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回報翻譯問題
Then everything is solved because the entire world revolves around you. HUZZAH!
Their point is that if you ruin your own experience through exploiting, that's on you. Plenty of huge games have big exploits that never get fixed because normal playing won't encounter them, and it can be fun to mess with for those who look for it.
Yeah, I realize that. My point is that many people will desire hard-set boundaries that eliminate the exploits. It's the job of the devs to fix the games they make.
Seems like that's not the case for mostly everyone posting in this thread. It appears the consensus is there is nothing that the devs need to fix in regards to this topic.
anyone who is ok with the fact that you can set all real world monitization in this game to $10,000 each and still be a huge success is really doing a huge disservice to the spirit of a tycoon game. you're also not doing any favors for the game or devs either if you really think the devs are incapable of making this a true tycoon game where you must actually manage things properly.
(also, they have already said on the discord they plan to fix all these issues in an economy update patch at some point, so arguing either side is kinda pointless)
Some boundaries of course. It's just not necessary to overdo it fix everything down to you can, for example, raise the price to £100 and no more. It takes out some of the creativity if you can't try silly stuff sometimes just to see if you can make it work.
Seems like you're wrong. Just look at the response directly below yours. He makes some good points, most of all is that the game needs to provide a proper managing challenge, which is what the "tycoon style" games are supposed to be all about. The unbalanced gameplay issue is something the devs outright stated needs fixing.
So stop defending poor development choices or mistakes that genuinely need to be fixed. It makes you sound like you've never played a properly coded game before. Either that or you've got Stockholm syndrome from being mistreated by the AAA developers.
Stop claiming people are defending the poor devs for "choices and mistakes" that are most likely to genuinely change or be fixed, because you know, this game is STILL Early Access. This all makes you sound like you've never played a properly coded Early Access game before. Either that or you've got Stockholm syndrome from being mistreated by indie devs that never finish updating their game.
Hang on. Were you or were you not the one who, in your initial comment, said that "It appears the consensus is there is nothing that the devs need to fix in regards to this topic?" Because you totally made that comment. And then your follow-up comment yammers on and on about how it's an early access game with things that need fixed. Pick one. Do you think there are problems that need fixed or not? And stop trying to win an argument by tossing my words back at me. You're doing it wrong.
Or are you just arguing for the sake of it, just to vent? If so, then whatever.
I think I'm gonna go with the answer that Mimi said in the comments above, because that sums it up best: this is supposed to be a management game, and if you give the player the ability to do things too ridiculously, it turns into a sandbox game.
Not saying I don't like sandbox games, but... well, yeah, I guess I *am* saying I dislike sandbox games. They bore me to tears for lack of any set goals. It's one thing to be creative with your problem solving, but it's another thing entirely to have to invent your own problems to solve. But you're right that players should have leeway to be creative, otherwise you end up with a problem in the opposite direction.
I get what you mean, maybe it should be configurable then with reasonable limits by default? Or just having 2 seperate gamemodes, one which has more limits unlocked than the standard?
Having both would be nice, just not sure how difficult/time consuming that'd be to implement for them.
OH THE HUMANITY
You know, if you don't want to play the game like a sandbox game, if you don't want to use exploits... then...just...don't? Nobody is forcing you, nobody is gonna have an edge over you, if they do, for it is singleplayer.
You are the one, who chooses, what you do here and your own choices are the only thing that will shape your experience