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and...you will find half a dozen threads with this same topic. an its always the same list of mods.
too many factions troops and developed gameplay and diplomacy
Most stylish - Gekokujo (but seriously on the easy side)
Most polished - Prophecy of Pendor (but extremely hard to start)
Most complex - Nova Aetas (but is buggy as hell)
Most historical - La Guerre de Cent Ans (but the English translation is lacking)
Most ambitious - Perisno (but still has quite a few problems)
Most fun to play - Phantasy 2018 (but it's being currently updated constantly, and often wonky)
Most realistic feel - Brytenwalda (but a punishing slog at times)
Most satisfying to win - The Last Days (but changes core mechanics so they're unrecognizable)
Most entertaining story - Viking Conquest (but is a paid DLC)
Most boom-boom-bang-bangy - Suvarnabhumi Mahayuthn (but suffers from kitchen sink syndrome)
Prophesy of Pendor is very hard compared to other mods so keep that in mind.
But most challenging, most complex, with the most innovative features? With the prettiest items, with proc'ing items, with functional battlefield magic, with the best crafting, with the most interesting campaign, with the most diverse races, with the best guns, with the best story?
No. There are mods that do many things better.
Pendor starts you pretty harshly, but once you know it well, there is a simple series of steps that will take you to the top. There are no surprises, there is no overwhelming force coming after you, and there are no innovative mechanics like The Last Days' total war, Phantasy's magic, Rigale's crafting, etc. It's certainly nowhere as challenging as winning the War of the Rings and then the Two Towers War as a Moria orc.
These mods you mentioned sure have innovatine mechanics, but how many people are still playing those? yes they add innovatine mechanics but does only that holds the player? no, other than the innovative mechanics, what do these mods have? for example, Phantasy has a innovative magic system, but how good is that? broken unbalanced magic everywhere killing groups of people instantly, siege battles turn into a joke how good could that be aside from the fact that it is a innovative system?
If you search the Forums threads of these mods, its like a dead thread without people even commenting about it, say whatever you have to say but PoP is a very good known mod for a reason, and the best out there imo.
Now, PoP is definitely among my best memories, because it was the first mod I played with my wife. We did not realize that we were both M&B fans until we got married. So I have one hell of a soft spot for it. But the developers of PoP have stopped taking risks. They stopped a long time ago. It's a refined experience. But it has not changed for a few releases. I can understand how it is great the first time you play it. But I played it before Warband was announced. And even then, it was less innovative than, for example, the Wedding Dance or Gangs of Glasgow.
So yes, it is a great mod. But there are other mods which would be just as good if the developers went for a feature freeze, and spent years polishing the hell of their mods. Instead, most people keep pushing the envelope. This is how the Warband modding community grows.
It's good we have Prophecy of Pendor. It's also good that not all mods have the same goals.
A long time ago, I wrote a few posts explaining how to take a dozen specific Pendor castles with just an archer player character with one of the rune bows. Did that make Pendor unbalanced?
Have you seen the power of the custom knight order of someone who knows how they work, who has leveled a few companions specifically as custom order trainers, and who has spent the effort and gems to get his guys Noldor gear? Are sieges where the Custom Order literally breaks the log and clears the walls faster than the enemy reinforcements can fire a shot any less broken than Phantasy's sieges?
Is Pendor unbalanced because you can make insane amounts of cash by exploiting fights between third parties?
Many mods are unbalanced once you know enough about them. You know what mod is hard to exploit? Viking Conquest. And you know how many people have finished it? I know of one. I doubt there are too many.
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i'm not good at deciding a 'favourite' best is always subjective toward personal taste. but going on time i've played probably Nova Aetas it seems more broad in terms of what i can do. though if i had to pick one mod that i like an would play more if it were still in production. it'd probably be Prophesy of Pendor, or Persino. both mods are kinda cool , they are a bit to easy once you get going but Pendors formations work really well . and Persino seems to have rather diverse factions.
but alas they aren't really being updated anymore. though Nova Aetas also seems to be abandoned now. since the last update was a couple months ago.
if the author works on it i think my future favourite will be the Tainted Worlds mod. but currently that mods a case of "tries to do everything but polishes nothing"
But how can you ask their developers for that? Those guys work for free, for the pleasure of challenging themselves.