Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also you will make more money if u did something else instead of wasting time chasing them
trust me its not worth the effort
This. The bandits move around the entire game-map, so it can be borderline impossible to catch them.
Best to just fail the quest and know not to take it in the future. There are a few other quests like this, that aren't really worth the effort or the danger of failing them.
The bandits you are searching for behave as bandits are coded to. There is a bandit camp near the city where you got the quest. That tends to be where I find them, more often than not. I go to the local camp and wait nearby until the blue coloured bandits show up. It's not that difficult.
Occassionally, if I'm distracted or unlucky, etc. I might miss them and then I have to go and search. Talking to npcs is how that is done. Ask everyone you can catch up to and see what they have to say. It's only a matter of time before you zero-in on your target.
For example, a passing Farmer says "bandits matching that description were spotted near [wherever] twenty hours ago". You know there's almost no chance they'll still be in that area but there will also be people with more recent and relevant information. Then it's "six hours ago by this village", and eventually "I just saw them one hour ago".
Mountain passes and bridges form bottlenecks that all units need to go through. If you have a terrain feature like that in the vicinity, camping there can sometimes cut your searching time down considerably (or make it worse?).
The bandits will move around the map and the quest will stay open until it times out or your quarry gets taken out by some other AI unit. At night, they will tend to go to the nearest bandit camp for shelter, trade, etc. If you have already scouted some of the bandit camps on your map, a quest like this can be rather simple.
All of these quests vary in difficulty but have a method to their "madness". They all make sense when you know what's going on. The one I can't stand is the "Track down the looters" one. I can't do it, I don't like it, but there are people in here who can tell you exactly how it can be done. The same is true for everything...even cattle quests.
It helps to talk to lords/village elders and ask about any warbands that they've recently seen.
Try and avoid taking the quest though, in all honesty as it's more trouble than it's worth.
I'd much rather drive cattle. It's not that hard once you get the hang of it.
I can't speak for lionhart but I am sure, yes. "Track down the Looters" is one of the quests you get from cities. Once you accept it and return to the campaign map, the game is stalled momentarily while you watch several groups of "Looters" scatter in different directions.
They are fast and they disappear, making it next to impossible for anyone to actually catch them.
The trick, so I've heard, is not to freak out about the initial "Looters" that spawned and ran off but to track down any other groups of "Looters" anywhere on the map. Once you've killed enough looters, the quest is resolved. I've never done it, I have only failed miserably at trying to catch those initial groups.
"Track down the bandits" is an entirely different style of quest. Just like dealing with "Troublesome bandits" would be another.
Well, just so you know, I'm only blathering on about things I think I remember reading in these forums. I hope it works out for you!
I don't think destroying normal bands of looters will get you a quest reward or count towards the quest being completed, only the looters with a coloured name will count.