Mount & Blade: Warband

Mount & Blade: Warband

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DedZedNub Mar 11, 2017 @ 7:46pm
Has Warband ever had a good Zombie Apocalypse Mod made?
Or something made in a Fallout like world?

It seems that maybe M&B Warband might make a good engine for such a mod.
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Showing 1-15 of 20 comments
TLM Mar 11, 2017 @ 7:55pm 
The Reckoning mod's a great one. The one redone/fixed by Lor Dric is even better. It's a zombie mod. Lor Dric's third stage version of this is placed 15 years after the virus. It adds lots of vehicles, weapons, scenes and much more.

Funny thing is, I was playing this a few minutes ago lol
DedZedNub Mar 11, 2017 @ 7:56pm 
Sounds really interesting. Vehicles, even? This is for Warband? Is it on the Workshop?
TLM Mar 11, 2017 @ 8:02pm 
Hmmmmm.... I don't think it's in the Workshop. Yep, it's for Warband, it has vehicles, even tanks, jeeps, and helecopters.

You don't really need the Workshop. Just get file archive extracter (like WInrar). Download mod. Click on the file, and extract to Steam>steamapps>common>MountBladeWarband>Modules. To get the patches, extract to mod folder. Look in the mod folder if you don't see a menu popping up that asks you to overwrite when you're extracting. Look for the patch folder, then drag out the contents of the patch folder and put it into mod folder. Overwrite when asked. (This is only if you don't know...)

PS: There's a WW1 mod for Warband that has planes, tanks and armored cars called The Parabellum Mod.
DedZedNub Mar 11, 2017 @ 8:09pm 
Unbelievable, I had no idea. Was looking over this "The Reckoning" Third Stage you mentioned. Yep, it has vehicles, tanks even. Good grief.

It kind of looks like a M&BWB version of Twilight 2000, a very old DOS game. This could be absolutely great. Thanks for letting me know about this.

Yeah, I actually prefer it not being on Workshop. It seems possible to either get off Nexus or Mod DB. I have 7-Zip and that works fine for this stuff to unpack.

I think I'm going to try this one out. Even if I don't like it, I will laugh my head off for hours just trying it out. Fantastic.

Thanks very much. I knew these M&B series games were worth revisiting, but I had no idea, just popped into my head to ask. And a WW1 game also, excellent. LOL.

Gotta love a game that is a fun engine like the M&B series games.
Last edited by DedZedNub; Mar 11, 2017 @ 8:10pm
TLM Mar 11, 2017 @ 8:13pm 
Originally posted by DedZedNub:
Unbelievable, I had no idea. Was looking over this "The Reckoning" Third Stage you mentioned. Yep, it has vehicles, tanks even. Good grief.

It kind of looks like a M&BWB version of Twilight 2000, a very old DOS game. This could be absolutely great. Thanks for letting me know about this.

Yeah, I actually prefer it not being on Workshop. It seems possible to either get off Nexus or Mod DB. I have 7-Zip and that works fine for this stuff to unpack.

I think I'm going to try this one odd. Even if I don't like it, I will laugh my head off for hours just trying it out. Fantastic.

Thanks very much. I knew these M&B series games were worth revisiting, but I had no idea, just popped into my head to ask. And a WW1 game also, excellent. LOL.

Gotta love a game that is a fun engine like the M&B series games.
The mods of Mount&Blade:Warband and the original mount and blade are diverse and plentiful(?). You're bound to find something that fits your likings (There's even a mod for Warhammer and there's a mod that puts Calradia in the renassiance period (adds, religion, governements, slavery, and even colonies!), and of courese, a mod for Sengoku Jidai/ feudal Japan). If not, you can create your own mod. You can get help from many places: here, TaleWorlds forums, etc.
DedZedNub Mar 11, 2017 @ 8:52pm 
Thanks very much. I have been checking out a few of the TaleWorlds forums pages recently since quite a few of the mods have their main forum posts there.

There sure seems to be a whole slew of mods worth looking into, especially with some of the features some of them list.

Any word on a M&B 3 or successor in the series?
TLM Mar 11, 2017 @ 8:59pm 
I thought it was M&B 2....but anyways, no.
Jim Lahey Mar 14, 2017 @ 2:17pm 
Be warned, The Reckoning is extremely buggy.
DedZedNub Mar 14, 2017 @ 2:30pm 
Got the feeling it might be from The Reckoning's patch notes. Thanks for the heads-up. Right now, I am sticking mostly with 1866 for original M&B and M&BF+S. F&S seems very polished and balanced, but like M&B WB, sometimes I find it is very hard to get into battles as everything outruns my group.

I'm starting to think I will have to join a faction or next time just focus much more on Riding and quality horses (as well as less prisoners and excess inventory plus more reserve horses).

