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All those Star Wars mods were horrible (IMO that is), and even the official Napoleonic add on feels kinda ... weird.
Point is, I love Warhammer40k (as is evident by my avatar), and I do love mods for games with a WH40k theme, but for M&B?
No.
Warsword Conquest is the only fully-functional and consistently worked on Warhammer mod for Warband. But it's set in Fantasy.
40k wouldn't work properly in Warband's engine. It's not built for it. Everything would look stupid and you're limited to the types of projectile. No rapid-firing weapons, everything single-shot. Raiders could possibly work but the maps would need to be bloody massive to accomodate their size. They might also clip through one another, so again. Looks stupid.
Who knows what is possible with Bannerlord though. It could happen one day.
Many say that, but it's had quite a few changes from Native. Sure the gameplay is similar, because most mods are. It's the core of Warband. That's one aspect that rarely changes. Gather army, train them, take over the map. They all have the same end result.
You could potentially make rapid-firing weapons by tweaking a weapon's speed to a ridiculous amount. Not sure what the maximum is, actually. Might have a look at some point. Just with the limitations, you would still only be able to fire as fast as you could click, hold, aim and release. It wouldn't ever be "assault" speed. Unless you didn't care where the projectiles were going lol. Unsure if an equally-ridiculous amount of accuracy on a weapon would counter the spread. Another thing to look into.
Projectile-wise, you could make them look like heated slugs of metal. SWC altered the arrows and "trail" to look like laser beams. So at least that isn't impossible.