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Whatever faction the player is in will do well.
I like to play Swadia and they always kick azz. When I play Nords, they rule the map, etc.
When left alone, the Vaegirs can be formidable. The Nords and the Khergits suffer from the same personality disorder...brainless aggression - they can never threaten Rhodoks or even Sarranids for very long.
The Rhodoks and Swadians have similar pacing problems - either expanding too quickly or hiding in their castles. The Rhodoks can get away with it because they are hidden in the mountains in the corner of the map. The Swadians are exposed by holding the middle ground.
The Sarranids and the Vaegirs have the smartest leaders, I think. They typically do very well, until their enemies band together and catch them between the hammer and the anvil. They both love to take fiefs without any thought of consolidization (too spread out).
A clever player can take them all out no matter which faction they join.
they lose alot then peace it out even when i am with the nords they still lose most of the time
like i win a battle but a castle taken so i capture a castle then a town is gone and so on
the nords win the battles but lose the castles and then the war
When a faction ends up with a majority of sadistic, quarrelsome, or debauched lords, it is doomed. When a faction gets more than its share of upstanding, good-natured, and martial lords, it has a good chance to hold together through hardship.
There is more to it, but the above would be enough.
In just 200 days they owned 8 cities.
Had to delete the save.
Nords are tough in the field but I find their castles are easy to capture. The Rhodoks I found the opposite problem. I fought several manned with almost 100% Rhodok crossbowmen. Was a slaughter an arrow would hit you every 10-20 paces. They fought well but we eventually took the castle despite huge losses. The Rhodoks were probably my favourite to fight as they are tricky with their spears and crossbows. You just manage to get close then a Rhodok Sargeant would pop out from their ranks and start slicing through your haggard troops like a knife through butter.
Now I just have Vaegirs with 90% of the map and the Khergit holding two cities and some castles. I am trying to instigate a war to finally crush the Khergit but also using the peace to garrison my castles and fiefs as I think I may try and form my own Kingdom or have to crush any other rebel Kingdoms if they occur.
This is an excellent point. I hadn't really considered that.
It's also something that has less impact as time goes on. In long campaigns, the lords will change allegiances many times.
I wonder if someone could set the game up in a way to have the computer play itself, like in the movie Wargames? Have Joshua play himself, over and over again, searching for a scenario where there is a faction with a clear advantage.
That would be a cool time-lapse video to watch.
(100 games in five minutes, on max difficulty with no player involvement)
and typ cheatmenu no space go to camp and the cheatmenu is there you can have a wait that lasts for ever
only found out a week ago i do that alot to turn it of do the same thing but typ
nocheatmenu again no space
cheatmenu dose not do alot really its just that and thats it
and yes, I'm on hard. :P
The honorable and martial ones tough it out, they do not resent the king for doing his best, they follow the marshal on campaign, they do not get distracted, they do not get angry when a deserving lord gets a new fief, and the kingdom just works better. So yes, new lords come in, and sometimes they are crappy, and then they leave... But the core of decent lords remain.
Now imagine a nation with a strong core, surrounded by hordes of quarreling аssноles. It will do fine, up to and including conquering fiefs owned by martial and cunning lords, and thus having a chance of getting those useful vassals, when they finally leave the crumbling kingdom.
And RNJesus can give such a strong core to a random nation, every time you start the game.
They survived several hundred days by owning Reindi Castle and at some point started fighting back, so now they have one or two cities.
The Vaegirs fared worse, they're also reduced two two castles but they couldn't reconquer a city by now.
The Sarranids, before I joined them, got hit hard by the Khergits and Rhodoks, the latter conquered Barriye, the Khergits conquered Durquba and Ahmerrad, only Shariz and the two neighbouring castles remained.
In my time as a Sarranid Vassal we managed to conquer Almerra Castle and Jamiche Castle, but no city so far.
Well and the Nords and the Rhodoks are the two superpowers in my game, they divided the majority of Calradia between themselves.
From time to time they fight wars against each other, but nothing substantial has changed so far, they seem pretty balanced to me.
the Rhodoks control all the kingdoms its just the Rhodoks left