Mount & Blade: Warband

Mount & Blade: Warband

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Floris Mod Pack Questions
Hey, I just had a few questions about this mod, and can't seem to find good information elsewhere - so I figured here was a good enough place to ask.

Firstly, is the mod compatible with the latest versions of Warband?

Secondly, if it is compatible, where would you recommend I obtain it? I couldn't find it with a search in Steam Workshop, and the version on Nexus Mods says that it hasn't been updated since July of 2014 - and for an older version of Warband.

It looks to me like an excellent mod, and a good place to start my next adventure in Warband. I'm pretty much having fun in the game so far, of course, but I've already experienced most of what Warband has to offer after about 40 hours. Admittedly, I could start an infinite number of new games, or play another few dozen hours in this campaign until I actually have conquered everything, but I'm happy with my town and two villages for the most part. I might play a bit more, but I feel happy with getting a mod game started now, and Floris looks great. Prophesy of Pendor looks good as well, but seems to be something to stick for a later date, once I've played more of a "Vanilla +" version of the game. Same for some of the other mods, really.

Thanks in advance.
Last edited by [OTS]EchoZenLogos; Oct 6, 2016 @ 10:14pm
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Showing 1-5 of 5 comments
Krax Oct 6, 2016 @ 10:43pm 
yes; better u go for the floris evolved, im downloading it now, played 150hrs with floris expanded, it is good
Originally posted by FiC Krax:
yes; better u go for the floris evolved, im downloading it now, played 150hrs with floris expanded, it is good

That doesn't really answer my questions. What exactly is Floris Evolved, anyway?
Zephyr Oct 7, 2016 @ 6:19am 
Originally posted by Echonian:
Originally posted by FiC Krax:
yes; better u go for the floris evolved, im downloading it now, played 150hrs with floris expanded, it is good

That doesn't really answer my questions. What exactly is Floris Evolved, anyway?
Floris Evolved is a Stand alone Mod that Improvises over the Floris Expanded, which was made by the Original Creator of the Mod.

Floris was updated a Year ago to the Latest version of Warband, which is now called Floris Expanded.
But I Would Recommend to download Floris Expanded as it is made by the Creator of the Mod,
I haven't Tried Floris Evolved but, I Think you should try Expanded first.

Link to Floris Expanded: http://forums.taleworlds.com/?topic=148140.0
and go to : http://www.nexusmods.com/mbwarband/mods/3489/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmbwarband%2Fajax%2Fmodfiles%2F%3Fid%3D3489&pUp=1
Coolbrz Oct 7, 2016 @ 7:04am 
I got the mod from the nexus link that UnHolyGod put up, works fine as far as i can tell, i would also recommend the butter patch. If you raid a village without it, you only get butter as loot. So up to you but i like varying loot heh.
Dark Matter Oct 7, 2016 @ 8:10am 
Quoting the features of Floris Evolved:
• 3 Different troop trees to choose from when making a character.
• Under Mod Options you can now disable companions from being taken prisoner.
• Prisoner system has been totally overhauled, talk to troops in the party menu to begin dialog
• Tavern townspeople actually use mugs to drink now.
• Improved the blood system and animation.
• New in-game text to add to the lore.
• Lord executions & Lords can also execute each other, dynamic changes to the game based on executions, permadeath from executions, player can also be executed.
• Custom battles now have weather and day/night cycles.
• Wind mechanic affecting terrain, trees, borders, and beards.
• AI shield bashing, and shield bashing.
• BodySliding (On death, you possess your nearest companion, if no companion is found you possesses nearest allied troop)
• Health regeneration during encounters
• New HUD!
• Lots of bug fixes to native and floris in general.

• Battle_Time added, you can now host or join a single player campaign's encounters, effectively enabling co-op play in warband during encounters.
Features:
- Play your campaign in singleplayer and your battles in multiplayer.
- When you fight a battle, siege, or attack a village, host a multiplayer game so your friends can help you win the fight.
- Use a dedicated server so that players do not need to reconnect for each battle.
- Anyone that joins the MP battle can choose to be the player, a companion in the player's SP party, any lord from either team, or a random regular soldier.
- Take command of a troop division or all the troops from your chosen party.
- The main party inventory is available during the MP battle by choosing "Access Inventory" from the Esc menu before spawning or using the box at your spawn point.
- The multiplayer battle will have the correct scene, troops (weapons and skills), banners, and weather.
- After the battle, load your saved game and apply the results from the multiplayer battle.
- Great for LAN play or online with voice chat and screen sharing software.
- May be compatible with some Native savegames.
- Battle Time uses the Warband Script Enhancer, adding more features and support for dedicated servers.

Mission types that can use co-op:
- Normal encounter
- Join a battle
- Join a siege assault
- Siege attack
- Defend castle you are in
- Village attacked by bandits
- Village raid attacked by lord
- Village raid defended by lord
- Village attack when looting them
- Village train peasants
- Bandit lairs

