Mount & Blade: Warband

Mount & Blade: Warband

View Stats:
darkkonz88 Jun 6, 2017 @ 3:25pm
the nords
every time i play m&b the nords have a hard all the time in my game in all of them really they get there arse kicked by the vaegirs

i mean really?? they are weak for me they lose nearly half of there land then the swads have to say 'hay they look weak lets have our fun' then BAM

Tihr?? gone Hrus castle?? gone and so on soo why is this its every game for me???
< >
Showing 1-15 of 16 comments
Neo Blitz Jun 6, 2017 @ 5:10pm 
I have somewhat the oppsoite problem, for me swadia always gets there butt kicked. Nords do rather well in my experience.
KernelPopcorn Jun 6, 2017 @ 10:31pm 
Yep, I've done 4 playthroughs and the Nords basically took over the world in all of them.
White Knight Jun 6, 2017 @ 10:46pm 
The factions are only as good as the player controlling them.

Whatever faction the player is in will do well.

I like to play Swadia and they always kick azz. When I play Nords, they rule the map, etc.

When left alone, the Vaegirs can be formidable. The Nords and the Khergits suffer from the same personality disorder...brainless aggression - they can never threaten Rhodoks or even Sarranids for very long.

The Rhodoks and Swadians have similar pacing problems - either expanding too quickly or hiding in their castles. The Rhodoks can get away with it because they are hidden in the mountains in the corner of the map. The Swadians are exposed by holding the middle ground.

The Sarranids and the Vaegirs have the smartest leaders, I think. They typically do very well, until their enemies band together and catch them between the hammer and the anvil. They both love to take fiefs without any thought of consolidization (too spread out).

A clever player can take them all out no matter which faction they join.
darkkonz88 Jun 6, 2017 @ 11:26pm 
in my game the nord always lose fighting the vaegirs

they lose alot then peace it out even when i am with the nords they still lose most of the time

like i win a battle but a castle taken so i capture a castle then a town is gone and so on
the nords win the battles but lose the castles and then the war
Austinlego10 Jun 7, 2017 @ 1:18am 
I've noticed that every playthrough is kinda sorta differn't I've play'd one when Swadia took over the map, one when the Nords took over the map, etc, I've also started up a game and had the nords go to war with The Rhodocks for no reason, I don't really think I can prove this, but I think with every game there's sort of a set ai and set map, as in one playthrough, The Swadians might be very agressive, another one, the Nords might be very aressive, etc.
Tuidjy Jun 7, 2017 @ 2:16am 
Every play through is different, if only because lord personalities are re-rolled every game.

When a faction ends up with a majority of sadistic, quarrelsome, or debauched lords, it is doomed. When a faction gets more than its share of upstanding, good-natured, and martial lords, it has a good chance to hold together through hardship.

There is more to it, but the above would be enough.
Adahn (´ ᴥ `) Jun 7, 2017 @ 3:48am 
I have the opposite problem.

In just 200 days they owned 8 cities.

Had to delete the save.
Top///Lobster Jun 7, 2017 @ 5:06am 
Nords are hench and can take a beating. Their footsoldiers can take down tough cavalry units and my armies are almost 100% cavalry with some archer support. You gotta regroup after every charge and then charge again to avoid getting split up and mobbed. I would hate to face Nords with only footsoldiers. Their archers have huge great axes too which make them a tough close quarter unit. I sometimes send any infantry I have in before my cavalry with archers to distract them and then flank with cavalry.

Nords are tough in the field but I find their castles are easy to capture. The Rhodoks I found the opposite problem. I fought several manned with almost 100% Rhodok crossbowmen. Was a slaughter an arrow would hit you every 10-20 paces. They fought well but we eventually took the castle despite huge losses. The Rhodoks were probably my favourite to fight as they are tricky with their spears and crossbows. You just manage to get close then a Rhodok Sargeant would pop out from their ranks and start slicing through your haggard troops like a knife through butter.

Now I just have Vaegirs with 90% of the map and the Khergit holding two cities and some castles. I am trying to instigate a war to finally crush the Khergit but also using the peace to garrison my castles and fiefs as I think I may try and form my own Kingdom or have to crush any other rebel Kingdoms if they occur.
White Knight Jun 7, 2017 @ 5:23am 
Originally posted by Tuidjy:
Every play through is different, if only because lord personalities are re-rolled every game.

