Mount & Blade: Warband

Mount & Blade: Warband

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Kate Apr 15, 2019 @ 10:36am
Best army combination?
I used to play just swadian knights but then i had nothing good to put in my castles so now i wanna use nords but im not sure what with im looking fior something easy to play im a noob who has never beta the game plus im not even sure what the best nord types are lol
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Showing 1-14 of 14 comments
Twinkletoes Apr 15, 2019 @ 11:14am 
Swadia- Knights, best in the game. Good on field army.

Khergits- Horse archers, lancer kinda work too. Generally they are good skirmishers with lots of horse archers, a few are useful for running down other cavalry that Swadian knights might not be able to catch.

Sarranid- Kind of a grab bag. Mamlukes are second only to swadians as heavy cavalry and they use blunt weapons which are good for prisoners. Archers are also decent from what I heard, infantry is garbage though.

Nords- Infantry, nothing else. Their archers have longbows but are generally there to keep nords from suffering from crippling overspecialization. If your going for mixed nation tactics you won't need them. Nord huscarls are the holy grail of offense based infantry. Nord veterans-the level below huscarls- make for a solid end game backbone.

Vaegirs- kind of like the sarranids, a bit of everything. Generally poorly armored but well armed(2 handers). Again, if doing mixed nation then huscarls and veterans can take care of that. Vaegirs archers however. Much like nord huscarls are the holy grail of ranged combat. Accurate, fast and deadly.

Rhodoks- Rhodok seagents are second only to nords in power. But the REAL name to fame of the Rhodoks is their sharpshooters. Crossbows don't benefit from power draw, you only need strength to use the Xbow. This makes Rhodoks a suprisingly powerful and versatile unit. Their massive shields and oddly decent combat stats make them some of the strongest ranged units in melee, and at range siege crossbows are nothing to scoff at either. Second only to Vaegirs as ranged units, again powerful and accurate but a bit slow(it is a crossbow).

Knowing the strength of each faction will let you both plan out your army composition AND counter enemy strength.

On the field swadian knights with a few khergit horse archers. In the castle Vaegir marksmen with huscarls.

And on siege Huscarls with rhodok sharpshooters.

Bear in mind I have not played native in a while so some of this may be outdated(mods are addictive as hell).
Last edited by Twinkletoes; Apr 15, 2019 @ 11:16am
bunny de fluff Apr 15, 2019 @ 3:37pm 
Best army for different situation
Rhodok crossbow man for siege defend
Swadian knights for field killing.
Nord warrior or huscarl for siege attack, and good for everything else too. Actually just bring a whole army of them is what you need for everything in this game.
xxTHExFEAREDx Apr 15, 2019 @ 6:53pm 
Whole army of swadian knights. They can solve any problem.
bunny de fluff Apr 15, 2019 @ 7:35pm 
Originally posted by xxTHExFEAREDx:
Whole army of swadian knights. They can solve any problem.
They suck at siege attack
xxTHExFEAREDx Apr 15, 2019 @ 7:45pm 
Originally posted by bunny de fluff:
Originally posted by xxTHExFEAREDx:
Whole army of swadian knights. They can solve any problem.
They suck at siege attack
I haven't tried vanilla in a while but last time I did, as soon as they got on those walls they wrecked.
Vyrex Apr 16, 2019 @ 10:16am 
For castle defend and offensive a combination of Huscarl and Rhodoks snipers are op.
On a battlefield huscarl and swadian knights. Tell the huscarls to charge in and rally the knights to follow and crash them from behind. Sooo satisfying and when its a high ground charging down its even more satisfying.
Last edited by Vyrex; Apr 16, 2019 @ 10:17am
whatamidoing Apr 16, 2019 @ 1:07pm 
Pure rhodok sharpshooter army gang
Vaegir marksmen are too soft and use all their ammo too quickly to be useful imo, not to mention upgrading them to marksmen early game is a pain, whereas you can get rhodok crossbowmen up as an effective ranged unit after just the first upgrade
bunny de fluff Apr 16, 2019 @ 10:45pm 
Originally posted by whatamidoing:
Pure rhodok sharpshooter army gang
Vaegir marksmen are too soft and use all their ammo too quickly to be useful imo, not to mention upgrading them to marksmen early game is a pain, whereas you can get rhodok crossbowmen up as an effective ranged unit after just the first upgrade
For every 10 rhodok recruit I got , only 1 or 2 survived to became sharpshooter, so yeah they are royal pain in the cough to upgrade
whatamidoing Apr 16, 2019 @ 10:48pm 
Originally posted by bunny de fluff:
Originally posted by whatamidoing:
Pure rhodok sharpshooter army gang
Vaegir marksmen are too soft and use all their ammo too quickly to be useful imo, not to mention upgrading them to marksmen early game is a pain, whereas you can get rhodok crossbowmen up as an effective ranged unit after just the first upgrade
For every 10 rhodok recruit I got , only 1 or 2 survived to became sharpshooter, so yeah they are royal pain in the cough to upgrade
I never have a problem with them, just get a bit of trainer skill to get them promoted from recruits to crossbowmen (you can even do it in a reasonable time at a training field if you swing that way) and then hunt down mountain bandits for ez xp and half-decent cash off the javelin drops
bunny de fluff Apr 16, 2019 @ 11:04pm 
After I got them recruits, they go straight to siege battles, it's the either swim or get drowned, thug life following a poor lord.
whatamidoing Apr 16, 2019 @ 11:05pm 
You'd be less poor if you actually trained them so they get good weapons, armor, and skills instead of needing to constantly replenish recruits
bunny de fluff Apr 16, 2019 @ 11:47pm 
By poor not money poor, but the skill and morally poor haha. Just kidding I usually put new people at the back, let the professional storm the front.
ÄmJii Apr 17, 2019 @ 7:36am 
Originally posted by bunny de fluff:
Originally posted by whatamidoing:
Pure rhodok sharpshooter army gang
Vaegir marksmen are too soft and use all their ammo too quickly to be useful imo, not to mention upgrading them to marksmen early game is a pain, whereas you can get rhodok crossbowmen up as an effective ranged unit after just the first upgrade
For every 10 rhodok recruit I got , only 1 or 2 survived to became sharpshooter, so yeah they are royal pain in the cough to upgrade

Max Trainer, Surgery and Wound Treatment preferably on two followers. Boom, now 8 out of 10 survives to become a Sharpshooter :)
RandomDude Apr 17, 2019 @ 5:08pm 
I like to field armies that have either all cav, all infantry or all ranged.

Cav for field battles
Ranged for siege assault (with maybe 20 shielders to go in front)
Infantry for both field and sieges but not as effective as cav/ranged.

If you don't have your own walled fief, go with infantry imo
Last edited by RandomDude; Apr 17, 2019 @ 5:09pm
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Date Posted: Apr 15, 2019 @ 10:36am
Posts: 14