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For the time being, you get to practice your skills at running away and avoiding trouble.
Get some friends, start collecting companions, and pick fights with "Looters" and even some bandits, if you can handle it.
The training grounds are an excellent way to train. Melee fights in the cities (see the tournament master during daylight hours) might help a bit too?
This is how the game works. Those guys you are facing off against are trained soldiers - they are faster than you, they are tougher than you, etc.
Your glory must be earned the hard way (unless you cheat).
White Knight is right that low proficiency, low athletics, and a slow weapon can make it hard to prevail in some fights.
But if you are an expert, you can go all out, and squeeze every little bit of efficiency out of your character (walking in the blow, turning in the blow, attacking with the edge of the detection arc, canceling every move, even a blow that has landed, using your shield at the last second, and especially chamber blocking, which is actually easier with low proficiency and slow weapons)
When you do that, you will annihilate the champion fighters in the training field. But it takes practice, and knowledge. For example, counter intuitively, you CANNOT afford to block a two handed sword with a light weapon. With a low proficiency, and the weapon weight penalty, your block stun will be higher than theirs, despite the significant advantage the defender enjoys. And this is just one example.
Why do some people know about this?
Because there are mods which force you to use these tricks, by throwing level 60, proficiency 600 enemies at you (Perisno, Pendor) by giving enemy lords special duel A.I. (The Last Days) or by removing all built-in inefficiencies from the combat A.I. (Brainy Bots) When you play those mods, you get much worse match-ups than Native's merchant player vs Nord huscarl.
If you are used to fighting Faramir in The Last Days with a humble goblin character, or Ithilrandir in Pendor... you can beat anyone in Native with a Str6, Agi6 character.
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But yes, your point that some things are impossible does stand. If a level 1 snaga pulls a 60cm cleaver on Lord Elrond, he will die, even if I'm playing him. I mean, one wears mithril, holds a sword with a three page long Wiki entry, and has been training for 6000 years. The other has a rusty hunk of metal, and stands crotch high.
I can't really find fault with that design decision, though.
Git gud
Edit: this sort of stuff is so much easier in real life than in this game. I fenced for a while, and it came so much more naturally than this lol
With respect to the wooden stick, there are a few situations where you'll find yourself hopelessly trying to swing a broomstick against multiple opponents. Training fields, training peasants, tournament fights, prison escapes, sneaking into cities, etc. are all examples of situations where the player might be alone with just a stick. I was frustrated by the same thing.
Agility and athletics will help with weapon and movement speed. Strength and power swing will increase the damage. Putting skill points into polearms (spears) is important too.
I got the special weapon "Ray", and taught myself to use it well. Since many soldiers have weapon skills around 250, you won't begin to stand out until you've surpassed that point...by a lot ideally. Tuidgy talks about skills in the 500+ range but the best I've seen yet would be the high 400's. The higher you can get those skills, the more fluid and effective your attacks will be. Spears and broomsticks are both polearms and those skills can be improved.
Beyond that, your equipment is also a factor. Heavy armour slows you down, and depending upon the version of the game you are playing, it can tire you out as well.
If you prioritize these things, you'll never stress out when you spawn onto a map with just a stick in your hand. Exactly the same things apply to swords, bows/crossbows, etc. Much like real life, practice is the key.
But those examples are from a pretty crazy mod. Gekokujo is a much easier, much more sane mod. It is no harder than Native, maybe easier. But when you play the way I do, by turning your character into a combat beast, you get characters like this[i.imgur.com].
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Ha, I actually linked a Native character. I did not even realize I had a screenshot of one. It's actually more useful. Yeah, that is a legit, standard combat beast from an unmodded Native game.
The ability to recognize and react to the attack is probably in the top three skills of a veteran player. It includes immediately noticing the attack being canceled and changed - irrelevant against the A.I. but paramount against a player.
You really notice when you boot up a new mod, spend some time to assimilate the new animations... but are still much less effective, because while you consciously recognize them, your subconscious has not caught up yet.
For future reference, just in case it matters, when I mention your amazing claims, that isn't a challenge.
Here is my current character in Viking Conquest: Ridire Ban
So if I can get to high 400's, without making any claims of being a stupendous player, then it isn't hard to imagine that a better player who maximizes advantages, etc. could pull off much higher skill levels. I keep referencing you because I have yet to see a better example.
Bots usually fall for feints too, so hold lmb, release it and quickly press rmb, then swig again with lmb. If the bot did anything other than swing at you instead of trying to block the first swing, you Will get a free hit.
I haven't visited the training fields for a long time - I prefer the arenas, although it's a good way to get to level 2 if you can win.