Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They are a great faction, but it takes a veteran player to really make them shine.
Here is a recent discussion on the very topic of Vaegir strategy.
You need to increase your army speed an recruit men ASAP in order to keep you head on your shoulder. There are some good trading routes, I assume you should know it.
Marksmen is too weak by themself, I suggest 70%-100% knights the rest marksmen.
It because you have to face those sea raider, they're strong.
Swadia will be a more safe and easy start. you can still join any faction you like, you can still go to kill sea raders.
Line them up, have them hold fire, and ride forward on your own. Hide behind your shield, make the sea raiders spend their javelins, outride their arrows (ride in a counter-clockwise circle around them, shield towards the projectiles. as fast as you can) Some will focus on you, others will beeline for your ranged units. Split the two groups apart, so you can harass the ones charging without being hit by the ones targeting you. Then bump&slash the former to get their attention.
Once all sea raiders have focused on you, lead them close to the ranged units, turn them around, and have your men open fire.
You can mass all ranged troops if you think they can kill the enemy before running dry, as in:
1) your companions and your player character are strong enough to keep the enemy off
2) you know you will be outnumbering the enemy, and that he has little cavalry.
3) you are training garrisons, and care more about channeling experience than about casualties.
4) the enemies you're fighting are particularly vulnerable to archers.
5) you can retreat from combat rounds without negative consequences.
In my 187 days speed run, I mostly fielded companions and marksmen. Yes, I sometimes fielded knights, and yes, sometimes the marksmen lost a lot of men to cavalry when my planning didn't turn out so well, and I was unable to divert the charge.
Still worked better, fискups and all, than any alternative I can think of.
Rhodoks can prove troublesome because of their durable shields and devastatingly accurate crossbowmen and Nord huscarls can close the distance surprisingly fast, but Swadians and Sarranids should be fairly easy prey (unless they mass up on cavalry).
If a new players give up this good game, because of being defeated occasionally
it's sad.
As I know ""Wolfpyrion"" is not an experience player, should we give a more safe-play suggestion for him?
100% marksman works for some very experience players, I've no doubt.
+1
It's a good tactic.
But for new player, I still believed that a safe-play suggestion is better.
But personally, I'd rather work hard for a flawless win than easily win with a few casualties.
I do not even use mortal troops until I have my specialists leveled. With path-finding 10(+1), even a 120 marksman army moves at 7.0-8.0 speed. No one catches that.
Marksmen should be placed in front, to lure the enemy, when the enemy charges them you must countercharge with your cavalry before they reach them then quickly send your infantry in.
Id avoid it unless you are using a higher than stock battle size