Mount & Blade: Warband

Mount & Blade: Warband

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Thirium 310 Aug 11, 2018 @ 9:05am
is there a time limit in the game? is there a play limit in the game?
I am now at year 1258 in the game. What happens if I keep playing until year 1700 or 1800? lol, I wonder what happens then. That is not any more the medieval ages. If I keep playing, will the old kings then die due a natural dead?
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Showing 1-12 of 12 comments
Horcerer Aug 11, 2018 @ 9:06am 
You'll encounter a corrupted save or gamebreaking bugs far before you get to 1300, chances are.
Thirium 310 Aug 11, 2018 @ 9:07am 
Originally posted by Horcerer:
You'll encounter a corrupted save or gamebreaking bugs far before you get to 1300, chances are.
What do you mean? If I keep playing there will occure bugs in the game? what the hell :O
Horcerer Aug 11, 2018 @ 9:19am 
Originally posted by The_Warrior_Of_Darkness:
Originally posted by Horcerer:
You'll encounter a corrupted save or gamebreaking bugs far before you get to 1300, chances are.
What do you mean? If I keep playing there will occure bugs in the game? what the hell :O


As with any game, playing over 1,000 hours in a single save will very easily break said save, yes.
Tuidjy Aug 11, 2018 @ 9:19am 
No, there is no hard time limit. Save corruption is not guaranteed to happen, I have had one in 14 years of playing Mount&Blade.

But there are two soft limits, both of which are mod dependent, but also both influence Native (unmodded game) pretty significantly.

1) There is a 'Luck' stat, that runs down with time. Once it is low enough, which after a couple of game years, you will have a chance to permanently lose stats if you are knocked out in a lost battles. Of course, if you play well, you only get defeated in early game, if then.

2) As time goes by, and wars wage on, kings and their vassals drift apart. Let it go long enough, especially if the RGN makes thinks very dynamic, and some kings start hating everyone. So lords get accused of treason and exiled, and the game becomes pretty chaotic. It does not happen every time, and it take a few game years. Most mods fix that, one way or another.

But in general, you should be OK, playing reasonably, even when you are a newbie. Of course, if you decide to buy a profitable business, and then rest at an inn for a couple of years to gather a war chest, the game may become wonky.
Balek Aug 11, 2018 @ 9:36am 
I mean I've had many many campaigns that have run well over 500 days... But when I downloaded some mods such as neogk I messed up some stuff and now it aslways crashes!
Thirium 310 Aug 11, 2018 @ 9:40am 
Originally posted by Balek:
I mean I've had many many campaigns that have run well over 500 days... But when I downloaded some mods such as neogk I messed up some stuff and now it aslways crashes!
Don't use mods :D
Thirium 310 Aug 11, 2018 @ 9:45am 
Originally posted by Tuidjy:
No, there is no hard time limit. Save corruption is not guaranteed to happen, I have had one in 14 years of playing Mount&Blade.

But there are two soft limits, both of which are mod dependent, but also both influence Native (unmodded game) pretty significantly.

1) There is a 'Luck' stat, that runs down with time. Once it is low enough, which after a couple of game years, you will have a chance to permanently lose stats if you are knocked out in a lost battles. Of course, if you play well, you only get defeated in early game, if then.

2) As time goes by, and wars wage on, kings and their vassals drift apart. Let it go long enough, especially if the RGN makes thinks very dynamic, and some kings start hating everyone. So lords get accused of treason and exiled, and the game becomes pretty chaotic. It does not happen every time, and it take a few game years. Most mods fix that, one way or another.

But in general, you should be OK, playing reasonably, even when you are a newbie. Of course, if you decide to buy a profitable business, and then rest at an inn for a couple of years to gather a war chest, the game may become wonky.
So you actual think if I keep playing for many in-game years, that the factions will destroy each other and the game ends in chaotic?
Tuidjy Aug 11, 2018 @ 1:09pm 
Originally posted by The_Warrior_Of_Darkness:
Originally posted by Tuidjy:
2) As time goes by, and wars wage on, kings and their vassals drift apart. Let it go long enough, especially if the RGN makes thinks very dynamic, and some kings start hating everyone. So lords get accused of treason and exiled, and the game becomes pretty chaotic. It does not happen every time, and it take a few game years. Most mods fix that, one way or another
So you actual think if I keep playing for many in-game years, that the factions will destroy each other and the game ends in chaotic?
Not quite.

There will be plenty of chaos, and the factions will become poor and infested with bandits, but it's unlikely that a faction will emerge victorious, unless the RNG skews heavily towards one of them.

