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Khergits- Horse archers, lancer kinda work too. Generally they are good skirmishers with lots of horse archers, a few are useful for running down other cavalry that Swadian knights might not be able to catch.
Sarranid- Kind of a grab bag. Mamlukes are second only to swadians as heavy cavalry and they use blunt weapons which are good for prisoners. Archers are also decent from what I heard, infantry is garbage though.
Nords- Infantry, nothing else. Their archers have longbows but are generally there to keep nords from suffering from crippling overspecialization. If your going for mixed nation tactics you won't need them. Nord huscarls are the holy grail of offense based infantry. Nord veterans-the level below huscarls- make for a solid end game backbone.
Vaegirs- kind of like the sarranids, a bit of everything. Generally poorly armored but well armed(2 handers). Again, if doing mixed nation then huscarls and veterans can take care of that. Vaegirs archers however. Much like nord huscarls are the holy grail of ranged combat. Accurate, fast and deadly.
Rhodoks- Rhodok seagents are second only to nords in power. But the REAL name to fame of the Rhodoks is their sharpshooters. Crossbows don't benefit from power draw, you only need strength to use the Xbow. This makes Rhodoks a suprisingly powerful and versatile unit. Their massive shields and oddly decent combat stats make them some of the strongest ranged units in melee, and at range siege crossbows are nothing to scoff at either. Second only to Vaegirs as ranged units, again powerful and accurate but a bit slow(it is a crossbow).
Knowing the strength of each faction will let you both plan out your army composition AND counter enemy strength.
On the field swadian knights with a few khergit horse archers. In the castle Vaegir marksmen with huscarls.
And on siege Huscarls with rhodok sharpshooters.
Bear in mind I have not played native in a while so some of this may be outdated(mods are addictive as hell).
Rhodok crossbow man for siege defend
Swadian knights for field killing.
Nord warrior or huscarl for siege attack, and good for everything else too. Actually just bring a whole army of them is what you need for everything in this game.
On a battlefield huscarl and swadian knights. Tell the huscarls to charge in and rally the knights to follow and crash them from behind. Sooo satisfying and when its a high ground charging down its even more satisfying.
Vaegir marksmen are too soft and use all their ammo too quickly to be useful imo, not to mention upgrading them to marksmen early game is a pain, whereas you can get rhodok crossbowmen up as an effective ranged unit after just the first upgrade
Max Trainer, Surgery and Wound Treatment preferably on two followers. Boom, now 8 out of 10 survives to become a Sharpshooter :)
Cav for field battles
Ranged for siege assault (with maybe 20 shielders to go in front)
Infantry for both field and sieges but not as effective as cav/ranged.
If you don't have your own walled fief, go with infantry imo