This is an excellent point. I hadn't really considered that.

It's also something that has less impact as time goes on. In long campaigns, the lords will change allegiances many times.

I wonder if someone could set the game up in a way to have the computer play itself, like in the movie Wargames? Have Joshua play himself, over and over again, searching for a scenario where there is a faction with a clear advantage.

That would be a cool time-lapse video to watch.

(100 games in five minutes, on max difficulty with no player involvement)
Last edited by White Knight; Jun 7, 2017 @ 5:41am
darkkonz88 Jun 7, 2017 @ 5:56am 
white knight you can do the ai thing you just have to press control and the thing below the esc key
and typ cheatmenu no space go to camp and the cheatmenu is there you can have a wait that lasts for ever

only found out a week ago i do that alot to turn it of do the same thing but typ
nocheatmenu again no space
cheatmenu dose not do alot really its just that and thats it
JiffyPopKids Jun 7, 2017 @ 9:36am 
In my current playthrough I'm a vassal to the nords and we are wrecking the Swadians and Rhodoks. the only thing I do is mow the bad guys down so other Nord vassals can take the castles.

and yes, I'm on hard. :P
Tuidjy Jun 7, 2017 @ 9:43am 
Originally posted by White Knight:
Originally posted by Tuidjy:
Every play through is different, if only because lord personalities are re-rolled every game.

This is an excellent point. I hadn't really considered that.

It's also something that has less impact as time goes on. In long campaigns, the lords will change allegiances many times.
But that's the thing. Those who change allegiance easily are the troublemakers - they get offended when things go wrong, and they get offended when things go right, for example, when the king has to assign any territorial gains. It is especially detrimental to the nation when a quarrelsome lord has a city, and despite that, resents the king every time he assigns a poor village to anyone else... let alone an enemy of the vassal. Eventually the quarrelsome lord leaves, takes the city and its villages with him, potentially making their lords upset. And with that many unhappy lords, the king starts throwing feasts, and the kingdom goes down a drain lubricated with butter.

The honorable and martial ones tough it out, they do not resent the king for doing his best, they follow the marshal on campaign, they do not get distracted, they do not get angry when a deserving lord gets a new fief, and the kingdom just works better. So yes, new lords come in, and sometimes they are crappy, and then they leave... But the core of decent lords remain.

Now imagine a nation with a strong core, surrounded by hordes of quarreling аssноles. It will do fine, up to and including conquering fiefs owned by martial and cunning lords, and thus having a chance of getting those useful vassals, when they finally leave the crumbling kingdom.

And RNJesus can give such a strong core to a random nation, every time you start the game.
Last edited by Tuidjy; Jun 7, 2017 @ 10:50am
Comrade Icie Jun 7, 2017 @ 1:11pm 
it's the nordic numbers they would crush everything but when you're not there their battles get calculated by numbers only for example 8000 recruits vs 100 knights this battle would easily be won by the knights but when you don't participate (tell the troops to attack without you) then the calculation says the recruits should win by sheer numbers and they will
Azrael Jun 8, 2017 @ 5:20am 
In my playthrough (with Age of Calradia Enhanced though I don't know, if that makes such a great difference) the Swadians got conquered pretty fast.
They survived several hundred days by owning Reindi Castle and at some point started fighting back, so now they have one or two cities.

The Vaegirs fared worse, they're also reduced two two castles but they couldn't reconquer a city by now.

The Sarranids, before I joined them, got hit hard by the Khergits and Rhodoks, the latter conquered Barriye, the Khergits conquered Durquba and Ahmerrad, only Shariz and the two neighbouring castles remained.
In my time as a Sarranid Vassal we managed to conquer Almerra Castle and Jamiche Castle, but no city so far.

Well and the Nords and the Rhodoks are the two superpowers in my game, they divided the majority of Calradia between themselves.

From time to time they fight wars against each other, but nothing substantial has changed so far, they seem pretty balanced to me.
darkkonz88 Jun 8, 2017 @ 9:32am 
well in my new game the nords still lost but put up a hell of a fight
the Rhodoks control all the kingdoms its just the Rhodoks left
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Jun 6, 2017 @ 3:25pm
Posts: 16