What happens is that the land will become depopulated, the kings will be left with too few vassals to take care of fiefs and bandits, let alone lead successful campaigns. Only the most honorable and upstanding lords will stay around, and even some of these may fall prey to the kings paranoia. So you will have a map full of bandits and deserters, wars that do not lead to anything, a few large and slow lord parties zig-zagging between dispersed fiefs, and barely having time for war. It's not bad for the player, as he can more easily grab land without having a 10 lord, 1200 man campaign come for him, as 5/7 of lords leave Calradia.

It just does not feel right.

As I said, most mods fix that. The Diplomacy mod does, and most mods either include it, or have something that works similarly.
Last edited by Tuidjy; Aug 11, 2018 @ 1:10pm
White Knight Aug 11, 2018 @ 5:45pm 
Very, very long games certainly are possible. I've had games that lasted over ten years and heard rumours about games that lasted twice as long.

With longer games, I do encounter problems with my saves. That's why I don't overwrite large files (too much) and delete the old saved files regularly. I'll get occasional crashes but it's nothing that reloading a previous save can't fix.

In one game of Warband, I started to see vassals and Kings "leaving the game world" for extended periods of time. It is something that happens and the npcs usually come back again, but in this particular game, Calradia was becoming quiet as it depopulated itself. I'm assuming that was some sort of glitch since I've only seen it happen once.

With the luck running out, I can only conclude that the vast majority of my time spent in game, has been entirely luckless? It doesn't seem to make that much of a difference.

So there really isn't any hurrry. Take as much time as you like. If you try to push it to the extremes trying to prove a point, I think it's only reasonable to presume that might cause problems.

If you're really curious about what Calradia will look like after five centuries of warfare, why not try it and tell us what happens?
Last edited by White Knight; Aug 11, 2018 @ 5:50pm
Thirium 310 Aug 12, 2018 @ 12:12am 
Originally posted by White Knight:
Very, very long games certainly are possible. I've had games that lasted over ten years and heard rumours about games that lasted twice as long.

With longer games, I do encounter problems with my saves. That's why I don't overwrite large files (too much) and delete the old saved files regularly. I'll get occasional crashes but it's nothing that reloading a previous save can't fix.

In one game of Warband, I started to see vassals and Kings "leaving the game world" for extended periods of time. It is something that happens and the npcs usually come back again, but in this particular game, Calradia was becoming quiet as it depopulated itself. I'm assuming that was some sort of glitch since I've only seen it happen once.

With the luck running out, I can only conclude that the vast majority of my time spent in game, has been entirely luckless? It doesn't seem to make that much of a difference.

So there really isn't any hurrry. Take as much time as you like. If you try to push it to the extremes trying to prove a point, I think it's only reasonable to presume that might cause problems.

If you're really curious about what Calradia will look like after five centuries of warfare, why not try it and tell us what happens?
Xd, kings and vassals that leave Calradia. Lol, hopefully, they don't do it again. And yes, I will keep playing but I am not so far like centuries.
Thirium 310 Aug 12, 2018 @ 12:14am 
Originally posted by Tuidjy:
Originally posted by The_Warrior_Of_Darkness:
So you actual think if I keep playing for many in-game years, that the factions will destroy each other and the game ends in chaotic?
Not quite.

There will be plenty of chaos, and the factions will become poor and infested with bandits, but it's unlikely that a faction will emerge victorious, unless the RNG skews heavily towards one of them.

What happens is that the land will become depopulated, the kings will be left with too few vassals to take care of fiefs and bandits, let alone lead successful campaigns. Only the most honorable and upstanding lords will stay around, and even some of these may fall prey to the kings paranoia. So you will have a map full of bandits and deserters, wars that do not lead to anything, a few large and slow lord parties zig-zagging between dispersed fiefs, and barely having time for war. It's not bad for the player, as he can more easily grab land without having a 10 lord, 1200 man campaign come for him, as 5/7 of lords leave Calradia.

It just does not feel right.

As I said, most mods fix that. The Diplomacy mod does, and most mods either include it, or have something that works similarly.
Mods that fix the problem? I thought that mods can cause problems.
Tuidjy Aug 12, 2018 @ 9:23am 
Originally posted by The_Warrior_Of_Darkness:
Originally posted by Tuidjy:
As I said, most mods fix that. The Diplomacy mod does, and most mods either include it, or have something that works similarly.
Mods that fix the problem? I thought that mods can cause problems.
Warband has amazing mods. It also has some pretty buggy mods. It pays to do your homework, and learn how to install mods.

If you install mods manually, and do it correctly, even if you install a buggy mod, it will not affect any other mods. Yes, there are buggy mods, no they do not mess up the base game unless you mess up the installation.
Last edited by Tuidjy; Aug 12, 2018 @ 9:23am
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Date Posted: Aug 11, 2018 @ 9:05am
Posts: 12