Mount & Blade: Warband

Mount & Blade: Warband

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Panzer Sep 14, 2019 @ 2:16am
Difference between Personal, Party, and Leader Skills?
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Esce Sep 14, 2019 @ 2:28am 
Party skill
A party skill grants an ability to the party as a whole. The level of a party skill is chosen from the party member who has the highest level in that skill, regardless whether it is the player or a companion.

Leader skill
Like a party skill, a leader skill grants an ability to a party. However, only the party-leader's level in the skill is used.

Personal skill
A personal skill grants an ability to an individual party-leader or companion. In general this ability only benefits the individual. However, in the case of 'Trainer', the whole party benefits from bonus experience. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party.

http://mountandblade.fandom.com/wiki/Skills

Party skills also get bonuses if the party leader (you) have some points in the skill.
Last edited by Esce; Sep 14, 2019 @ 2:28am
Panzer Sep 14, 2019 @ 5:43am 
Originally posted by Esce:
Party skill
A party skill grants an ability to the party as a whole. The level of a party skill is chosen from the party member who has the highest level in that skill, regardless whether it is the player or a companion.

Leader skill
Like a party skill, a leader skill grants an ability to a party. However, only the party-leader's level in the skill is used.

Personal skill
A personal skill grants an ability to an individual party-leader or companion. In general this ability only benefits the individual. However, in the case of 'Trainer', the whole party benefits from bonus experience. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party.

http://mountandblade.fandom.com/wiki/Skills

Party skills also get bonuses if the party leader (you) have some points in the skill.
Thanks, and another question, are there any benefits of going to a feast? Or just the fact that most lord in the kingdom will come there and you can all meet them and maybe get some quests from them or ask them things. Along with the happy little vibe of the warmth inside the building and everyone chattering away?
Esce Sep 14, 2019 @ 5:45am 
Originally posted by The Panzer-Pleb:
Thanks, and another question, are there any benefits of going to a feast? Or just the fact that most lord in the kingdom will come there and you can all meet them and maybe get some quests from them or ask them things. Along with the happy little vibe of the warmth inside the building and everyone chattering away?
If the feast is in a town there is normally also a tournament.
You can see unmarried women.
A little relation bonus with the guy holding the feast.
Panzer Sep 14, 2019 @ 5:50am 
Originally posted by Esce:
Originally posted by The Panzer-Pleb:
Thanks, and another question, are there any benefits of going to a feast? Or just the fact that most lord in the kingdom will come there and you can all meet them and maybe get some quests from them or ask them things. Along with the happy little vibe of the warmth inside the building and everyone chattering away?
If the feast is in a town there is normally also a tournament.
You can see unmarried women.
A little relation bonus with the guy holding the feast.
cheers. And again another question, sorry this is probably super annoying, but what companions are best for what skills? I already have Lezalit for his training skill, I've heard the Artimenner is good for Engineer skill, but what about all the others? Like what would be a good companion that comes with a good Wound treatment skill?
Xherdos Sep 14, 2019 @ 7:56am 
Originally posted by The Panzer-Pleb:
Originally posted by Esce:
If the feast is in a town there is normally also a tournament.
You can see unmarried women.
A little relation bonus with the guy holding the feast.
cheers. And again another question, sorry this is probably super annoying, but what companions are best for what skills? I already have Lezalit for his training skill, I've heard the Artimenner is good for Engineer skill, but what about all the others? Like what would be a good companion that comes with a good Wound treatment skill?

I think Priest Jeremy it was with the best Medical skill (Faster Healing or Lesser Dying)
Last edited by Xherdos; Sep 14, 2019 @ 7:56am
Esce Sep 14, 2019 @ 8:02am 
All in all you can get every companion to be good at anything, but some start with some skills already, eg. Jeremus as DrachenKaiser Xherdos says.
If you want to specialise your heros fast, you should choose low level ones for becoming INT based characters, since they level faster and your party gain the needed skills sooner.
https://mountandblade.fandom.com/wiki/Heroes

I use Deshavi for spotting, pathfinder and tracking, Jeremus for wound treatment, surgery and first aid, and Ymira for engineer, trainer and tactics.
Panzer Sep 14, 2019 @ 8:11am 
Originally posted by Esce:
All in all you can get every companion to be good at anything, but some start with some skills already, eg. Jeremus as DrachenKaiser Xherdos says.
If you want to specialise your heros fast, you should choose low level ones for becoming INT based characters, since they level faster and your party gain the needed skills sooner.
https://mountandblade.fandom.com/wiki/Heroes

