may earn three-four times what other places earn. You better go there every week or dump a ton of materials in the foreman's inventory, though. I personally think it is more trouble than I am willing to bother with, and I do not know whether Viking Conquest has such locations.
Everything else can be totally ignored. Wine, linen and wool cloth are absolutely awful, bakeries are meaningless, and oil is rarely good but usually bad.
The only time it's different is in cities that change from very poor/very rich, which affects the resources they have there.