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Thats not to say average rhodok troops arent worth it. Spearmen and crossbowmen are excellently cost effective in fortresses, but for field battles you need sergeants and sharpshooters.
The Rhodocks have a chance to spawn with pikes which are long enough, but Native has no pre-existing formations to put those pikes to work. You can 'roll your own', by standing ground, pulling your troops closer to each other, etc... but unless you are playing a mod with better formations, and enhanced spear damage, you will be at a disadvantage.
So, what can you do?
1) Run interference, with your mounted character, your mounted companions, or a small division of mercenary cavalry. It takes very little to disrupt or lead astray a charge.
2) Choose terrain that is truly crippling for cavalry. No, not a rolling hill. A sheer cliff, a lake deep enough to slow horses, or the bed dug by a river. Something that brings horses to a crawl.
3) Make your own obstruction. Dismounted cheap troops do wonders - low tier Khergits, mid tier Vageirs who can spawn with free horses, etc. Little help for Rhodocks, I know.
But none of the above is the best way.
The best way is to have path-finding and engineering at 10(+4) and never fight the enemy in the field. Your elite troops have decent athletics, so just avoid the enemy in the field, and hit their siege ladder castles. Take those in literally minutes, and leave the easiest to defend relatively weak. Then watch the enemy campaign slowly bounce between fortifications that you are taking on the run. Join defensive sieges that you can win, and retake the walls you lose.
Eventually the enemy campaign will be weakened, and will give up.
♥♥♥♥ THIS FACTION!!!
Some people swear by the Rhodocks.
I'm with you, though. Most boring faction, and completely unsuited for my play style. On the other hand, I prefer Vaegirs, which are by many considered bottom tier (with the Khergits).
Hoping it will be a feature in bannerlord.
If you compress it once or twice, it becomes even harder to attack from the front, and of course, this also reduces its width, which makes it easier to flank. But when you set up an elite shield wall on a bridge map, it's a veritable bloodbath.
It's almost cheating.
If you're up against lots of archers, consider issuing "Use Blunt Weapons" (they'll pull out their shields) and "Stand Closer" commands while your crossbowmen returns fire.
Archers vs Cavalry: "Stand Closer" once, so that stray cavalrymen can't just hit&run without retaliation. Archers are obviously weak vs Cavalry in melee, so you'll wanna stick them close to your infantry units.
Infantry vs Infantry: Put your spearmen in a line with "Hold this position" command, then "Stand Closer" ONLY once: Otherwise your spears will get collide with your friendlies and you lose the flank & reach advantage (specifically, when Bad Guy A is engaging Spearman A, you'll want Spearman B poking Bad Guy A's ribs from safe distance).
You may wanna practise this on Custom Battles, I've managed to win Rhodoks vs Nords with equally sized infantry armies.
Sergeants: "Stand Closer" three times, always. They have short-ranged weapons and big shields, they're perfect for making a roman turtle formation. If cavalry tries to bum-rush your turtle formation, they'll get stuck and cut down quickly. You still might lose some troops, but this is still very favorable exchange.
If archers try to wear out your turtle formation, they'll run out of ammo and barely make a dent.
That sounds pretty cool though. Do they also fully extend their spears forward and stay in formation once enemies are in range? It always bothered me how the ai never really understands how to use a spear or lance at maximum range to apply full damage. Especially Mamlukes seem to prefer poking with their lance from 30cm distance.
Incorrect
Just have a party of like 2/3 crossbowmen and 1/3 infantry, smash them as closely together as possible on top of a hill so that the knights can't get through, and have them all shoot at once
btw if your party is purely veteran crossbowmen or sharpshooters, just tell them to hold fire and if they're clumped together then they are almost certain to have a 100% survival rate from an uphill cavalry charge, at which rate they can shoot the horsemen point blank
Tried most of these already, and the veteran spearman (I think it's because of the lack of shields) always gets ♥♥♥♥♥♥, which is unfortunate because they are the predecessor to the Sargeants...
Edit: does the spearmen have shields?
Now that I have a more extensive collection of crossbowmen, I have noticed that they are better than most of the spearmen.
Do Rhodoks go full melee at veteran level?
Rhodoks do work. But like most factions your fighting to get a small core of elites(as it with ANY faction, its just more pronounced in Rhodoks).
You don't play the nords for the trained footmen, you don't play swadia for their milita. You don't play Rhodoks for their spearmen.
Most factions have to go through this hurdle(high casulties at lower level), but like you said seargents handle themselves. And sharpshooters do as well.