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Horse back enemy killing is easy af. That's how you can take down a hundred dudes yourself by kiting them and killing them off horseback.
Try using first person view if you're having trouble connecting on horseback. Because you should be able to run around the battlefield and barely if ever get hit while doing so
Connecting weapons is also not that hard, you just have to get used to your attacks and your field of attack. Get some higher reach two handed weapons if you're having that much problems.
It seems like attacks have a much harder time connecting in 3rd person vs FS. I haven't tried first person yet but I'll check it out.
I haven't played F&S, but as far as combat in M&B goes, my experience with standard M&B and then across a number of mods with differing animations and weapons dictates that...
It takes time to acquire the instincts and muscle memory whenever you load up any mod or version of Warband.
Perhaps there's a difference between the weapons you're using? Maybe the stats of the horse are different? Skills matter in M&B, so perhaps there's a significant difference there? Maybe your enemies are using weapons you're not used to?
We tend to think of this kind of game as a character with certain abilities picking up a weapon or a piece of gear and there won't be much of a change in our gameplay experience. We'll get more damage or a faster attack or something with a "better" weapon... But, that is very far from the case in Warband. Every darn thing matters. A point or two of weapon length can throw all our acquired muscle-memory and favorite moves "off." Then... "WTF I CAN'T HIT @$%$! THIS SWORD SUCKS!" :) We find a weapon that has a bit better swing-speed and reach, but significantly lower damage than what we've been using and all of a sudden... "it's the most awesomest weapon evar!"
It will just take some time to get yourself adjusted to the new and different experience, IMO. I don't know what the significant differences are between the two experiences, so there could be something obvious that I'm missing. By and large, though, every time I start a new mod or switch to a different mod after playing the same one for a long time it takes me awhile to get used to that mod's specific animations, weapons, etc.
PS - Third-Person is the way to go with combat in M&B aside from the occasional sniping with a powerful bow, depending on what one likes for that. (I generally never leave 3'rd person. It's much better for a realistic combat-awareness experience. The "tunnel-vision" of first-person just doesn't feel "realistic." :) )
If your horse is rearing, that means you weren't aiming correctly. Just like in real life jousting, you can't charge your horse straight at the enemy rider; you need hit parallel to them so that you keep your momentum... Ramming your horses together will just injure your horse (or they'll buck away like in the game). Likewise, you can't use basically any melee weapon off the front of your horse, you can only attack opponents on the sides of you, and how effective you are is dictated significantly by the length of your weapon.
That said, using a polearm on a horse definitely does take a bit of finesse to get the timing and orientations right. Personally, I've been using a two-handed axe while mounted instead of a polearm in my most recent playthrough and have been quite happy with it.
Unit level matters. Basic level recruits are mostly worthless against even a lightly armed/armored opponent, and the stronger bandit types (sea raiders, any of the mounted types) can beat equal numbers pretty easily, but will lose once you get a few veteran troops. At the start of the game, be sure to check the tavern to see if there are any mercenaries to recruit. Even being able to get one or two hired blades or mercenary horsemen as the backbone to your army can make a big difference.
Sometimes you can just get kind of screwed at the start of the game if a strong bandit group spawns immediately outside the starting town. At worst, you may need to wait a day or two for the local lord to come out and chase them away. I think the safest starting area is probably Swadia since their bandits are very weak, though Nord is probably the most lucrative since Sea Raiders drop very out-of-depth gear quite early in the game.
1. Your difficulty is stupid high for some reason. Maybe change it? Vanilla this games combat is a breeze and a grind. If you have a decent 2 handed sword you can take out legit armies by yourself
2. You may just be used to wFaS. (or just suck
Honestly dude wFaS is harder just because of black powder. This game unless your sieging a castle filled with Rhodok Sharpshooters. Its stupid easy
So it's more likely #2
I'm going to agree with the people above that it might just be a case of the little things throwing you off.
Now as far as the lance goes ... lance is my favorite tournament weapon. If I start in Praven and King Butter has a feast, its like giving myself a ton of starting cash. There are a few tricks to it tho:
1 Never get caught in traffic. You always need to keep moving.
2 Don't couch a lancer coming at you. EVER. Couching is for horsemen not facing you or for guys on foot.
3 If you couch, you need to be turning slightly as you hit so you can obey Rule #1.
4. For head on against a lancer, you want to have your horse aimed to pass the other horse, then aim to the OUTSIDE of the other guy (aim like you're hitting his imaginary friend). As you start your thrust, turn your horse away, which pulls your blow into your opponent while making him miss you.
5. If somebody is chasing you on a horse, cut the turn and thrust on the early side. Its harder to parry. Your more likely to hit the horse's head than the rider, but if the horse goes down, problem solved. If its a crowd of horsemen chasing you, do this to the guy that defines the corner to get around the group. Unfortunately it means your dinging a different guy each time, but occasionally one will try to eat your lance. Just make sure you follow Rule 1.
All that said, I almost NEVER take a lance on the battlefield (OK, except in Pendor because Demonic Magni). If I want a weapon with reach, I take a bow (or a crossbow if a non-combat build). For the blade I take for ride-bys, I usually pick the longest one I can find - your velocity gives you plenty of damage and you can learn to adjust to your weapon's speed.
Spear sorts of attacks > Couched Lance in a crowded battlefield unless one is going up against Demonic Magni... Mangises? Manguses? Big_Scary_Armored_Demon_Dudes_Who_Are_Very_Angry_At_Players_of_PoP :)
(Even then, a Jatu Honor Lance is very awesome and has the spear attack animations)
I just made myself so mad in this last battle though. I was going to recruit some prisoners after sieging and beating a 349 man garrison, and I clicked DONE instead of recruit! I missed out on captives and recruits, I was so mad. lol
in mount and blade i have taken most of the map but my playstyle is very different i can still get up close or on horse to defeat my enemies.
Some major differences:
1) Companion relationships are much more complex in WF&S.
2) Companions, in general, are not as simple to properly level into powerfouses in WF&S.
3) Swords, in general, are much simpler to use in WF&S, and more generally useful.
4) Ranged weapons are much more deadly in WF&S.
5) Making money is completely different between the two games, and more reliable in M&BW
6) The player character can single-handedly win fights reliably in M&BW.
7) Properly customized troops in WF&S can trivialize most battles.
8) The storylines in WF&S can help a player progress much quicker, if he knows them well.
9) The procedural diplomacy in M&BW can help a player progress safely, if he knows it well.
Etc...
A lot of the combat differences are due to the fact that WF&S was based on the original M&B, and not on Warband. Those who, like me, remember the transition between the two, may recall the whining and gnashing of teeth when veterans of Classic had to adjust to the timing, reach, etc. of the Warband model.
We survived.