Mount & Blade: Warband

Mount & Blade: Warband

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XxEeNnXxEeIi Feb 22, 2018 @ 6:25am
Kinetic energy for each bow and crossbow, please help
I need to know maximum energy they can do, to make sure bow vs crossbow which one have best damage
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Showing 1-15 of 16 comments
Tuidjy Feb 22, 2018 @ 11:11am 
Go see a doctor. You're suffering from anterograde amnesia, reference this thread.

Or you're the kind of person who keeps asking a question for as long as he does not like the answer.

But because I give anyone the benefit of doubt, I'll answer it again. It depends on the bow and crossbow, as well as on the arrow and quarrel, and no one is going to do the work for you for all the combinations of existent weapons and projectiles. A lot of this data is available online, and it takes a modicum of research.

Here is an example from people testing, in the Royal Armory, replicas of:
- a 16th century 600 pound Teutonic crossbow with a 120 grams quarrel
- a 14th century 120 pound English longbow, with a 45 gram arrow

Stored energy:
- 328J for crossbow
- 144J for bow

Energy at release:
- 160J for quarrel
- 127J for arrow

At about 50m, the remnant energy of the arrow exceeded that of the quarrel. At about 120m, the energy of the arrow was twice that of the quarrel. The energy was measured as impulse at impact.

Damage is a function of energy, but heavily depends on armor quality, projectile weight and type, and a huge number of factors.

To be honest, from your questions, I think that either your English is not up to it, or you lack the historical knowledge and physics background to really understand the subject. I think you should identify the problem, and work on it.

-----------

By the way, this is the last time I'm answering your questions on this subject.
Last edited by Tuidjy; Feb 22, 2018 @ 11:16am
Twinkletoes Feb 22, 2018 @ 12:23pm 
Originally posted by XxEeNnXxEeIi:
I need to know maximum energy they can do, to make sure bow vs crossbow which one have best damage
What the heck does kinetic energy have to do with ingame damage data?

Or are you speak in real life....which if you are, wrong forum.
MAI Feb 22, 2018 @ 3:12pm 
Crossbows are effective against armored soldiers normal bows are good at beating someone who hasn't got armor.

When i compare ;
MAI Feb 22, 2018 @ 3:17pm 
crossbow s are effective against armor but u can't even move if u are on foot and it takes so much time to reload it.
In normal bows it has rly bad dmg against armor but if u have high archery skills and if u can hit enemy from its head (with high archery skills its easy) it doesn't change anything .
So i always recommend normal bows
MAI Feb 22, 2018 @ 3:20pm 
Originally posted by Ali Irmak:
Crossbows are effective against armored soldiers normal bows are good at beating someone who hasn't got armor.

When i compare ;
By the way i pressed enter key, cursor didn't come down but post messsage wtf is going on
And <3uck the kinetic energy we are playing mb warband not studying physics.
Hayter Feb 22, 2018 @ 5:17pm 
depends

also you already posted this b4
XxEeNnXxEeIi Feb 22, 2018 @ 8:24pm 
Thank, i have plan to create a troop tree of soilder mod, and i need to make bow and crossbow to balance, i just need to find the way to make bow and crossbow to be a choice, not a bow is better if we have more skill.
XxEeNnXxEeIi Feb 22, 2018 @ 8:25pm 
Create troop that use crossbow, create troop acher, and let them to be a choice, not bow is always better because it shoot so fast and more damage.
Twinkletoes Feb 22, 2018 @ 8:45pm 
Originally posted by XxEeNnXxEeIi:
Create troop that use crossbow, create troop acher, and let them to be a choice, not bow is always better because it shoot so fast and more damage.
Then whats the point of the crossbow?

The usefulness of a crossbow is that it works well on a strength/agi build that does not focus on power draw.

It's true that crossbows are better early on damage wise, but with speed and at later power draw damage, bow is better.
Last edited by Twinkletoes; Feb 22, 2018 @ 8:46pm
XxEeNnXxEeIi Feb 22, 2018 @ 9:37pm 
Just modifly damage for it, i'm bored to use only bow because it a best ranged weapon in this game, i will tweak crossbow and throw weapon, just idea
Rabbit CoCo Feb 24, 2018 @ 2:18am 
Light crossbow : can pull the string with just one hand Damage : = a bow, but more steadily
Heavy crossbow : pull the string with two hands and two legs
Damage : can pass through a small tree and hit kill the man behind or passing through a human body and kill another man just standing behind of him.
Here in native, heavy crossbow is = light crossbow:steamfacepalm:
That's why not many player love to use it.
Tuidjy Feb 24, 2018 @ 2:19pm 
Originally posted by Rabbit CoCo:
Light crossbow : can pull the string with just one hand Damage : = a bow, but more steadily
Nope. Medieval crossbows that could be ♥♥♥♥♥♥ with one hand usually have about 15 pound pulls, and store about one tenth of the energy of a war bow. They would deliver half of that to the projectile, and are good only with poisoned quarrels (like low powered, repeating Chinese Chu-ko-nu) or for hunting birds. Do not confuse them with crossbows made of modern materials, or with crossbows ♥♥♥♥♥♥ using levers.

