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In Viking Conquest, where skill points are abundant, stats can be very high at character creation, bows are nerfed, and thrown weapons can have 14 javelins per stack, thrown weapons are devastating. Also, with formations offering finer control, the enemy can be lured in killing zones more easily. With an infamous character, you can win 90% of your battles with two spear salvos and a hammer and anvil shock resulting in an enemy rout.
In other mods, where there is magic, or poisoned weapons, or just legendary quality thrown weapons, thrown weapons can also be very good.
But in general, in Native, thrown weapons are only good as a situational weapon for specialized troops. The player CAN make them work, but they are sub-optimal - nowhere as effective as bows (with a high skill investment) or crossbows (with no skill investment)
To get the best of thrown weapons, hold position, hold fire, loose at short range, and charge immediately afterwards.
I spammed Khergit Tournements over and over till I got good with them. But that only applies for basic javs which tournment javs have the same flight properties as.
Jarids have a completely different throwing profile, as do throwing axes or heavy javilins.
Throwing weapons would be a bit more balanced if you could recover weapons that hit enemies at least some of the time (maybe a 40-60% chance of the weapon being retrievable) and the ones that miss didn't despawn so quickly.
in small battles where clutter doesn't get removed so quickly, you can usually get a decent supply of throwing weapons by collecting missed shots as you move forward. But in large battles, so much clutter is getting generated so fast they despawn before you can recover them.