MMORPG Tycoon 2

MMORPG Tycoon 2

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SyntacksVT Jun 23, 2021 @ 11:52am
Limited inn capacity suggestion
First off, I have to say, I'm absolutely loving this game. I haven't been hooked on a tycoon sim in ages. And you guys killed it with this one.

Personally, I'm not a fan of the limited inn capacity, though. I can't think of a single MMORPG, that I've played, that has it. I don't think this is really a good idea to have as every time a huge surge of new players hit, I have to wreck a section of a nicely put together town to spam more inns.

Maybe I'm missing something, and correct me if I am, but I would suggest considering implementing limited player owned housing to mitigate this and allow inns to be infinite. Since we have the ability to pull zones out of the ocean, it shouldn't be a problem to be able to create an entire zone that we can, ourselves, designate for player owned housing laying down plots (small to large) and selling it to our "subscribers" for a modest sum of gold.

That said... Really really REALLY love this game.
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NeoKuro Jun 23, 2021 @ 2:06pm 
Originally posted by Syntacks2000:
.......and selling it to our "subscribers" for a modest sum of gold.

That said... Really really REALLY love this game.

For GOLD!? Thats weak, RL$ or go home xD

But honestly I'd LOVE to see player-owned housing. Whether that is a special type of zone in the 'overworld' we have now. Or some sort of instanced world (a la FFXIV iirc?), or perhaps a hybrid?

Whether that would be pre-built houses like most MMOs, or houses that players can build (like Runescape) who knows, pros and cons to both (can design some REALLY neat prefabs for players to 'buy', but I love seeing what the AI comes up with in games too xD )

Persoanlly I'm fine with the inn limitation though. I find it encourages me to build more towns across my zones. I do still have a MEGA city (stormwind etc) in mine, but I just put 3-4 Inns in them and its the Level 5-8 zone too.

I mean thinking abotu it, it WILL eventually become an issue if you play the game long enough (in theory if you played it for absolutely YEARS you'd have to have Inns dotted about in every square meter to handle your 30000000000+ player base who are now all level 20 and want to stay in the Level 20 zones xD
Zack Wester Jun 23, 2021 @ 3:48pm 
I currently got 3 inn in my capital went from 1 will see how long that last.
that said currently I got a lot and I mean a lot of decorative building that dont do anything but might later be used for questing stuff (not sure how well the player will react to quest in the style of go from level 10 zone back to the capital in lev 1 zone quests) and then back to the quest giver or something.
at least I can add another town in my starting province whit out it looking silly.
might later turn a specific zone near some lev 20 zone into a pure city zone whit lots of inns and what not doted around.
RedTheGrey Jun 24, 2021 @ 12:00am 
You could technically set up player "housing" areas. Use a combination of small inns and set dressing to create a housing district, have the small inns require gold or cash in order to use, and there you go. Think of them like FF14's player housing, only without a need for copious amounts of gil.

As for city-themed areas: It's a really interesting idea that I've played with, but setting one up in a non-sandbox game is pretty pricey. Still looks awesome seeing players running around and questing in it, though.
NeoKuro Jun 24, 2021 @ 12:31am 
Originally posted by Redwake:
You could technically set up player "housing" areas. Use a combination of small inns and set dressing to create a housing district, have the small inns require gold or cash in order to use, and there you go. Think of them like FF14's player housing, only without a need for copious amounts of gil.

As for city-themed areas: It's a really interesting idea that I've played with, but setting one up in a non-sandbox game is pretty pricey. Still looks awesome seeing players running around and questing in it, though.

Yeah I've setup a couple. I don't do it in the starter areas usually levels 5-8 range so I've not noticed it get to obusy (I've barely had my players reach level 8 in one of my games)

But yeah that could work too for player housing. I used that to discourage people setting their spawn in a really busy area. I'd create a new inn in a full zone, but set the price to be gold (if I set it to be RL$ no one ever used it) but then created another area of a same or similar level requirement. It did eventually kind of work to shift the load a bit, but the first busy zone always remained the most popular for some reason.
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Date Posted: Jun 23, 2021 @ 11:52am
Posts: 4