Heavy crossbow : pull the string with two hands and two legs
Not all the muscles' work goes into cocking. Those crossbows usually have pulls about 120-200 pounds. With all the losses, they are still much less powerful than a 14th century English longbow.

Damage : can pass through a small tree and hit kill the man behind or passing through a human body and kill another man just standing behind of him.
Ha, ha, ha. Nope, nowhere close. And even they had the energy, which they do not, the projectile would shatter hitting a tree.

Here in native, heavy crossbow is = light crossbow:steamfacepalm:
That's why not many player love to use it.
The crossbows Native models are all light. A true siege crossbow would take more than half minute to crank. And it would take a winch. And then, it would take a few more seconds to rewind and disengage the winch.Here is a video you may find instructional.

Do some research. A cranked, 16th century Teutonic 600+ pound crossbow is barely comparable to a 14th century longbow. The crossbow has ONE advantage. You need half a dozen of years to train a longbowman. You need two weeks to train a crossbowman.

Warband makes you pay to be an archer, and lets you just use crossbows.
Last edited by Tuidjy; Feb 24, 2018 @ 7:09pm
Twinkletoes Feb 24, 2018 @ 2:29pm 
"Here in native, heavy crossbow is = light crossbow:steamfacepalm:
That's why not many player love to use it."

Speak for yourself.

Rhodoks are favorite faction and I don't like the mounted combat, A one hander, Board shield and a siege crossbow are my standard. Works like a charm :steamhappy:

Crossbows are good because of their low requirements, just some strength.

Meaning that builds other than archers can have and use a ranged weapon. I know you said "not many", but I think it is ALOT more than you think.
Rabbit CoCo Feb 24, 2018 @ 10:46pm 
I am using heavy crossbow all the time too !!!! But under normal and good AI setttings,
A heavey crossbow still need 1-3 shots to kill an enemy.:steamsad:
Bow have 14% add on per skill point, why don'r crossbow also have some add on!:angrybunny:
""And even they had the energy, which they do not, the projectile would shatter hitting a tree.""
Really!! Thx for telling.:yay:
Tuidjy Feb 24, 2018 @ 11:03pm 
Originally posted by Rabbit CoCo:
I am using heavy crossbow all the time too !!!! But under normal and good AI setttings,
A heavey crossbow still need 1-3 shots to kill an enemy.
I'm playing the Phantasy mod right now. It has multiple magic trees, and I simply do not have the skill points to invest in everything I want. All of my characters are using siege crossbows, and with 450ish proficiency, a headshot does about 200 damage. It will not take down a balrog or a silver golem, but it most certainly kills any standard troop. With chest shots, one is sometimes enough, and two usually do the job.

It has to be said, in Phantasy 2018, siege crossbows are the same as in Native, and faction troops are significantly better. So if it takes 3 shots per enemy, you're doing something wrong.

Something else to note. The best companion load out in Native (and Phantasy) is still sword, board, siege crossbow and quarrels. Archers may be better situationally, but they do not have the skill points to cover all bases, and do not get to levels where bows become truly overpowered. Crossbow companions can be melee gods and still super useful in sieges, with those powerful crossbows, without needing all the specialization.

Sure, a Power Draw 10, bow proficiency 580, 30/30 Str/Agi player is a killing machine. But a egghead player character can build a siege tower in 6 hours, save 81% of casualties, lead a 80 man party at speeds over 9.00 and STILL one shot Rhodok sergeants in sieges.

Originally posted by Rabbit CoCo:
Bow have 14% add on per skill point, why don'r crossbow also have some add on!
They do. Weapon proficiency improves damage and speeds up both reloading and aiming.

There is no skill point expenditure, which is nice, not only because it would make little sense, given that crossbows are historically easy to learn, but because it gives a ranged option to skill/stat point starved characters.
Last edited by Tuidjy; Feb 25, 2018 @ 1:04am
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Date Posted: Feb 22, 2018 @ 6:25am
Posts: 16