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A party skill grants an ability to the party as a whole. The level of a party skill is chosen from the party member who has the highest level in that skill, regardless whether it is the player or a companion.
Leader skill
Like a party skill, a leader skill grants an ability to a party. However, only the party-leader's level in the skill is used.
Personal skill
A personal skill grants an ability to an individual party-leader or companion. In general this ability only benefits the individual. However, in the case of 'Trainer', the whole party benefits from bonus experience. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party.
http://mountandblade.fandom.com/wiki/Skills
Party skills also get bonuses if the party leader (you) have some points in the skill.
You can see unmarried women.
A little relation bonus with the guy holding the feast.
I think Priest Jeremy it was with the best Medical skill (Faster Healing or Lesser Dying)
If you want to specialise your heros fast, you should choose low level ones for becoming INT based characters, since they level faster and your party gain the needed skills sooner.
https://mountandblade.fandom.com/wiki/Heroes
I use Deshavi for spotting, pathfinder and tracking, Jeremus for wound treatment, surgery and first aid, and Ymira for engineer, trainer and tactics.
Choose one team A and one team B:
A1: Artimenner, Borcha, Matheld, Lezalit, Rolf
A2: Bunduk, Deshavi, Klethi, Jeremus, Ymira
B1: Alayen, Baheshtur, Firentis
B2: Katrin, Marnid, Nizar
There are four groups of companions. If you do not mix the As and Bs they will be have no trouble with the other companions in your party.
You can have more, bu then you need to have persuation, good moral and watch your actions to keep them all in your party. I can not tell much about this, because I am fine with 8 companions.
Well you basically give them the minimum of stats to wield weapons and armor and the rest of skill points goes into INT and the int based skills you want to have on this companion. The low level ones are better for this job, because you do not "waste" points. For example Ymira at level 7 will be much better at engeneering than Artimenner, although he starts with more points in engeneer, but he also starts at level 7.
This is a thing you want to consider if you are min/maxing. Having heros with partyskills is already very good for normal playing. Do not think you are wasting points or levels if you did not choose the low level heros for your party.
The level advantage gets important if your heros go into the 30s levelwise, but if you do not speedrun or really wants to finsih the boring lategame you will not face this problem at all.
I’m still pretty comfused about this intelligence thing.. Is it something that I would really need to learn about?
I’m sorry I’m terrible at understanding some stuff explained to me about games. My brain processes very slowly.
Also, is using orders in a battle worth learning too? Like should I get to know the keybinds for cavalry orders and so on? Because most of my time playing MAB Warband I’ve just left the orders alone and let the soldiers charge in and do what they want.
With INT based characters I mean that you just level enough STR and AGI to use basic gear and after that you raise their intelligence to 30, so you can level their int based skills to 10 (max).
It is worth "sacrificing" three companions to not become good worriers and instead raise their intelligence to gain a big advantage over the AI.
You can play without doing so and still having no problem on lower difficulties, but on higher difficulties this bonus is too good to pass.
30% faster party, 200% faster healing, 65% of your troops surving a "deadly hit", much faster siege equipment building and so on. If you would to choose to level the skills on your own character these bonuses would end even 40% higher, becasue of the leader bonus.
Yes it is helpful to now the orders. Even if you just let your cavalry follow you, instead charging from the beginning, so they from a line can charge better in the enemies line.
If you play with infantry and archers orders are needed.
Do not worry, M&B is quite complex in some terms and does not explain much. I can still discover new things after 2000 hours playtime.
And how do I challenge a lord to a duel? Or insult him?
It depends a lot on who you are facing, how many of them there are, and how good your troops are. Fighting against Kerghits is way different than fighting against Nords for example, and if you have a bunch of knights then a timely 'charge' order will be deadly. Usually you will want your soldiers to 'hold position' in a good spot, and only charge if you think you can finish them off, all the while you ride around in circles picking off troops as you can. You can be very creative. A good spot can be a hill to slow down charging horsemen, or behind a hill to shield you from archers.
Against Nords I usually order my archers to 'hold position' + 'hold fire' (they only have finitely many arrows, except when defending during a siege) somewhere, and the cavalry to 'hold position' somewhere on their flank. Then I ride out to meet the Nords, perhaps lance their leader and so entice them to attack me. Their mass of infantry units will then slowly move forward, and when close enough I order the archers to 'fire at will'. Even better if you can get their troops to face away from the archers beforehand, because then their shields won't block the arrows/bolts and you'll get a lot of kills.
Then I typically position myself so that their troops are between me and the cavalry, who I then give the 'follow me' command. This causes the cavalry to charge right through their troops to get to me, netting even more kills. Rinse and repeat until each Nord wave is defeated.
Kerghits are another matter entirely. Usually I just take a bunch of soldiers with spears, like Rhodok melee troops, and order them in a square formation on a small hill. The rest of my troops are cavalry which I order to follow me. I usually take them to the left of the unavoidable Kerghit charge and try to loop around them to catch many of them in a trap. If I feel I have killed enough of them then I order the cavalry to 'charge'. The point of the spearmen on the hill is to make short work of any kerghits charging them, as a thrusted spear brings a horse to an immediate halt. Still, fighting Kerghits on open ground is a sordid affair. Against Nords I often suffer no losses, but never against Kerghits. Mostly because of their infernal Lancers which can one-shot you or any of your troops. Be extremely careful of them and try to learn early on how to avoid lancers or any horsemen with spears.
Challenging lords? I don't think you can do that directly, but you can speak to ladies and ask how you could win their favour. Rarely one will say that some lord has said mean things about her. When confronting that lord you can then duel him. You can get similar quests from other lords, I think by asking them how to advance your standing in the realm. Often they will then complain about a troublesome lord, who you can confront which can also result in a duel. It has happened to me, but I bet if you pursue a lady that another lord is also pursuing, then that will probably also end in a duel.