Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is no problem if you create a CKO before you finish the Knight Order Quest, as long as you do not join your order, at least in the last version.
You can create, train and then upgrade your custom knights and sergeants, and still progress in the quests of the order you, yourself have joined. The one thing you shouldn't do is join your own order, because that automatically makes you the Grandmaster, and you lose out not only on the stronghold, which is bad enough, but also on three extremely useful NPCs , some special items unlocks, etc.
Just don't do it. Create your custom knight order as soon as you can, so you can build it up, but join an existing order, and do the quests for them.
Also a couple of questions, since KOs are based on cities what if my faction is at war with the faction holding that fief? How will I gain access to it?
You take the fief or create a chapter in a walled fief you control.
Of course, if you have already finished the grandmaster quest, and have converted the stronghold, the pain is significantly reduced.