But I'm still somewhat new to the series (I played it way back, but never deep enough to even get a third through a campaign).

The Firearms just really make the game less of a drudgery, although probably sticking to long loading times helps since it is unbalancing (plus firearms are killers).

It still is amazing what was done in some of these mods though. You get the feeling that this was the route Bethesda could have taken ... There was a game like Daggerfall (not by Bethesda and not Arena) a bit prior (forget the name though) which probably would have gone this route but it never had a sequel. F+S does show a bit more options, as do some of the mods, in the various menu and dialog choices, which points at how that could be.

Anyway, thanks for all the info. I wonder if Bannerlord will keep all this flexibility when and if it ever comes out.
one piece Mar 14, 2017 @ 3:42pm 
the parabellum may have planes and tanks but its pretty buggy
DedZedNub Mar 14, 2017 @ 4:37pm 
Ok, well, what would be some stable non-buggy Mods to try.

So far, probably because I don't fully get the M&B series yet, 2 things bother me. I have a hard time finding a way to ransom prisoners in some mods, even sometimes in certain regions. I also don't like that some mods make it difficult to recruit from villages because you don't belong to certain faction yet. I don't mind some of that difficulty, but prisoners slow you down, I'm getting to the point I'm just going to release them.

Well, and although I'd like the occasional quest for a planted free weapon or the like, I don't like when a mod places chests with every single cool weapon in the game, for free, in a building -- in almost every big city. In comparison, 1866 for M&B had this city Tull, which was not on the map until you found it, had a Telescope in a chest (+1 for spotting when in inventory -- nice) which spawned some zombies when taken (but the script would not always fire on reloading saves within the town) and made it fun and interesting to acquire. I died though and I don't know if I should have really kept the telescope, but it allowed me to do so.

I like having some firearms, but they don't have to be multi-shot magazines, single shot is fine. I like having a few more features, the Renaissance one sounded interesting. Mods which give a reason for the dialog or menu choices added, make a lot of sense. Some do that, which is pretty impressive.

Maybe, I just should join a faction earlier, perhaps I'm making a huge mistake there in every M&B game or mod.

I might at some point look into seeing if I can customize Gabrilduro's 1860's Old West for M&B WB, because it has a lot of work in it, but the placed free items really bother me. Usually in 1866 for M&B, in comparison, the items in the town only survive the battle, they in effect allow for fighting during a quest when you are low on ammo, etc. But it seems 1860's Old West allows you to keep them indefinitely, which is a bad thing. I don't mind using a Winchester Repeater because I found it during a gunfight with the whole town or gang, but getting to keep a whole chest of the best weapons, without a fight. That's a gamebuster.

Problem is, with the above paragraph's info, you don't know that until after you exit the fight. So what could be a balancing item for a quest turns into an item that may be breaking the game -- although for all I know it is a script to lead to consequences later on. But, no way of knowing.

Long post, sorry. If you care to, post your top 3 non-buggy mods you think are best.
Last edited by DedZedNub; Mar 14, 2017 @ 4:48pm
TLM Mar 15, 2017 @ 1:25am 
Originally posted by DoomguyVortex:
Be warned, The Reckoning is extremely buggy.
Indeed.


Originally posted by DedZedNub:
Ok, well, what would be some stable non-buggy Mods to try.

So far, probably because I don't fully get the M&B series yet, 2 things bother me. I have a hard time finding a way to ransom prisoners in some mods, even sometimes in certain regions. I also don't like that some mods make it difficult to recruit from villages because you don't belong to certain faction yet. I don't mind some of that difficulty, but prisoners slow you down, I'm getting to the point I'm just going to release them.

Well, and although I'd like the occasional quest for a planted free weapon or the like, I don't like when a mod places chests with every single cool weapon in the game, for free, in a building -- in almost every big city. In comparison, 1866 for M&B had this city Tull, which was not on the map until you found it, had a Telescope in a chest (+1 for spotting when in inventory -- nice) which spawned some zombies when taken (but the script would not always fire on reloading saves within the town) and made it fun and interesting to acquire. I died though and I don't know if I should have really kept the telescope, but it allowed me to do so.

I like having some firearms, but they don't have to be multi-shot magazines, single shot is fine. I like having a few more features, the Renaissance one sounded interesting. Mods which give a reason for the dialog or menu choices added, make a lot of sense. Some do that, which is pretty impressive.

Maybe, I just should join a faction earlier, perhaps I'm making a huge mistake there in every M&B game or mod.

I might at some point look into seeing if I can customize Gabrilduro's 1860's Old West for M&B WB, because it has a lot of work in it, but the placed free items really bother me. Usually in 1866 for M&B, in comparison, the items in the town only survive the battle, they in effect allow for fighting during a quest when you are low on ammo, etc. But it seems 1860's Old West allows you to keep them indefinitely, which is a bad thing. I don't mind using a Winchester Repeater because I found it during a gunfight with the whole town or gang, but getting to keep a whole chest of the best weapons, without a fight. That's a gamebuster.

