MMORPG Tycoon 2

MMORPG Tycoon 2

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RexIvan 2021 年 7 月 17 日 下午 7:39
3
The Spiffing Brit ripped this game apart, and are the devs going to fix those exploits?
I legitimately want this game to be great, but with one 30 minute video, this dude absolutely laid bare a massive exploit problem. Once his fictional MMO got popular, it didn't matter how much he would raise the price of *anything,* including buying the game initially. The devs should take that into consideration, otherwise the entire thing just feels completely phony. No one is going to pay $1000 to buy the game no matter how popular it is, and no one is going to pay $10 in REAL WORLD MONEY to respawn from a more advantageous area. And no one is going to pay real money for the privilege of LOGGING OUT.

In the real world, if a game dev tried to pull that crap, the popularity of the game would SEVERELY drop. People would rip the game, the devs, and the entire company a new one, and there might even be lawsuits filed. The devs of MMO Tycoon should consider this, and maybe make alterations that if the MMO-building player is trying to pull a move like EA Games, then game popularity would drop. They would end up losing subscriptions or at the very least not gain subs. *Something* should happen, and not just the players keep acting like they *aren't* paying through the nose for entertainment. Maybe set a budget for each of the categories of player? Like most people would have a fairly limited budget, and a few would have a larger gaming budget, and very very select few would have the massive gaming budget.

**EDIT** Sadly... yes, I have since found out about "Star Citizen." I didn't want to believe it at first, but... crap. People like this actually DO exist. It has lowered my opinion of the human race as a whole. However, for the sake of the balance of this particular game, I would still suggest boundaries on how much the game-generated "players" can spend per month on their MMO.

Another point: Yes, there should be a sandbox mode. There should be an area where you can make exploding chickens and rocket shoes that fire off into space and books that can call Cthulhu into your game to possess the players' minds to give you more money. Yes, all that fun random crap should happen, but only in sandbox mode. There should also be a "serious mode" - for lack of a better word - where there are constraints on what can be done, so as to provide a satisfying gaming experience for the real life player who bought this game in the first place. Because if this game is only going to be a 20 minute LOL fest, then it won't be that terribly compelling, and it will probably fail.
最後修改者:RexIvan; 2021 年 8 月 16 日 下午 2:58
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noobplanet 2021 年 9 月 16 日 下午 6:40 
i dont wanna exploit so its not a problem
RexIvan 2021 年 9 月 21 日 下午 7:26 
引用自 Jakuzie Scrumbosawa
i dont wanna exploit so its not a problem

Then everything is solved because the entire world revolves around you. HUZZAH!
Ice3 2021 年 9 月 21 日 下午 7:38 
引用自 RexIvan
引用自 Jakuzie Scrumbosawa
i dont wanna exploit so its not a problem

Then everything is solved because the entire world revolves around you. HUZZAH!
I think what he was trying to say is that just because there is an exploit in the game, you are under no obligation to undergo the exploit which gives you stats that don't matter too much.

Druark 2021 年 9 月 22 日 上午 6:41 
引用自 RexIvan
引用自 Jakuzie Scrumbosawa
i dont wanna exploit so its not a problem

Then everything is solved because the entire world revolves around you. HUZZAH!

Their point is that if you ruin your own experience through exploiting, that's on you. Plenty of huge games have big exploits that never get fixed because normal playing won't encounter them, and it can be fun to mess with for those who look for it.
最後修改者:Druark; 2021 年 9 月 22 日 上午 6:42
RexIvan 2021 年 9 月 22 日 下午 2:44 
引用自 Druark

Their point is that if you ruin your own experience through exploiting, that's on you. Plenty of huge games have big exploits that never get fixed because normal playing won't encounter them, and it can be fun to mess with for those who look for it.


