Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I personalty don't think the system is perfect and I have disagreements with the player base on what is balanced but the system is pretty good all things considered. Might even be better that way, it reflects how devs are with the player base in real MMO's lol.
An example why I think it's not perfect. I had a bard class one game that was considered S tier with around 3.0 dps at the time. I lowered the damage on one spell by 0.1 and before I made more tweaks it turned into C tier, few complaints though so I left it as it was.
Additionally, do you know whether it is affected by abilities no player has the level for?
I'm not 100% sure on this information and can be wrong so just warning you.
I find players form their opinions after a day or two, sometimes I have it so people level slow and play on max speed while working on new zones so I can't tell you how long it really takes. I just tweak things, continue map design then tweak it again if needed.
As for if the skills they can't use affect things, I think they do. I'm pretty sure on this but I can't check atm to be 100% positive. It would be kind of weird balancing things between 20 levels if they don't base it off of everything.