Problem is, with the above paragraph's info, you don't know that until after you exit the fight. So what could be a balancing item for a quest turns into an item that may be breaking the game -- although for all I know it is a script to lead to consequences later on. But, no way of knowing.

Long post, sorry. If you care to, post your top 3 non-buggy mods you think are best.
Well here's my top 3: Gekokujo, Floris, Nova Aetas (the Renassiance of Calradia, the one I was talking about). Now remember, these are just my personal experiences. I haven't encountered any bugs with any of them. But these mods that I selected are amazing.

Gekokujo takes places in the Sengoku Jidai period of Japan. Lots of action and historical accuracy (I guess, my knowledge for this isn't too good since all I study is WW2 and Cold War. I can barely remember stuff). If you want more historical accuracy and items (armor, types of food XD, weapons, etc), then get the Sugoroku submod. Even without the submod, it's really good. The armor and weapons look amazing, even the new combat animations (the strikes, etc).

Floris is basically Native with a lot of features: new weapons, armors, companions, soldiers, scenes, more formations and lots others. So much to talk about. Not to mention, all this combined makes it very fun.

Nova Aetas is basically Native/Calradia in the Rennasiance period. There are cannons, crafting, mining, cutting down trees, colonies, slaves, sea travel, creating your own kingdom, choosing the type of kingdom (republic, tsar, etc), some new troops, new factions, new scenes, improved building system for cities (you can build statues, walls, shooting ranges, different types of buildings, etc. These buildings benefit, giving you more income for the city (not for the state/kingdom). You can get more prestige which helps you increase in rank/society. You can also recruit different types of soldiers, depending on the buildings you build. Walls increase your time to hold out the enemy when the city is under siege. Lots more), ranking in society, lots of new items, combat abilities, gunpowder weaponry, grenades/bombs, new kingdom management (You can hire different types of staff to help you with relations of lords and a treasurer. Treasurer helps you store the kingdom's money, which can be used on maintaining the country, increasing technology so that you can get to the next stage of technology, granting you good benefits like better troops, bonuses, etc. There's also the lower, middle and higher class. You can make edicts provided ingame to boost your relations with them which gives you bonuses. Lots more), technology levels and lots more....There's so much to this mod...

DedZedNub Mar 15, 2017 @ 9:38am 
Good grief, lots of additional features in some of those mods you mentioned. Ok, well then I'll look for those and try them out in a bit. Meanwhile I'm going to take one more crack at standard Warband and also one more at F+S.

I joined a faction in 1866 and that definitely made recruiting easier, but then the Confederate Renegades seemed to almost unify and try and trap me (eventually succeeding). I didn't expect the A.I. to be so serious about my being a USA Union group. Underestimated that, even though it was probably an obvious script to go after any Union forces.

M&B series is a lot of fun, but it is definitely pretty difficult. I save scum so I can get by. But, the real reason is the lack of familiarity. The consequences to certain actions are unknown. Other common choices have clear drawbacks, once you learn them. Haven't yet found an effective approach for 1866.

On the other hand, sometimes Warband and F+S get into these dry spells where you cross large expanses of territory and run into no resistance. Actually delivering a message to a roving Lord can be quite difficult, but that mostly means you need to have decent Spotting skill in your party. Quests require a fair amount of travelling, the interesting things you might do like combat along the way, can lead to having prisoners which slow you down. You can get more horses but that requires more risk.

So I think I'm going to start over one more time with Warband and F+S, just to see what the game has and try to stick it out as long as I can. Then once I know how the game reacts I will try a few of those mods you mentioned.

Nova Aetas sounds really great, but obviously has a ton of additional features too. I like that Sengoku period one also, because I like Shogun 2 Total War, so authentic weaponry and armor would be great. You didn't go into Floris as much, but it is often mentioned.

Thanks very much for the tips for the mods.

You wouldn't have time for a quick look into the mindset I should have in the early 30 in-game days of playing raw Warband or F+S. I mean the games seem sound and logical. But I have not yet found the balancing act. I'll have an in-game week of seeming to hit a good stride and then pay the Piper badly over the next few days because of my tactical errors.

