Mount & Blade: Warband

Mount & Blade: Warband

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About the M&B game engine
Which engine is it? Seems it can handle plenty of units onscreen and looks fairly good as well as having quite a nice netcode. BTW, to MP players : does it lag in MP? Heard a pirate game uses this and got interested in why. Thanks!
Oh, and any updates since on Bannerlord since Dev Blog no.7 last week? Any release date ;D ?
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JtDarth Sep 1, 2014 @ 11:25am 
Originally posted by Iambluelightning:
Which engine is it? Seems it can handle plenty of units onscreen and looks fairly good as well as having quite a nice netcode. BTW, to MP players : does it lag in MP? Heard a pirate game uses this and got interested in why. Thanks!
Oh, and any updates since on Bannerlord since Dev Blog no.7 last week? Any release date ;D ?
I'm fairly certain it's an in-house engine (IE was written specifically for M&B). As far as multiplayer, it does have pretty good netcode, with lag not really being too noticable until about 135 ping. And no, no new news on bannerlord. :(
Blue_Lightning Sep 1, 2014 @ 7:35pm 
They seem to be quite generous with it, giving permission to use it for an early access game.
JtDarth Sep 1, 2014 @ 10:35pm 
Originally posted by Iambluelightning:
They seem to be quite generous with it, giving permission to use it for an early access game.
which early access game are you referring to?
For that matter, by in-house I meant that they didn't build the engine with purpose of marketing it, the way Unreal or Cryengine are. They, if I'm remembering correctly, built it as they went when making mount and blade. I didn't mean to imply that you wouldn't be able to get permissions to use it for your own game. Although, I wouldn't want to try to make my own game in that engine, as it's a little heavy on the coding front, enough so that I would actually rather just make my own engine and thus not have the restraints and limitations of the mount nad blade engine.
Wulzmann Sep 2, 2014 @ 3:09am 
m&b caribbean DOESNT use the warband engine.
It uses a pretty heavily modified version of the warband engine.

How it gonna perform in the full game isnt certain but since taleworlds did the changes, i guess it gonna be pretty good.
Last edited by Wulzmann; Sep 2, 2014 @ 3:09am
Blue_Lightning Sep 2, 2014 @ 5:38am 
I'm not making a game, but just was interested about the tech, since it'd have good potential as an RTS engine as well. :D
JtDarth Sep 2, 2014 @ 5:47am 
Originally posted by Iambluelightning:
I'm not making a game, but just was interested about the tech, since it'd have good potential as an RTS engine as well. :D
Theoretically, it could be used as an rts engine, but you would need a lot of modification to the existing systems, and a few would have to be rewritten entirely to turn it into a full rts. You would be better off simply TC'ing the total war engine for that kind of thing.
Blue_Lightning Sep 2, 2014 @ 10:06am 
Well, the TW engine is kinda crappy, seeing the AI is so poor. Anyway, no harm done either way.
JtDarth Sep 2, 2014 @ 10:37am 
Originally posted by Iambluelightning:
Well, the TW engine is kinda crappy, seeing the AI is so poor. Anyway, no harm done either way.
The engine has nothing to do with the intelligence of the AI. The AI issues present in mount and blade are more to do with navmeshing, pathfinding, and the fact that it was a very small dev team. Writing AI is a pain, and is something that you would usually devote a large number of people to doing.
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Date Posted: Sep 1, 2014 @ 11:05am
Posts: 8