• New animations for everything, including walking and standing still.
• Each faction has a unique style
• Coloured Faction Arms
• New map icons, including some that reflect the scene
• A new set of items, with
• 1288 new items on top of the native ones, making a total of 1891 items
• Some native items replaced by better ones
• New songs
• 109 new songs
• 65 new songs
• New buildings for all factions
• New banners
• Lords and companions all have their unique banners
• Improved scenes, with better arenas, challenging new castles and redone training fields
• New face textures for both men and women, specific for each faction
• More female hair types
• Women can now wear earrings
• New sounds
• 1103 new sounds
• 429 new sounds
• Improved graphics
• New skyboxes
• Expanded terrain borders
• Better trees
• A new skill foraging
• Troops t (dis)advantas based on the terrain and type
• Build barracks
• Better blood tweaks
• Bodyguards and escorts when moving into towns and taverns
• Buy your troops ale
• Custom Commander, which offers
• Choose an npc instead of the player to lead the battle
• Autoloot
• Auto-selling system
• Pathfinding now increaes your party map speed
• Increased speed for a short time when leaving soldiers behind when fleeing
• Extra experience based on your intellince
• Mystic merchants where you can buy items without knowing the prefix
• The hitpoints of a horse influence its speed
• Custom camera for battles
• View the upgrade trees
• Check ingame the effect of a prefix on an item
• Many mod options in camp menu
• Recruit troops for your own towns and castles
• Chan the faction coloursNew quest about solving bandit heroes
• Show shot distance on screenShow next pay day in report menu
• Custom troops
• Customizable sparring matches
• Custom Player Party Name
• Diplomacy, which offers
• Amount of recruits available in villas depends on several factors
• The hitpoints of a horse influence its speed
• As a vassal
• Persuasion attempts to convince your king to start a war
• Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates
• Autoloot
• Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
• Send patrols to important locations
• Appoint a chancellor who sends gifts and messenrs to other lords
• Villa and town riots may occure if the people hate you and have to pay high tax rates
• Let your spouse buy some food
• Pay staff salary
• Troops will start running away if you go into debts (this also applies to garrisons)
• Return fiefs to your king
• Move your residence (via spouse)
• Negotiate Mid-sie surrender/walk-out terms if defending your own keeps and towns
• Affiliate to familiesSend scouts to settlements
• Pay to avoid defeat
• As king
• Threaten other kingdoms with war and try to squeeze money out of them
• If a faction sues for peace you will have the option to set terms
• Possiblity to send a gift to another faction (fief or money)
• Send a spy to another kingdom
• Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction
• Chan the domnestic policy of your kingdom
• When asking for a truce you will t the option to pay and/or give fiefs to conclude a truce
• If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
• Choose your faction culture so all your lords will recruit the same type of troops
• Exchan or release your (own) prisoners
• Distribute spoils of war after you conquered a town or castle
• Send emissaries to persuade lords to join your kingdom
• Expanded dialogues
• Titles depending on possessions
• Forced recruiting
• Formations
• Join any side of the battle
• Lancers now use the right weapon in both battles and tournaments
• Morale penalty based on troops quality
• New presentations for
• Character Creation
• Companions Overview
• Factions Reports
• Several new orders, like
• Skirmish mode
• Volley Fire
• Weapon Type Switch
• Spear Bracing
• Sea Battles
• Trade good modifiers
• Towns and castles receive reinforcements from their neighbouring villas
• Join the service of a lord as a freelancer, which offers
• Opportunity to gain ranks, with new equipment & higher pay for each rank
• Ability to desert the army and take followers with you
• Ability to revolt against the lord and release prisoners
• Ability to go on personal leave and remain part of commanders army, altough relation chans
• Interact with commander in a meeting scene
• Ask commander personally to retire from service
• No need to hold space bar while commander travels
• Quartermaster hands you food when you are low
• You can no lonr have prisoners as a common soldier
• Player being able to pick up items from the battlefield and keeping them
• Player unable to ride a horse in battle unless his/her troop tier uses them
• Have all items taken back from previous tier when promoted
• Estates of the Realm
• Fog of War, which can be turned off
• Kingdom Manament Tools
• Landowners and moneylenders where you can buy land from
• Multiple Troop Trees. Choose between three different types of trees
• Pre-battle orders & deployment, which means
• Place orders to your troops before the battle
• Split one troop type into two divisions
• New AI options for using special attack orders, battle AI
• Rand weapon proficiencies lowered in bad weather conditions
• Flags on the backspace-menu minimap for all divisions, preference screen includes option tips
• Orders to specify to each division which Weapon Type to use
• Original M&B-style feature De-horsed Cavalry are Re-assigned
• Anti-Cavalry & Horse Trample buffs
• Battle Continuation with two DeathCam modes
• Custom 'Follow' camera mode for in-battle
• Seafaring
• Special troops and tactics
• Trade ledr
• Trade with Merchant Caravans
• Tournament Play Enhancements, which means
• Entry options choose your equipment, if you have a horse or gain other enhancements
• Renown Scaling Renown gained from winning a tournament now scales based upon your level
• Companion Specializing Companions can have permanent entry options set for them
• Randomizing Retains the neral randomness of Native if you wish not to preselect items
• Lord Reactions Friendly lords that are present at the tournament will have a favorable reaction to your win while enemies will have a negative one
• Lady Reactions Your relation will improve with all ladies present to witness your valor in the arena
• Persistent Betting You may select your bet amount from a drop down menu in the settings window that stays set throughout the tournament
• Dynamic Weapon AI Enemies in the tournament will now switch between rand and melee weapons (assuming they have acquired both) depending on the distance of the closest enemy
• Player Customization Players can now elect to disable the mod in game returning tournaments back to function as they do in the native game
• 6 new companions, making a total of 22 companions

Keep in mind these are not all new things, but if anything the creator tried to rebalance and expand the game, making better graphics, animations, bug fixing and whatnot.
Last edited by Dark Matter; Oct 7, 2016 @ 8:12am
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Date Posted: Oct 6, 2016 @ 10:14pm
Posts: 5