Yeah, I realize that. My point is that many people will desire hard-set boundaries that eliminate the exploits. It's the job of the devs to fix the games they make.
最後修改者:RexIvan; 2021 年 9 月 22 日 下午 2:45
boltentoke 2021 年 9 月 22 日 下午 6:11 
引用自 RexIvan

Yeah, I realize that. My point is that many people will desire hard-set boundaries that eliminate the exploits. It's the job of the devs to fix the games they make.

Seems like that's not the case for mostly everyone posting in this thread. It appears the consensus is there is nothing that the devs need to fix in regards to this topic.
Mimi 2021 年 9 月 23 日 上午 12:38 
引用自 Jakuzie Scrumbosawa
i dont wanna exploit so its not a problem
this seems to be the common argument about not fixing it, but the problem with MMORPG tycoon is that, what the spiffing brit did in the video wasn't even exploits. it was just playing with the game giving 0 restrictions on what you could do and be successful. that's not a tycoon game at that point, that's just a sandbox.

anyone who is ok with the fact that you can set all real world monitization in this game to $10,000 each and still be a huge success is really doing a huge disservice to the spirit of a tycoon game. you're also not doing any favors for the game or devs either if you really think the devs are incapable of making this a true tycoon game where you must actually manage things properly.

(also, they have already said on the discord they plan to fix all these issues in an economy update patch at some point, so arguing either side is kinda pointless)
Druark 2021 年 9 月 23 日 上午 6:29 
引用自 RexIvan
引用自 Druark

Their point is that if you ruin your own experience through exploiting, that's on you. Plenty of huge games have big exploits that never get fixed because normal playing won't encounter them, and it can be fun to mess with for those who look for it.


Yeah, I realize that. My point is that many people will desire hard-set boundaries that eliminate the exploits. It's the job of the devs to fix the games they make.

Some boundaries of course. It's just not necessary to overdo it fix everything down to you can, for example, raise the price to £100 and no more. It takes out some of the creativity if you can't try silly stuff sometimes just to see if you can make it work.
RexIvan 2021 年 9 月 23 日 上午 11:49 
引用自 boltentoke


Seems like that's not the case for mostly everyone posting in this thread. It appears the consensus is there is nothing that the devs need to fix in regards to this topic.


Seems like you're wrong. Just look at the response directly below yours. He makes some good points, most of all is that the game needs to provide a proper managing challenge, which is what the "tycoon style" games are supposed to be all about. The unbalanced gameplay issue is something the devs outright stated needs fixing.

So stop defending poor development choices or mistakes that genuinely need to be fixed. It makes you sound like you've never played a properly coded game before. Either that or you've got Stockholm syndrome from being mistreated by the AAA developers.
最後修改者:RexIvan; 2021 年 9 月 23 日 上午 11:49
boltentoke 2021 年 9 月 23 日 下午 2:31 
引用自 RexIvan
引用自 boltentoke


Seems like that's not the case for mostly everyone posting in this thread. It appears the consensus is there is nothing that the devs need to fix in regards to this topic.


Seems like you're wrong. Just look at the response directly below yours. He makes some good points, most of all is that the game needs to provide a proper managing challenge, which is what the "tycoon style" games are supposed to be all about. The unbalanced gameplay issue is something the devs outright stated needs fixing.

So stop defending poor development choices or mistakes that genuinely need to be fixed. It makes you sound like you've never played a properly coded game before. Either that or you've got Stockholm syndrome from being mistreated by the AAA developers.
Seems like you're wrong. Just look at most of the 65 comments directly above mine. He does make some good points, but other good points have been made as well. The unbalanced gameplay issue is something the devs outright stated they will fix, because you know, this game is still Early Access.

Stop claiming people are defending the poor devs for "choices and mistakes" that are most likely to genuinely change or be fixed, because you know, this game is STILL Early Access. This all makes you sound like you've never played a properly coded Early Access game before. Either that or you've got Stockholm syndrome from being mistreated by indie devs that never finish updating their game.
最後修改者:boltentoke; 2021 年 9 月 23 日 下午 2:32
RexIvan 2021 年 9 月 23 日 下午 11:37 
引用自 boltentoke

Seems like you're wrong. Just look at most of the 65 comments directly above mine. He does make some good points, but other good points have been made as well. The unbalanced gameplay issue is something the devs outright stated they will fix, because you know, this game is still Early Access.

