Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you renounce your allegience(such as when asking for a castle) you will keep all your fiefs BUT will instantly be enemies with your country.
Also in combination of lacking right to rule, bad relations with other factions, and simply being weak(a castle and a few villages, a city MAYBE) you will be a prime target FOR ALL factions, its not unheard of to be dogpiled by....well bascially the world at that stage.
But bear in mind that even if you can take your faction, OTHER factions will see you BOTH as a juicy target and declare war for an easy victory.
Its kinda the big fear of traitors, they leave the door WIDE open for other factions.
You can try of course but bear in mind, no matter HOW much right to rule, HOW many kings are your friend, or how many troops you might have. You can trust no one, you will be attacked if you look weak.
You can never be to prepared to make your own kingdom.
just make sure the other factions have an on going war, if you are honorable with ok RTR, at 0 relation with a king, he will not declare war at the minute you become king.
just tear down your orignal faction fast, get new lords quick and grow before the other nations' wars end.
One thing to watch out for - The most loyal lords are going to be the hardest to convince. You can tell what personality they have by asking them how they feel about politics or something like that.
On the other hand, you can pretty easily convince the self-serving guys to switch if they stand to gain from it. But they'll also be less loyal to you.
I typically go for some of the "martial" lords - They're harder to manage than the good-natured lords, but at least you'll have a couple armies running around on your side. Maybe just give them villages or castles to the ones who really like you.
as for the lords, nope, it's just probably that your king has nothing to offer, which is quite common when you are at the point of betraying him.
You'll keep any castles or towns (and gain their villages) when you declare independence, but lose any villages to which you don't also control their town/castle.