Mount & Blade: Warband

Mount & Blade: Warband

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rolypoly Feb 9, 2017 @ 4:59pm
Capturing lords
Why is it so difficult to capture an enemy lord? When you have a quest to do so, you can never capture one, and when you don't have any quests, you get like 3 at once from a big battle.

What is it based on? How can I improve the chances?
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Showing 1-12 of 12 comments
No way to increase your chances apart from beating on more lords.

Id have to look it up but off the top of my head its 20% chance to capture lords and 10% chance to capture a king.
Tuidjy Feb 9, 2017 @ 5:35pm 
The chances for a lord to escape are a flat 70% in Native.

There are mods in which you can improve your chances to capture any named character - with a skill like "Prisoner Management" in Pendor, with a special trait like "Dungeon Master" in Viking Conquest or with a special troop. But in Native, there is zip all you can do, short of editing the value, by hand or by using a cheating tool like TweakMB.

By the way, once the game gets going, you will be capturing plenty of lords even with that measly looking 30%.
Last edited by Tuidjy; Feb 9, 2017 @ 5:37pm
Bearded Dream Feb 9, 2017 @ 10:54pm 
Set it to something considerably lower using TweakMB. It makes no sense for the player character to be captured 100% of the time on defeat but the enemy lords escape 70% of the time even when you take them down in the first moment or two of the battle.
RATPARTY.SIM Feb 24, 2018 @ 11:48am 
captured lord...
What do?
:steamhappy:
Twinkletoes Feb 24, 2018 @ 12:12pm 
When you capture a lord put them in a castle/town to reduce chances of escape.

Also go and ask a tavernkeep in one of your factions cities, they will usually tell you who needs help rescuing a family member(either a jail break or a prisoner exchange which is your mission).
Tuidjy Feb 24, 2018 @ 2:03pm 
Originally posted by Mackntosh:
captured lord...
What do?
:steamhappy:
Are you asking what to do with a captured lord?

Well, the first thing you can do with a lord you've caught before he can escape is to let him go free. It gives you honor, which is very important for a king-to-be, as it improves your relations with the 'saintly' lord personalities (upstanding, good natured, and benevolent) It also improves your relation with the lord you are letting go, at least if he is of a 'saintly' or 'wise аss' (martial, circumstantial, calculating, cunning) personality. The lords of an 'аssноlе' personality (debauched, sadistic, quarrelsome, self righteous, merciless) will actually hate you for releasing them, in the long run.

If you choose to keep a lord in chains, you have basically two options:

The first is to wait for a ransom, which his faction will sooner or later offer for him. Those are usually in the amount of a few thousands, and will grow if you keep refusing them. Just be aware that every time you refuse a ransom, your honor drops, and that the lord can escape on his own. If he escapes, you get nothing, of course.

The other option is to keep the lord jailed for as long as you can, so that his faction is bereft of his services. In jail, he cannot raise an army, raid your villages, defends his fiefs, etc. Of course, the above applies - this will trash your honor, and he can always escape.

And as Twinkletoes said, if you choose to keep a lord in chains, you best stick him in a walled fief with a prison tower, to reduce the chances of escape.

-------

By the way, in some mods, you have extra options with captured lords. You can steal their equipment (Viking Conquest) execute them to remove them from the game (Perisno) extort valuables (Pendor) try to make them switch sides or force a king to sign a peace threaty instead of rotting in your dungeons.
Last edited by Tuidjy; Feb 24, 2018 @ 2:05pm
Nareik Feb 24, 2018 @ 3:04pm 
It's ♥♥♥♥♥♥♥♥ when a lord somehow manages to escape after you defeat him in a siege battle. The game ought to make it a guranteed capture in that case.

And it's pretty unfair that, no matter what, if your character is defeated in battle they always get captured and robbed blind.
Nareik Feb 24, 2018 @ 3:13pm 
Originally posted by Tuidjy:
Originally posted by Mackntosh:
captured lord...
What do?
:steamhappy:
Are you asking what to do with a captured lord?

Well, the first thing you can do with a lord you've caught before he can escape is to let him go free. It gives you honor, which is very important for a king-to-be, as it improves your relations with the 'saintly' lord personalities (upstanding, good natured, and benevolent) It also improves your relation with the lord you are letting go, at least if he is of a 'saintly' or 'wise аss' (martial, circumstantial, calculating, cunning) personality. The lords of an 'аssноlе' personality (debauched, sadistic, quarrelsome, self righteous, merciless) will actually hate you for releasing them, in the long run.

If you choose to keep a lord in chains, you have basically two options:

The first is to wait for a ransom, which his faction will sooner or later offer for him. Those are usually in the amount of a few thousands, and will grow if you keep refusing them. Just be aware that every time you refuse a ransom, your honor drops, and that the lord can escape on his own. If he escapes, you get nothing, of course.

The other option is to keep the lord jailed for as long as you can, so that his faction is bereft of his services. In jail, he cannot raise an army, raid your villages, defends his fiefs, etc. Of course, the above applies - this will trash your honor, and he can always escape.

And as Twinkletoes said, if you choose to keep a lord in chains, you best stick him in a walled fief with a prison tower, to reduce the chances of escape.

-------

By the way, in some mods, you have extra options with captured lords. You can steal their equipment (Viking Conquest) execute them to remove them from the game (Perisno) extort valuables (Pendor) try to make them switch sides or force a king to sign a peace threaty instead of rotting in your dungeons.

What are the chances for a lord to escape? Is it applied daily? Does it grow over time?

I managed to capture King Harlus and wipe the Swadians off the face of the map so nobody can buy him back. Will a prison tower gurantee his captivity? I want to start a collection of enemy lords and former faction leaders in my capital city.
Twinkletoes Feb 24, 2018 @ 3:20pm 
"What are the chances for a lord to escape? Is it applied daily? Does it grow over time?"

If memory serves.

50% in your army
30% in a castle or city
5% in a castle or city with a prison tower.

The check of if a lord can escape is checked every 48 hours.

Also I was not sure of this earlier, so I will leave this here for anyone in a similar position. Yes you do get offers for lord EVEN if they are not in your party( kept in a castle or town).
Last edited by Twinkletoes; Feb 24, 2018 @ 3:22pm
johnson Oct 21, 2018 @ 7:33am 
Why the f*ck are some people saying its 70%, and some 80%? It says clearly its a 70% chance in the Wikia. Also, you can change this easily in files. Do it, for a better experience.
lionhart Oct 21, 2018 @ 9:08am 
Another necro'd thread, but since it is here now ... I would like it if knocking the enemy lord out yourself during the battle increased the chance of capturing him to 100%. It makes no sense for him to escape when you are standing over his fallen body with your weapon at the end of the battle. It would be even cooler if there was a special command so you could order your troops: "No one touch the enemy lord! He is mine!"
johnson Oct 21, 2018 @ 3:12pm 
Necro'd, but had no good answer so that was needed.

Go in game files, modules, native, scripts, then you can change the 70% percentage escape to something lower, i dont care to post the whole script thing.
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Date Posted: Feb 9, 2017 @ 4:59pm
Posts: 12