Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Or you're the kind of person who keeps asking a question for as long as he does not like the answer.
But because I give anyone the benefit of doubt, I'll answer it again. It depends on the bow and crossbow, as well as on the arrow and quarrel, and no one is going to do the work for you for all the combinations of existent weapons and projectiles. A lot of this data is available online, and it takes a modicum of research.
Here is an example from people testing, in the Royal Armory, replicas of:
- a 16th century 600 pound Teutonic crossbow with a 120 grams quarrel
- a 14th century 120 pound English longbow, with a 45 gram arrow
Stored energy:
- 328J for crossbow
- 144J for bow
Energy at release:
- 160J for quarrel
- 127J for arrow
At about 50m, the remnant energy of the arrow exceeded that of the quarrel. At about 120m, the energy of the arrow was twice that of the quarrel. The energy was measured as impulse at impact.
Damage is a function of energy, but heavily depends on armor quality, projectile weight and type, and a huge number of factors.
To be honest, from your questions, I think that either your English is not up to it, or you lack the historical knowledge and physics background to really understand the subject. I think you should identify the problem, and work on it.
-----------
By the way, this is the last time I'm answering your questions on this subject.
Or are you speak in real life....which if you are, wrong forum.
When i compare ;
In normal bows it has rly bad dmg against armor but if u have high archery skills and if u can hit enemy from its head (with high archery skills its easy) it doesn't change anything .
So i always recommend normal bows
And <3uck the kinetic energy we are playing mb warband not studying physics.
also you already posted this b4
The usefulness of a crossbow is that it works well on a strength/agi build that does not focus on power draw.
It's true that crossbows are better early on damage wise, but with speed and at later power draw damage, bow is better.
Heavy crossbow : pull the string with two hands and two legs
Damage : can pass through a small tree and hit kill the man behind or passing through a human body and kill another man just standing behind of him.
Here in native, heavy crossbow is = light crossbow
That's why not many player love to use it.
Not all the muscles' work goes into cocking. Those crossbows usually have pulls about 120-200 pounds. With all the losses, they are still much less powerful than a 14th century English longbow.
Ha, ha, ha. Nope, nowhere close. And even they had the energy, which they do not, the projectile would shatter hitting a tree.
The crossbows Native models are all light. A true siege crossbow would take more than half minute to crank. And it would take a winch. And then, it would take a few more seconds to rewind and disengage the winch.Here is a video you may find instructional.
Do some research. A cranked, 16th century Teutonic 600+ pound crossbow is barely comparable to a 14th century longbow. The crossbow has ONE advantage. You need half a dozen of years to train a longbowman. You need two weeks to train a crossbowman.
Warband makes you pay to be an archer, and lets you just use crossbows.
That's why not many player love to use it."
Speak for yourself.
Rhodoks are favorite faction and I don't like the mounted combat, A one hander, Board shield and a siege crossbow are my standard. Works like a charm
Crossbows are good because of their low requirements, just some strength.
Meaning that builds other than archers can have and use a ranged weapon. I know you said "not many", but I think it is ALOT more than you think.
A heavey crossbow still need 1-3 shots to kill an enemy.
Bow have 14% add on per skill point, why don'r crossbow also have some add on!
""And even they had the energy, which they do not, the projectile would shatter hitting a tree.""
Really!! Thx for telling.
It has to be said, in Phantasy 2018, siege crossbows are the same as in Native, and faction troops are significantly better. So if it takes 3 shots per enemy, you're doing something wrong.
Something else to note. The best companion load out in Native (and Phantasy) is still sword, board, siege crossbow and quarrels. Archers may be better situationally, but they do not have the skill points to cover all bases, and do not get to levels where bows become truly overpowered. Crossbow companions can be melee gods and still super useful in sieges, with those powerful crossbows, without needing all the specialization.
Sure, a Power Draw 10, bow proficiency 580, 30/30 Str/Agi player is a killing machine. But a egghead player character can build a siege tower in 6 hours, save 81% of casualties, lead a 80 man party at speeds over 9.00 and STILL one shot Rhodok sergeants in sieges.
They do. Weapon proficiency improves damage and speeds up both reloading and aiming.
There is no skill point expenditure, which is nice, not only because it would make little sense, given that crossbows are historically easy to learn, but because it gives a ranged option to skill/stat point starved characters.