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As for long rage arcs, it varies from bow to bow, and on your skill; but one thing is constant, arrow drop increases drastically at long range. Meaning, past a certain point the arc will go from moderate to extreme, and this happens very suddenly at long ranges. This makes it even harder to use sight of the arrow at long range to compensate for arrow drop, because chances are the point at which you lose sight of the arrow is also the point at which the arrow starts to drop much more rapidly.
Crossbows are far worse than bows for sudden drops at range. Crossbows have a relatively flat trajectory until a certain range, where it is like they suddenly hit a wall of water or something.
In all honesty, it is a waste of ammo to fire your bow at targets that are so far away that the arrow loses visibility before it hits.
short range / medium range is becoming much more consistent, long range still kicks my ass xD (elevations can be pretty offputting aswell)
edit: i dont see the floris mod interefering with the NPC archers at all, arrows are still flying past my head at ridiculously long ranges
Good luck M8.
Here's a video from a mod where high archery on a character makes him absolutely accurate. Nevertheless, that first headshot (at a gunner in partial cover on elevated platform) is practice and luck, more than anything.
In other mods, no matter what the archery skill, you will never be accurate. This is a lot more realistic, because historical bows were not physically capable of sending each arrow exactly the same way. In such mods it is even more about luck, but once again, practice helps.
And anyone who tells you that what you gets from practice isn't skill... has something to sell you.
Install the Floris mod.
Not sure if there's any other mods that add it, but it's a feature in floris.
No way to get this in native without modding, unfortunately. (though you can probably get pretty close to native with the base floris mod and just turning everything off.)