Stop claiming people are defending the poor devs for "choices and mistakes" that are most likely to genuinely change or be fixed, because you know, this game is STILL Early Access. This all makes you sound like you've never played a properly coded Early Access game before. Either that or you've got Stockholm syndrome from being mistreated by indie devs that never finish updating their game.


Hang on. Were you or were you not the one who, in your initial comment, said that "It appears the consensus is there is nothing that the devs need to fix in regards to this topic?" Because you totally made that comment. And then your follow-up comment yammers on and on about how it's an early access game with things that need fixed. Pick one. Do you think there are problems that need fixed or not? And stop trying to win an argument by tossing my words back at me. You're doing it wrong.


Or are you just arguing for the sake of it, just to vent? If so, then whatever.
最後修改者:RexIvan; 2021 年 9 月 23 日 下午 11:38
RexIvan 2021 年 9 月 23 日 下午 11:49 
引用自 Druark
引用自 RexIvan


Yeah, I realize that. My point is that many people will desire hard-set boundaries that eliminate the exploits. It's the job of the devs to fix the games they make.

Some boundaries of course. It's just not necessary to overdo it fix everything down to you can, for example, raise the price to £100 and no more. It takes out some of the creativity if you can't try silly stuff sometimes just to see if you can make it work.

I think I'm gonna go with the answer that Mimi said in the comments above, because that sums it up best: this is supposed to be a management game, and if you give the player the ability to do things too ridiculously, it turns into a sandbox game.

Not saying I don't like sandbox games, but... well, yeah, I guess I *am* saying I dislike sandbox games. They bore me to tears for lack of any set goals. It's one thing to be creative with your problem solving, but it's another thing entirely to have to invent your own problems to solve. But you're right that players should have leeway to be creative, otherwise you end up with a problem in the opposite direction.
Druark 2021 年 9 月 24 日 上午 10:23 
引用自 RexIvan
引用自 Druark

Some boundaries of course. It's just not necessary to overdo it fix everything down to you can, for example, raise the price to £100 and no more. It takes out some of the creativity if you can't try silly stuff sometimes just to see if you can make it work.

I think I'm gonna go with the answer that Mimi said in the comments above, because that sums it up best: this is supposed to be a management game, and if you give the player the ability to do things too ridiculously, it turns into a sandbox game.

Not saying I don't like sandbox games, but... well, yeah, I guess I *am* saying I dislike sandbox games. They bore me to tears for lack of any set goals. It's one thing to be creative with your problem solving, but it's another thing entirely to have to invent your own problems to solve. But you're right that players should have leeway to be creative, otherwise you end up with a problem in the opposite direction.

I get what you mean, maybe it should be configurable then with reasonable limits by default? Or just having 2 seperate gamemodes, one which has more limits unlocked than the standard?

Having both would be nice, just not sure how difficult/time consuming that'd be to implement for them.
Ice3 2021 年 9 月 25 日 上午 9:59 
At this point I think you should just air your complaints in the Discord so you can contact the devs about this.
[FvN] Var 2021 年 9 月 28 日 上午 11:39 
Oh no, a guy literally known for using every exploit under the sun to create some entertaining videos made a video about a small SP game and ...exploited everything! and...and.... the people affected were himself and the NPCs in that game.

OH THE HUMANITY


You know, if you don't want to play the game like a sandbox game, if you don't want to use exploits... then...just...don't? Nobody is forcing you, nobody is gonna have an edge over you, if they do, for it is singleplayer.
You are the one, who chooses, what you do here and your own choices are the only thing that will shape your experience
最後修改者:[FvN] Var; 2021 年 9 月 28 日 上午 11:43
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張貼日期: 2021 年 7 月 17 日 下午 7:39
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