Mount & Blade: Warband

Mount & Blade: Warband

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Goose Jul 26, 2017 @ 10:10am
how to improve prosperity in your city?
My people kinda like me (8) but the city is really poor, the village I own next to the city makes more money than the city itself.
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Showing 1-15 of 18 comments
Tuidjy Jul 26, 2017 @ 10:14am 
1) Keep the cities from being besieged.
2) Maximize the number of friendly cities, through conquest or peace treaties, for extra caravans.
3) Keep caravans coming, i.e. do not let anyone rob them.
4) Keep nearby villages (everyone who uses the town as a market) from being pillaged.
5) Allow peasants to freely come and go, i.e. keep noble enemies and outlaws off them.
6) Keep taxes low until the prosperity maxes out.
7) If you're using a mod with national policies, favor the cities... at the risk of рissing off vassals.
8) Some quests by the guild master raise prosperity. Keep doing quests.
Last edited by Tuidjy; Jul 26, 2017 @ 10:15am
White Knight Jul 26, 2017 @ 10:30am 
In my games, I basically consider happiness and prosperity to be the same thing.

My first priority upon gaining a new city is to pack the garrison full, then it's all about the happiness.

Do every quest you can get from the Guildmaster (or whatever he's called in your game), buy mead for the tavern patrons, win tournaments, and anything else you can come up with.

Defending the town and the people is critical...preventing them from being attacked at all is even better, as Tuidgy pointed out.

Once the happiness is maxed out, the prosperity soon follows. If you can effectively protect a happy city, it will become Very Rich and pretty much stay there.
boshmi Jul 26, 2017 @ 10:52am 
If you're running diplomacy, set all the taxes to very low. At first it'll be annoying because you won't get as much tax money but it sends the prosperity skyrocketing, and you end up making a ♥♥♥♥♥♥♥♥ anyway. In my game, I'm the lady of three cities, all on the lowest tax rate, but the prosperity is so high I'm pulling in like 30,000 denars per week anyway.
Goose Jul 26, 2017 @ 4:09pm 
Originally posted by boshmi:
If you're running diplomacy, set all the taxes to very low. At first it'll be annoying because you won't get as much tax money but it sends the prosperity skyrocketing, and you end up making a ♥♥♥♥♥♥♥♥ anyway. In my game, I'm the lady of three cities, all on the lowest tax rate, but the prosperity is so high I'm pulling in like 30,000 denars per week anyway.

yeah I think A Clash of Kings (what I'm currently playing) has diplomacy built in, I'll try that thanks
Happyscientist Jul 26, 2017 @ 9:41pm 
Originally posted by Based Stickman:
Originally posted by boshmi:
If you're running diplomacy, set all the taxes to very low. At first it'll be annoying because you won't get as much tax money but it sends the prosperity skyrocketing, and you end up making a ♥♥♥♥♥♥♥♥ anyway. In my game, I'm the lady of three cities, all on the lowest tax rate, but the prosperity is so high I'm pulling in like 30,000 denars per week anyway.

yeah I think A Clash of Kings (what I'm currently playing) has diplomacy built in, I'll try that thanks


oh in clash of kings its never gonna improve, map is set up in such a way that it screws up how mount and blade handles prosperity.
Goose Jul 26, 2017 @ 9:47pm 
Originally posted by Happyscientist:
Originally posted by Based Stickman:

yeah I think A Clash of Kings (what I'm currently playing) has diplomacy built in, I'll try that thanks


oh in clash of kings its never gonna improve, map is set up in such a way that it screws up how mount and blade handles prosperity.


I've turned weeping town from the 5th worst city in the game to the 10th worst, so I mean... so far so good xD
Happyscientist Jul 27, 2017 @ 7:38am 
Originally posted by Based Stickman:
Originally posted by Happyscientist:


oh in clash of kings its never gonna improve, map is set up in such a way that it screws up how mount and blade handles prosperity.


I've turned weeping town from the 5th worst city in the game to the 10th worst, so I mean... so far so good xD


hmm Ive never had any luck with that
Goose Jul 27, 2017 @ 9:34am 
Originally posted by Happyscientist:
Originally posted by Based Stickman:


I've turned weeping town from the 5th worst city in the game to the 10th worst, so I mean... so far so good xD


hmm Ive never had any luck with that


I just ask the guild master how trade is going, then I go to the markets from other cities & buy what my city does not have, then I go to my city and sell them the supplies that they need really badly
Happyscientist Jul 27, 2017 @ 1:34pm 
Originally posted by Based Stickman:
Originally posted by Happyscientist:


hmm Ive never had any luck with that


I just ask the guild master how trade is going, then I go to the markets from other cities & buy what my city does not have, then I go to my city and sell them the supplies that they need really badly


odd that shouldn't have any effect on towns.
Goose Jul 27, 2017 @ 1:43pm 
Originally posted by Happyscientist:
Originally posted by Based Stickman:


I just ask the guild master how trade is going, then I go to the markets from other cities & buy what my city does not have, then I go to my city and sell them the supplies that they need really badly


odd that shouldn't have any effect on towns.


Idk but ususally when I give them the supplies they don't have, they usually sell for high prices in the marketplace & the goods merchant makes a ton of coin
Hat8 Jul 27, 2017 @ 7:43pm 
Originally posted by Based Stickman:
My people kinda like me (8) but the city is really poor, the village I own next to the city makes more money than the city itself.

Peace = Prosperity. You don't want the city besieged and want the city to be sending and receiving caravans.
Daggit Apr 27, 2020 @ 2:21pm 
Im about to bump an old thread but I found this through a google search as one of the top searches. So I am going to answer this so that everybody knows once and for all how to increase their town's prosperity.

ANSWER: Hire caravan guards and any mercenary(horseman or calvary are preferred). Garrison these guards and mercenaries into your town and your caravans will hire them automatically. This will increase the wealth of your town in days.
Tuidjy Apr 27, 2020 @ 5:09pm 
Originally posted by Daggit:
ANSWER: Hire caravan guards and any mercenary(horseman or calvary are preferred). Garrison these guards and mercenaries into your town and your caravans will hire them automatically. This will increase the wealth of your town in days.
This is amazing if true. I have never noticed caravans recruiting from garrison.

I do know that cities benefit from the money you spend, and I wonder whether you are not confusing the two effects. In any case, this should be easy to test.
rompier02 Apr 28, 2020 @ 12:26am 
Originally posted by Daggit:
Im about to bump an old thread but I found this through a google search as one of the top searches. So I am going to answer this so that everybody knows once and for all how to increase their town's prosperity.

ANSWER: Hire caravan guards and any mercenary(horseman or calvary are preferred). Garrison these guards and mercenaries into your town and your caravans will hire them automatically. This will increase the wealth of your town in days.

This is true?
Daggit Apr 28, 2020 @ 7:36am 
Technically no but yes it will increase the wealth; your caravan guards and mercenaries will stay inside your town at all times. But this is what I like to think is happening because it works. Placing caravan guards and mercenary calvary inside your town will allow your own caravans to now travel and trade as well as other caravan come into your town

Originally posted by Tuidjy:
...I do know that cities benefit from the money you spend, and I wonder whether you are not confusing the two effects. In any case, this should be easy to test.
I tried everything. I had to create a game where I cheated and tested every theory out. None of them worked. But when I garrisoned some caravan guards, all of a sudden I can see caravans traveling into and out of my town and soon enough my town is rich. So maybe it was the cumulative effect but for sure garrisoning those guards is a factor.
Last edited by Daggit; Apr 28, 2020 @ 7:48am
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Date Posted: Jul 26, 2017 @ 10:10am
Posts: 18