Mount & Blade: Warband

Mount & Blade: Warband

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Feudal Jan 7, 2017 @ 9:55am
How to deal with bandits mid-late game?
Currently bandits are large in both party size and the amount of parties, which they also become more power themselves from what I can see, as they can suddenly have the power to fell a Rhodok sergent on occasion which is a feat in itself. My most hated part of this is having to rescue a prisoner. I need a small fast party to get in, but all the desert bandits are large fast parties and the desert-peasent lords do nothing to combat them, I can get into fights of 200 bandits they do so little about the problem.

So currently I'm trapped in the desert from parties that move slightly faster than me with many more than me, besides that I also have the problem of bandits at my village. I could install a patrol but that would require at least a 40 party completely of sergents and a few crossbows for support, that's pretty expensive for bandits. I don't mind clearing their dens so much, as they're the LEAST aggrovating den assault (Mountain bandits). It's a small enclosed area, unlike any other bandit den so it doesn't take half an hour to clear one. Do I just need to constantly clear the dens myself?

I can also say that javalins are my least favorite thing in this game, they're like nukes that every bandit has. Only thing that's more BS is my line of sharpshoots lets be honest.

If anybody can also help with rescuing a lord that'd be great. I start the fire with the village tied to the castle (Yes I'm POSTIVE I got the right village) and I went over there to take the keys and like 20 guys showed up what gives. The village was even burning.
Last edited by Feudal; Jan 7, 2017 @ 10:12am
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Showing 1-14 of 14 comments
Danny Jan 7, 2017 @ 11:04am 
Rescuing a lord from a village? or did you mean town/castle?

As for the bandits ever tried taking out bandit camps?
I believe they just keep spawning more bandits and if the lords don't deal with them... XD
Feudal Jan 7, 2017 @ 12:15pm 
Originally posted by Danny:
Rescuing a lord from a village? or did you mean town/castle?

As for the bandits ever tried taking out bandit camps?
I believe they just keep spawning more bandits and if the lords don't deal with them... XD

Yeah but anything besides mountain bandits are just a pain, first you usually walk through a thin pathway to get to the hideout, they have to run back and forth across the mile long hideout because they keep spawning everywhere, then sometimes they even try running away.

All in all, anything but mountain bandit hideouts, which consists of a small space, will take AGES to finally finish. And then I'll have to take out 4 more anyways. It's a pain. Yes, I mean rescuing from a village, but you can ask the village elder to light a fire to draw some of the guards away which doesn't actually work apparently.
Last edited by Feudal; Jan 7, 2017 @ 12:16pm
Hat8 Jan 7, 2017 @ 12:27pm 
Just ignore those bandits and focus on easier ones. Sea Bandits are the most profitable to kill anyway.
BrowneHawk Jan 7, 2017 @ 3:31pm 
You need about 50 knights to slay those bandits. I do all mounted warbands for that region.
Morkonan Jan 7, 2017 @ 4:47pm 
Having trouble with bandits should not be a "mid-to-late" game issue. Perhaps a mid-game issue, in certain mods. (Floris, for one, with the Bandit Lords option.)

Originally posted by Sigmar Heldenhammer:
... My most hated part of this is having to rescue a prisoner. I need a small fast party to get in, but all the desert bandits are large fast parties and the desert-peasent lords do nothing to combat them, I can get into fights of 200 bandits they do so little about the problem.

Fight them. Seriously - That's what you can do. If you don't have the troops, try not to fight them. If your troops aren't leveled up high enough, level them up on smaller bandit groups.

Do NOT underestimate the power of your heroic Companions. Many of them are quite capable of slaughtering bandits by the score, if they're leveled up and equipped properly. When entering bandit hideouts/strongholds, be sure that your Companions are at the top of your Order of Battle listing so you'll be sure to get them accompanying you. You'll want to make sure you have good melee and ranged support with your companions, since you'll be faced with some bandits that may take awhile to get to and they'll make you pay for that with arrows applied directly to your forehead..

So currently I'm trapped in the desert from parties that move slightly faster than me with many more than me, besides that I also have the problem of bandits at my village. I could install a patrol but that would require at least a 40 party completely of sergents and a few crossbows for support, that's pretty expensive for bandits. I don't mind clearing their dens so much, as they're the LEAST aggrovating den assault (Mountain bandits). It's a small enclosed area, unlike any other bandit den so it doesn't take half an hour to clear one. Do I just need to constantly clear the dens myself?

These hideouts are random. But, when you do spot one, look around for the Lord that owns that land and they might give you a quest to destroy it, netting you some additional profit/rep when you eventually do. Once a bandit den is destroyed (Only the player can do that) it will eventually respawn somewhere else, so you never actually run out of them, though not all of them will be up at the same time.

I can also say that javalins are my least favorite thing in this game, they're like nukes that every bandit has. Only thing that's more BS is my line of sharpshoots lets be honest.

Yes, javelins suck... Just be sure to bring a shield and have a good helmet on your head, else you'll end up with an extra hole in your face.

If anybody can also help with rescuing a lord that'd be great. I start the fire with the village tied to the castle (Yes I'm POSTIVE I got the right village) and I went over there to take the keys and like 20 guys showed up what gives. The village was even burning.

Make sure you do it at night. Save-scum, because it's not always foolproof. That particular sort of quest can have a few issues with it.

