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Grunwalder on the other hand can be dealt with by just spreading out archers and sending them on ahead to the foot of the ladder. They will trade fire with the defenders and draw their attention while you move infantry up. Once infantry is close it is just a normal siege.
Almerra Castle can also be tough depending on the units on each side. The attackers are surrounded by archers at close range while they enter the courtyard and climb the ladder. Everything is tight so archers are going to hit somebody even if they miss their target. Accuracy and penatration are also maximized because of the short range. If the attackers fail to counter snipe the archers and get bogged down by strong infantry it can be a bloodbath.
Actually any of these three are good castles to take early on despite the difficulty because it will be so easy to defend against the AI attackers even when vastly outnumbered. I have succesfully defended Almerra Castle even while outnumubered 10 to 1 with full damage settings and mediocre troops.
as for keepers i like to get castles/towns that require seige towers as this gives you or your marshall army time to get there before it is taken
i like dhirim(weak garrison after all the fighting) and rivacheg(rich with good farming close) for my first picks
kings army usually wont help meriga in rivacheg either,leaving only his family to deal with
Unable to use the archer/crossbow_spam technique due to the horrible map design, as a result it became a horrible meat grinder for my army.
Tihr/Sargoth
Again bad map design, your army is spawn roughly 20 feet away from the wall which is not a big deal if those guys on the wall are not nord hurscal or warriors. Several times, i was instakill upon spawning from a hail of javelins.
Not fun at all
Grunwalder and Trilibit are also some harder castles because you have to walk up a hill to get there, but Trilibit castle is usually a nord castle, so that intire hill just becomes more of a annoyance than an actually threat