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As with any game, playing over 1,000 hours in a single save will very easily break said save, yes.
But there are two soft limits, both of which are mod dependent, but also both influence Native (unmodded game) pretty significantly.
1) There is a 'Luck' stat, that runs down with time. Once it is low enough, which after a couple of game years, you will have a chance to permanently lose stats if you are knocked out in a lost battles. Of course, if you play well, you only get defeated in early game, if then.
2) As time goes by, and wars wage on, kings and their vassals drift apart. Let it go long enough, especially if the RGN makes thinks very dynamic, and some kings start hating everyone. So lords get accused of treason and exiled, and the game becomes pretty chaotic. It does not happen every time, and it take a few game years. Most mods fix that, one way or another.
But in general, you should be OK, playing reasonably, even when you are a newbie. Of course, if you decide to buy a profitable business, and then rest at an inn for a couple of years to gather a war chest, the game may become wonky.
There will be plenty of chaos, and the factions will become poor and infested with bandits, but it's unlikely that a faction will emerge victorious, unless the RNG skews heavily towards one of them.
What happens is that the land will become depopulated, the kings will be left with too few vassals to take care of fiefs and bandits, let alone lead successful campaigns. Only the most honorable and upstanding lords will stay around, and even some of these may fall prey to the kings paranoia. So you will have a map full of bandits and deserters, wars that do not lead to anything, a few large and slow lord parties zig-zagging between dispersed fiefs, and barely having time for war. It's not bad for the player, as he can more easily grab land without having a 10 lord, 1200 man campaign come for him, as 5/7 of lords leave Calradia.
It just does not feel right.
As I said, most mods fix that. The Diplomacy mod does, and most mods either include it, or have something that works similarly.
With longer games, I do encounter problems with my saves. That's why I don't overwrite large files (too much) and delete the old saved files regularly. I'll get occasional crashes but it's nothing that reloading a previous save can't fix.
In one game of Warband, I started to see vassals and Kings "leaving the game world" for extended periods of time. It is something that happens and the npcs usually come back again, but in this particular game, Calradia was becoming quiet as it depopulated itself. I'm assuming that was some sort of glitch since I've only seen it happen once.
With the luck running out, I can only conclude that the vast majority of my time spent in game, has been entirely luckless? It doesn't seem to make that much of a difference.
So there really isn't any hurrry. Take as much time as you like. If you try to push it to the extremes trying to prove a point, I think it's only reasonable to presume that might cause problems.
If you're really curious about what Calradia will look like after five centuries of warfare, why not try it and tell us what happens?
If you install mods manually, and do it correctly, even if you install a buggy mod, it will not affect any other mods. Yes, there are buggy mods, no they do not mess up the base game unless you mess up the installation.