I use Deshavi for spotting, pathfinder and tracking, Jeremus for wound treatment, surgery and first aid, and Ymira for engineer, trainer and tactics.
I've got Deshavi and Jeremus for the same reason, I have Lezalit for trainer, and I wanted to get Marnid for his trade skill, until I noticed that its a leader skill. I've found the "ultimate warband guide" and it tells me who has what good starting skills, and who they cooperate with. And I try my hardest to only recruit the companions if they get along with each other. And can you explain more about that low level companions becoming intelligence based skill characters?
Esce Sep 14, 2019 @ 8:44am 
Originally posted by The Panzer-Pleb:
I have Lezalit for trainer, and I wanted to get Marnid for his trade skill, until I noticed that its a leader skill.
Trade works on companions, but if you use it for selling loot, inventroy management will outclass trade in increasing the value of your inventory. For trading goods it is quite good, but in Warband native it does not bring you that much money, compared to killing bandits.
Originally posted by The Panzer-Pleb:
I've found the "ultimate warband guide" and it tells me who has what good starting skills, and who they cooperate with. And I try my hardest to only recruit the companions if they get along with each other.
Choose one team A and one team B:
A1: Artimenner, Borcha, Matheld, Lezalit, Rolf
A2: Bunduk, Deshavi, Klethi, Jeremus, Ymira
B1: Alayen, Baheshtur, Firentis
B2: Katrin, Marnid, Nizar

There are four groups of companions. If you do not mix the As and Bs they will be have no trouble with the other companions in your party.

You can have more, bu then you need to have persuation, good moral and watch your actions to keep them all in your party. I can not tell much about this, because I am fine with 8 companions.

Originally posted by The Panzer-Pleb:
And can you explain more about that low level companions becoming intelligence based skill characters?
Well you basically give them the minimum of stats to wield weapons and armor and the rest of skill points goes into INT and the int based skills you want to have on this companion. The low level ones are better for this job, because you do not "waste" points. For example Ymira at level 7 will be much better at engeneering than Artimenner, although he starts with more points in engeneer, but he also starts at level 7.
This is a thing you want to consider if you are min/maxing. Having heros with partyskills is already very good for normal playing. Do not think you are wasting points or levels if you did not choose the low level heros for your party.
The level advantage gets important if your heros go into the 30s levelwise, but if you do not speedrun or really wants to finsih the boring lategame you will not face this problem at all.
Panzer Sep 14, 2019 @ 10:40am 
Originally posted by Esce:
Well you basically give them the minimum of stats to wield weapons and armor and the rest of skill points goes into INT and the int based skills you want to have on this companion. The low level ones are better for this job, because you do not "waste" points. For example Ymira at level 7 will be much better at engeneering than Artimenner, although he starts with more points in engeneer, but he also starts at level 7.
This is a thing you want to consider if you are min/maxing. Having heros with partyskills is already very good for normal playing. Do not think you are wasting points or levels if you did not choose the low level heros for your party.
The level advantage gets important if your heros go into the 30s levelwise, but if you do not speedrun or really wants to finsih the boring lategame you will not face this problem at all.

I’m still pretty comfused about this intelligence thing.. Is it something that I would really need to learn about?
I’m sorry I’m terrible at understanding some stuff explained to me about games. My brain processes very slowly.
Also, is using orders in a battle worth learning too? Like should I get to know the keybinds for cavalry orders and so on? Because most of my time playing MAB Warband I’ve just left the orders alone and let the soldiers charge in and do what they want.
Esce Sep 14, 2019 @ 11:06am 
Originally posted by The Panzer-Pleb:
I’m still pretty comfused about this intelligence thing.. Is it something that I would really need to learn about?
Well, it is very helpful to have the partyskills at your companions, so your own character can focus on being good at fighting. You could also focus yourself on charisma, also intelligence or skill however you like, but many consider being good at fighting worth more than gaining the leader bonus for the party skills.
With INT based characters I mean that you just level enough STR and AGI to use basic gear and after that you raise their intelligence to 30, so you can level their int based skills to 10 (max).
It is worth "sacrificing" three companions to not become good worriers and instead raise their intelligence to gain a big advantage over the AI.
You can play without doing so and still having no problem on lower difficulties, but on higher difficulties this bonus is too good to pass.
30% faster party, 200% faster healing, 65% of your troops surving a "deadly hit", much faster siege equipment building and so on. If you would to choose to level the skills on your own character these bonuses would end even 40% higher, becasue of the leader bonus.
Originally posted by The Panzer-Pleb:
Also, is using orders in a battle worth learning too? Like should I get to know the keybinds for cavalry orders and so on? Because most of my time playing MAB Warband I’ve just left the orders alone and let the soldiers charge in and do what they want.
Yes it is helpful to now the orders. Even if you just let your cavalry follow you, instead charging from the beginning, so they from a line can charge better in the enemies line.

If you play with infantry and archers orders are needed.