Also, just to note, if you ever mod your character using something like TweakMB to raise their abilities/levels, be prepared to cry - Bandits are scaled by level, so if you raise your level above the max (60?) you'll end up facing... goodness knows what, but it won't be pretty.
Gorebane44 Jan 7, 2017 @ 6:38pm 
just make an army of swadian knights youll wreck anything and everything from castle sieges to anything on land. Game isn't balanced very well heh.
Tuidjy Jan 7, 2017 @ 6:58pm 
Originally posted by Gorebane44:
just make an army of swadian knights youll wreck anything and everything from castle sieges to anything on land. Game isn't balanced very well heh.
On reduced allied damage, all heavily armored troops are nigh invulnerable - Swadina knights, Nord huscarls, Rhodock sergeants will wreck anything without much in the way of casualties, including their respective troop type.

On full difficulty, Swadian knights are still the most powerful troops, but with skilled player orders, they are no longer the most cost efficient or even the most murderous.

The game is balanced to be at its most realistic at 130+ difficulty.
Last edited by Tuidjy; Jan 7, 2017 @ 6:59pm
Feudal Jan 7, 2017 @ 7:43pm 
Morkonan, getting the quest to get rid of the den is difficult when I'm at war with the faction. And with resucing the lord, I'd like to know how many people will be at the castle really, because I hate wasting time just to find out I'll get my ass kicked anyways. Anywhere past 5 guys and I'm screwed since all I have is a stick and polearm skill of "Couldn't find his ass in the dark with a flashlight and a map" type of level.

I'm playing on full "realistic" difficulty at well, pretty fun because even from 1/4 damage to full, a full line of sergeants will completely destory everything if sharpshooters are there just to shoot off any sort of Sandy/Swad Mamluk/Knight. Rhodoks are basically the best thing in the world, put them on a defense and you win. Even more fun is defending castle/town, just sit at the ramp and slaughter them. I've beaten armies of 500 with 100, just swinging at the ladder. Can't wait for some real siege equipment currently it's pretty lackluster.
Last edited by Feudal; Jan 7, 2017 @ 7:44pm
Hat8 Jan 8, 2017 @ 2:15pm 
Originally posted by Sigmar Heldenhammer:
Anywhere past 5 guys and I'm screwed since all I have is a stick and polearm skill of "Couldn't find his ass in the dark with a flashlight and a map" type of level.

What?
Feudal Jan 8, 2017 @ 2:59pm 
Originally posted by Hat21:
Originally posted by Sigmar Heldenhammer:
Anywhere past 5 guys and I'm screwed since all I have is a stick and polearm skill of "Couldn't find his ass in the dark with a flashlight and a map" type of level.

What?

Basically, I don't use polearms, nor do I want to put skill points into them.
Morkonan Jan 8, 2017 @ 7:46pm 
Originally posted by Sigmar Heldenhammer:
Morkonan, getting the quest to get rid of the den is difficult when I'm at war with the faction. And with resucing the lord, I'd like to know how many people will be at the castle really, because I hate wasting time just to find out I'll get my ass kicked anyways. Anywhere past 5 guys and I'm screwed since all I have is a stick and polearm skill of "Couldn't find his ass in the dark with a flashlight and a map" type of level.

Let the bandits prey on his peasants... It will eventually hurt his towns/villages which will effect his income. If you're lucky, he or another Lord will get chewed up battling the bandits and you can attack them. Or, if the bandits are victorious, you can rescue the captive professional fighters and take them into your own army. (PS - It's possible to lure either the bandits or a slow-travelling Lord and his army straight into each other. Sit back and watch the fun, attack whoever is left over.)

If you've got to rescue him from the castle, you'll end up facing a few archers and a couple of melee types. It all depends, really. IIRC, the scene will be populated dependent upon your level, like most of these sorts of scenes.

One of the issues with this sort of quest series is that it CAN be very unfair to plop you down in the middle of a bunch of tanks only armed with a robe made out of tissue paper and something that insists it's made out of solid wood... but has one of those squeeky valves inserted in one end.

To that end, there's a way to retain your arms and armor by editing the hex values for that particular quest to allow the player to keep currently equipped items. IMO, it's not too much of a cheat, gamewise, since some of the quests can get buggy, anyway. (Not editing the savegame file, editing the actual data file. I think it's the triggers file, can't remember.)

If you search for help with the quest, you're bound to end up finding how to do it. I don't have the info on this comp and the one that has it is down atm, sorry.

I do not view this particular "cheat" negatively. The quest can get buggy, like some other quests in the game, and this is a way to help compensate for that, since this quest can end up being very important for the player, yet extremely difficult to achieve if it gets bugged.
Last edited by Morkonan; Jan 8, 2017 @ 7:48pm
Go4Pro Jan 8, 2017 @ 10:14pm 
you hvae to go to castles there u can record lords to ur armor, they only cost 10 denars upkeep and 100 to recruit, i have 20 lords in my armor and we rape every bandeet and sterk ingame
Feudal Jan 9, 2017 @ 2:08pm 
Originally posted by AngerIssues |Young Kilo G:
you hvae to go to castles there u can record lords to ur armor, they only cost 10 denars upkeep and 100 to recruit, i have 20 lords in my armor and we rape every bandeet and sterk ingame

Wut
Last edited by Feudal; Jan 9, 2017 @ 2:10pm
Tuidjy Jan 9, 2017 @ 3:14pm 
Originally posted by Sigmar Heldenhammer:
Originally posted by AngerIssues |Young Kilo G:
you hvae to go to castles there u can record lords to ur armor, they only cost 10 denars upkeep and 100 to recruit, i have 20 lords in my armor and we rape every bandeet and sterk ingame
Wut
Troll. Ignore.
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Date Posted: Jan 7, 2017 @ 9:55am
Posts: 14