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Who else is left?
Eventually, the Nords will fight them and may devote a significant amount of resources there. That's when you "strike." Take a town. Don't worry about holding it, just keep popping from town to town, laying siege to them and taking them where you can, running away when you can't.
The idea being to force the Nords to defend their interior while the other factions respond to the Nord's hostility and wheedle away at them.
There are times, however, when you will look at the map and realize you may have made a mistake. :)
Luckily, to be honest, Warband's faction AI isn't always the best at strategic thought. As long as there are some other factions left, you should be able to push back against the Nords.
PS - If you don't mind a bit of "manipulating the game's mechanics in order to win" sorts of stuff, make sure to capture as many Nord Lords as you possibly can and put them in a very secure prison. The more Nord Lords you capture, the less Nord Armies will be in the field and the easier it will be for you to strike where you wish and the more difficult it will be for the Nords to defend their holdings. Keep the Lords as long as you can and you'll crippled the Nord's capacity to "make war."
Maybe they are weaker than at the beginning of the game. Not many lords follow the marshall, fiefs without owners, the king looses relation with every lord and so on.
Gather your men, pill up money for a long war and wait for them. The AI has a small chance at best against a prepared player.
Keep in mind that nord troops will get a huge moral malus, if you fight other nords.
My nords are mostly dead now and have been replaced with mostly random heavy cavalry upgraded from the random capured troops the local bandits that went out of control had captured.
Thats my other problem, nords have the best infantry in the game, taking anything from them in a siege is gonna be very hard lol
As other factions lose fiefs, the more disreputable Lords will try to join the Nords. If accepted, which many will be, they're going to be causing all sorts of issues making the kingdom relatively unstable. Unfortunately, Lords can't rebel with their holdings by themselves. But, if the chance that good holdings that could go to more loyal Lords are instead given to less reputable ones, who are less likely to stick their necks out in a fight, goes up.
I agree that AI Factions are not generally very stable/good in the late game - They're easy to take advantage of. It's only when they have such an overwhelming strength and no other factions remain to distract them that they truly become problematic.
The Nords are about to be hit by internal strife, and the Vaegirs and Rhodocks will give them a hard time. Do not count Swadia out yet, either. They may remain as a thorn in the Nords side for a while. You are in a good position, because you are relatively far from the Nord's homelands.
Keep reinforcing your city garrisons, with both veterans and raw recruits (make sure the raw recruits are low on the list) Get ready to take a walled fief and use it as a pretext for rebellion. If one of your guildmasters offers a peace quest, DO NOT TAKE IT. Keep it in reserve for after your rebellion, to make peace with a neighbor (Khergits or Vaegirs)
I mean they're technically weak to cavalry, but say that after you've watched a wall of them throw axes at a charging unit of cavalry and half of their enemy collapses before making contact. If they don't get the riders they'll get the horses.
I've always by far had the easiest campaigns when siding with the Nords, and I dread the days I have to go against them without the ability to hire my own Nordic units.
As for sieges... Unless the siege scene deliberately places the attackers in a handkerchief patch of killing ground, Nords are no harder than most, and easier than Rhodocks. Their throwing weapons are devastating if you are in range, but with proper tactics, they become a liability, as they lower their shields to throw.
In my last play-thorugh, I had three sieges against Nords, every time at about 1/3 disadvantage. I got nailed once, the other two times, we conquered in the first assault, with hundreds of dead Nords to our couple of casualties. It's on YouTune, the first battle is here, edited to highlights.
https://www.youtube.com/watch?v=rpBqvy8pVkY&list=PLds0jddk6cXSMQr1L9fOSJDErJ-qMca2m&index=63&t=0s
The trick to Nords is to slaughter them in the field, and shoot them off the walls. Only when they get too close, you have to work at it.
Also the Khergits have just one castle left, but somehow have 8 lords living in it, and can still somehow manage to recruit armies of 100+ units with 1 village attached to a single castle
What is the state of the other factions relative to the Nords? Are they all at war with the Nords? If so, attack the Nords where they're weakest no matter what it is.
Lords can recruit a minimum number of units without having any fiefs at all and they can afford to keep them paid, too. (Fifty or so, minimum, IIRC.) The King will also get their bonus unit cap as well.
But everyone is at peace with the nords right now except what is left of Swadia, and the Sarranids have a trade agreement with them.