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Second, yea money is slow, you're not doing anything wrong (probably). Sometimes you just need to wait with the game on 3x speed so you can get some money to do more stuff.
Also for money, there's a little shopping stall in the bottom of the shop tab in buildings, you can make that a stand that sells useless items for like 1$ n ppl will buy it and it helps their mood.
As for zones and levels, that's up to you, you could prep new areas asap to try to keep people entertained, if you don't its not a giant deal, just means that the higher level players will take a break and maybe leave. If you want things to go slower, you could try bending the player exp curve in the level tab for design. Make it so they need more quests, or monster kills or something. Stalling a bit n giving yourself time to save money and build stuff they way you want to. Then after a while you can curve it back down when you'r good with your progress (if you want to).
That makes sense. I almost feel like there should be a system based on number of developers and maybe the amount of money you put into research and/or perks for creating your own mobs.
Thanks for your help.
I agree, I think the progress update is supposed to drop before the end of the year? Not sure.
And no prob
Wow, this is exactly what I thought it was going to be.