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For example, Gekokujo and Phantasy Calradia are awesome mods, but guns are just one of the well modeled features of those mods. On the other hand, while arguably the Red Wars mods is not as good a mod as the ones above, its guns play a much more central role and are a lot more varied, powerful, just plain fun.
It's still being (slowly) worked on though. In particular, some city sieges and village defenses can get wonky.
Suvarnabhumi Mahayuth is another good mod. The primary firearms are matchlocks but the Southeast Asian setting is pretty diverse- light and heavy cavalry, elephants, japanese pirates, chinese repeater crossbows, bomb arrows, portugeuse tercos, etc. In my experience, its very smooth and stable too.
It is very fun, with a lot of variety, and the battlefield action feels great. There are a few known bugs, with the worst one being that eliminating factions is much, much harder than in any other mod I've played, because lords can respawn even if the faction no longer owns a fief.
By the way, Phantasy Calradia has not been updated in a while, but the guy is still working on it, and sometimes posts progress reports. It is very stable, and has a ton of content. The best thing about that mods is completely functional battlefield magic, which is very best magic system of all Warband mods.
I also enjoy playing 1257AD, Suvarnabhumi Mahayuth and Perisno a lot, but they are more obviously in need of polish, and SuvMa may never be getting it. Perisno, on the other hand, is improving at a great rate - updates come all the time, and they are substantial.
If you are new to game, I would recommend Floris or Gekokujo as a good way to start, Phantasy as the most fun, and Suvarnabhumi Mahayuth as the one that lets guns shine the most without being just about guns.