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In my opinion, there are two superior builds:
(A) Combat beast: Strength 30, Agility 30, and Intelligence as far as it will go, which is 12+ if you really go for earning experience with your main character.
(B) Egghead
Strength: 15+ (Go to 15 at once, then use skill points from Intelligence to max combat skills)
Agility: 15+ (Go to 12 to ride a charger, go to 15 when proficiencies reach the soft limit)
Intelligence: 27 (26 natural, 1 from a book)
Charisma: 7 (from character generation)
Training, Surgery, Engineering, Path-finding: 10 (9 natural, +1 from books)
Power Strike, Weapon Mastery, Riding, Iron Skin: 5+ (raise those early)
Spotting, First Aid, Leadership: 5
Shield, Athletics: raise as available
Weapons:
- Sword (long arming sword, balanced )
- Shield (huscarl shield, reinforced)
- Crossbow (siege crossbow, masterwork)
- Quiver (steel, large size)
Experience will not be as easy to come as it would be for a combat beast character (I've done level 38 in 41 days) but you will be able to get your party skill reasonably high by level 30, and that's easy to reach.
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For your sword, a balanced elite scimitar is just as good as a balanced long arming sword (somewhat faster, slightly shorter, slightly less damaging)
It's just that, aesthetically, the sword goes better with crossbows, and the scimitar with recurved horse bows - Western knight vs Eastern steppe warrior.
Also you can cheese CHA with high renown (party size increase) and just general economic dominance (enterprises and proper arrangement of garrison to offset taxes), but you cannot artificially inflate your INT skills
It is only possible to get 3 leadership at creation + 1 from a book. (still not really a vital skill)
There is no book for pathfinding so going that deep into it seems questionable if you are not willing to go all the way to 30 INT.
For the bigger question. INT over CHA build for sure.
But yeah, both skills only increase linearly, so it is not crucial how far you go.
Engineer, Surgeon, Training effects are actually really useful to have at 10, because the effects are disproportionate to the actual skill increase.
- Phantasy. Charisma controls Priest's spells, thus is the major source of healing.
- Prophecy of Pendor. Charisma controls Prisoner management, which reduces escape chance
- Gekokujo. Leadership increases the number of special locations you can control
- ... aaand, I cannot think of anything else
The big problem with charisma is really that renown supplants all of it's benefits, except for troop wage, which is really only a problem in the early game.
Usually I have about 12 INT with my main to get at least 4 pathfinding and maybe training, and then party members will have 6-7 in INT skills - that's plenty imo.
Meanwhile with INT, you get access to not only far more skills, but all of them other than persuasion have pretty massive effects on your capability in fights and growing your power. INT also gives you a massive benefit in the form of an extra skill point for each point into it.
It is hands down better than charisma, there is no contest.
A companion with Surgery 6 lets about three times as many men die, compared to a player with Surgery 10(+4), who will save more than four men in five.
RandomDude may thinks that's plenty. I do not. Charisma will save you some money. Both being a combat beast and being an egghead will save you a ton of time in besieging, moving around, training replacements and keeping trained soldiers alive.
Time is money, and money can't buy time.
That aside. The problem with leadership and by extension charm is that being able to field a large army just isnt particularly valuable.
To illustrate.
With a normal int build, 4 leadership personally and having a companion with 10 tactics (+1). I can lead a total of 135 men.
Now, I find a group of enemy lords with a total of 375 men.
What actually happens when I engage them? I am allowed to lead 55 men on the field against 71 of them.
Now suppose I (magically) raised my charm to 30 and leadership to 10. I can now lead 183 men.
When I engage the beforementioned host with my new grand army, the effect just isnt particularly large. I am now allowed to bring 57 men against 69 of theirs instead.
I will have alot more reserves but it will just be very rare that these actually come into play. Typically you will field more or less pure elite armies against armies that are not; so man for man you are vastly superior. And you have other tatical options such as simply disengaging and reengage to keep your troops fresh or to replenish ammo. The bottomline is that leadership will mostly just allow you to run around (slower) with a large body of men of whom most are never going fight.
There is one thing that leadership would be good for. Training soldiers. It is a whole lot more efficient to train armies if you are able to to lead 183 rather than 135. On top of that it is also one of the situations where moral benefits of leadership might become af factor.
Character Generation Choices: All top options (Noble, Page, Squire, etc.) then Wanderlust for the extra +2 AGI
Starting Attributes:
STR: 9
AGI: 9
INT: 6
CHA: 10
THE GOAL ATTRIBUTES
STR: 12
AGI: 12
INT: Dump the rest here (secondary skill)
CHA: 30 primary skill
Reasons:
- Leader only skills are CHA based, not INT (edit: except persuasion, which is not really useful until late in the game). I forget Inventory Management is also INT based, but you can just keep selling expensive loot as you fight. no need to hoard, except food.
- Lots of INT based Companions that can be used instead of PC. Just recruit them.
- Leadership (CHA-based) lets you have over 100+ armies easy and gives a lot of discount in wages. The savings stack up directly the number of your men in your army and in garrisons too.
- Strength 12 will let you wear all armours in the game. You will not be able to use heavy weapons including many masterwork versions though. I roll with either balanced or tempered 1H anyway. If you want heavy and masterwork weapons, feel free to get this to 15. Although, I feel they are best used to getting CHA to 30 first and then INT to get a high Trainer skill (the INT skill that matters since it's the only skill that stack in your party).
- AGI 12 will let you ride the Charger or Sarranid War Horse. Their heavy version has the most horse armour in game. Its armour actually equals that of a Lordly Plate Armour!