Originally posted by The Panzer-Pleb:
I’m sorry I’m terrible at understanding some stuff explained to me about games. My brain processes very slowly.
Do not worry, M&B is quite complex in some terms and does not explain much. I can still discover new things after 2000 hours playtime.
Panzer Sep 14, 2019 @ 6:43pm 
Originally posted by Esce:
Originally posted by The Panzer-Pleb:
I’m still pretty comfused about this intelligence thing.. Is it something that I would really need to learn about?
Well, it is very helpful to have the partyskills at your companions, so your own character can focus on being good at fighting. You could also focus yourself on charisma, also intelligence or skill however you like, but many consider being good at fighting worth more than gaining the leader bonus for the party skills.
With INT based characters I mean that you just level enough STR and AGI to use basic gear and after that you raise their intelligence to 30, so you can level their int based skills to 10 (max).
It is worth "sacrificing" three companions to not become good worriers and instead raise their intelligence to gain a big advantage over the AI.
You can play without doing so and still having no problem on lower difficulties, but on higher difficulties this bonus is too good to pass.
30% faster party, 200% faster healing, 65% of your troops surving a "deadly hit", much faster siege equipment building and so on. If you would to choose to level the skills on your own character these bonuses would end even 40% higher, becasue of the leader bonus.
Originally posted by The Panzer-Pleb:
Also, is using orders in a battle worth learning too? Like should I get to know the keybinds for cavalry orders and so on? Because most of my time playing MAB Warband I’ve just left the orders alone and let the soldiers charge in and do what they want.
Yes it is helpful to now the orders. Even if you just let your cavalry follow you, instead charging from the beginning, so they from a line can charge better in the enemies line.

If you play with infantry and archers orders are needed.

Originally posted by The Panzer-Pleb:
I’m sorry I’m terrible at understanding some stuff explained to me about games. My brain processes very slowly.
Do not worry, M&B is quite complex in some terms and does not explain much. I can still discover new things after 2000 hours playtime.
Okay, thanks man. I've got that now. So companions are mostly only levelling up their intelligence because that's where their party skills are usually formed around? While they have intelligence based skills, I can focus my character on personal skills that won't benefit other members (besides the trainer perk). So I can go and get Ironflesh, Power Draw and all the rest up.
Panzer Sep 14, 2019 @ 7:15pm 
also what are good orders to give troops? Like who should I make follow me, who should I let roam free and all that, because this all seems really tough to remember with the orders and stuff.
And how do I challenge a lord to a duel? Or insult him?
Last edited by Panzer; Sep 14, 2019 @ 10:05pm
Matewis Sep 15, 2019 @ 1:17am 
Originally posted by The Panzer-Pleb:
also what are good orders to give troops? Like who should I make follow me, who should I let roam free and all that, because this all seems really tough to remember with the orders and stuff.
And how do I challenge a lord to a duel? Or insult him?

It depends a lot on who you are facing, how many of them there are, and how good your troops are. Fighting against Kerghits is way different than fighting against Nords for example, and if you have a bunch of knights then a timely 'charge' order will be deadly. Usually you will want your soldiers to 'hold position' in a good spot, and only charge if you think you can finish them off, all the while you ride around in circles picking off troops as you can. You can be very creative. A good spot can be a hill to slow down charging horsemen, or behind a hill to shield you from archers.

Against Nords I usually order my archers to 'hold position' + 'hold fire' (they only have finitely many arrows, except when defending during a siege) somewhere, and the cavalry to 'hold position' somewhere on their flank. Then I ride out to meet the Nords, perhaps lance their leader and so entice them to attack me. Their mass of infantry units will then slowly move forward, and when close enough I order the archers to 'fire at will'. Even better if you can get their troops to face away from the archers beforehand, because then their shields won't block the arrows/bolts and you'll get a lot of kills.
Then I typically position myself so that their troops are between me and the cavalry, who I then give the 'follow me' command. This causes the cavalry to charge right through their troops to get to me, netting even more kills. Rinse and repeat until each Nord wave is defeated.

Kerghits are another matter entirely. Usually I just take a bunch of soldiers with spears, like Rhodok melee troops, and order them in a square formation on a small hill. The rest of my troops are cavalry which I order to follow me. I usually take them to the left of the unavoidable Kerghit charge and try to loop around them to catch many of them in a trap. If I feel I have killed enough of them then I order the cavalry to 'charge'. The point of the spearmen on the hill is to make short work of any kerghits charging them, as a thrusted spear brings a horse to an immediate halt. Still, fighting Kerghits on open ground is a sordid affair. Against Nords I often suffer no losses, but never against Kerghits. Mostly because of their infernal Lancers which can one-shot you or any of your troops. Be extremely careful of them and try to learn early on how to avoid lancers or any horsemen with spears.

Challenging lords? I don't think you can do that directly, but you can speak to ladies and ask how you could win their favour. Rarely one will say that some lord has said mean things about her. When confronting that lord you can then duel him. You can get similar quests from other lords, I think by asking them how to advance your standing in the realm. Often they will then complain about a troublesome lord, who you can confront which can also result in a duel. It has happened to me, but I bet if you pursue a lady that another lord is also pursuing, then that will probably also end in a duel.

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Date Posted: Sep 14, 2019 @ 2:16am
Posts: 13