My desire is to start off avoiding joining a faction and then switch over. I'm guessing that the game introduces new options and features as you progress in level and renown, and with joining a faction. In the past, 3-4 years back, I tended to find my early progress easier. I'm going to start over and see if I can with my recent 30 hours of experience find a good balance. 1866 has a ton of bandit and bands running around. WB and F+S seem to have less early on, as if the world is more controlled -- but this might be just the local or national situation, changing as war destroys areas. Somehow I've just not quite got the handle on a good logical but flexible approach for M&B series. I've read the manual and get the idea, but -- how high a level can your character get anyway? Maybe I'm really just super fragile even at level 6-10. That's probably it really. Can't be easy living long and rising up as a Warband, realistically I'd expect the survival rate must be down in the 5% area at best anyway -- in real life during that period. Must have taken a whole lot of guts, tactics, and plain meanness or courage.
Last edited by DedZedNub; Mar 15, 2017 @ 9:38am
Jim Lahey Mar 16, 2017 @ 5:34am 
Starship Troopers has less bugs than The Reckoning.
TLM Mar 16, 2017 @ 7:53am 
Originally posted by DedZedNub:
Good grief, lots of additional features in some of those mods you mentioned. Ok, well then I'll look for those and try them out in a bit. Meanwhile I'm going to take one more crack at standard Warband and also one more at F+S.

I joined a faction in 1866 and that definitely made recruiting easier, but then the Confederate Renegades seemed to almost unify and try and trap me (eventually succeeding). I didn't expect the A.I. to be so serious about my being a USA Union group. Underestimated that, even though it was probably an obvious script to go after any Union forces.

M&B series is a lot of fun, but it is definitely pretty difficult. I save scum so I can get by. But, the real reason is the lack of familiarity. The consequences to certain actions are unknown. Other common choices have clear drawbacks, once you learn them. Haven't yet found an effective approach for 1866.

On the other hand, sometimes Warband and F+S get into these dry spells where you cross large expanses of territory and run into no resistance. Actually delivering a message to a roving Lord can be quite difficult, but that mostly means you need to have decent Spotting skill in your party. Quests require a fair amount of travelling, the interesting things you might do like combat along the way, can lead to having prisoners which slow you down. You can get more horses but that requires more risk.

So I think I'm going to start over one more time with Warband and F+S, just to see what the game has and try to stick it out as long as I can. Then once I know how the game reacts I will try a few of those mods you mentioned.

Nova Aetas sounds really great, but obviously has a ton of additional features too. I like that Sengoku period one also, because I like Shogun 2 Total War, so authentic weaponry and armor would be great. You didn't go into Floris as much, but it is often mentioned.

Thanks very much for the tips for the mods.

You wouldn't have time for a quick look into the mindset I should have in the early 30 in-game days of playing raw Warband or F+S. I mean the games seem sound and logical. But I have not yet found the balancing act. I'll have an in-game week of seeming to hit a good stride and then pay the Piper badly over the next few days because of my tactical errors.

My desire is to start off avoiding joining a faction and then switch over. I'm guessing that the game introduces new options and features as you progress in level and renown, and with joining a faction. In the past, 3-4 years back, I tended to find my early progress easier. I'm going to start over and see if I can with my recent 30 hours of experience find a good balance. 1866 has a ton of bandit and bands running around. WB and F+S seem to have less early on, as if the world is more controlled -- but this might be just the local or national situation, changing as war destroys areas. Somehow I've just not quite got the handle on a good logical but flexible approach for M&B series. I've read the manual and get the idea, but -- how high a level can your character get anyway? Maybe I'm really just super fragile even at level 6-10. That's probably it really. Can't be easy living long and rising up as a Warband, realistically I'd expect the survival rate must be down in the 5% area at best anyway -- in real life during that period. Must have taken a whole lot of guts, tactics, and plain meanness or courage.
How high my level gets? Well, the Reckoning is pretty hard. WIth motorcycles, tanks and helicopters, I constantly get harassed by everything. So, I can only get to around level 20.

For other mods, like Floris, I can get to around level 30. Especially with Gekokujo.

Don't worry, you will get the hang of it. The different mods and stuff that you're playing forces you to change strategy. For example: The Reckoning has automatics and such. I can't have my men use Napoleonic formations lol. My men will get destroyed. In the Napoleonic Wars singleplayer mod L'Aigle, I can't have my men run around like they have automatics. If I do, they will fire and reload standing there. The enemy artillery and cavalry will destroy them. So, it's ok. It just takes time for you as the player to find great tactics to use for mods like these.

Warband's realism is not bad, can only be done at max difficulty, I think. Not sure about the other difficulties, but the max difficulty is a definite realisitic option.

I think some tips below would be good on aiding your survival: Always remain mobile, especially when you're a horse archer. Always have a flanking force or a force strong enough (a force strong enough to hold the lines while you flank them). Get interprises as fast as possible (it's better to get them at cities that you know that you will not be fighting for a long time.) Maintain a small but elite force, build up when necessary (possibility of luring bandits to attack, allowing you to gain easy cash).

That's all I have. Hoped it helped you. This is all based on my experiences. Btw, I never join any factions... :D
Last edited by TLM; Mar 16, 2017 @ 8:01am
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Date Posted: Mar 11, 2017 @ 7:46pm
Posts: 20