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For GOLD!? Thats weak, RL$ or go home xD
But honestly I'd LOVE to see player-owned housing. Whether that is a special type of zone in the 'overworld' we have now. Or some sort of instanced world (a la FFXIV iirc?), or perhaps a hybrid?
Whether that would be pre-built houses like most MMOs, or houses that players can build (like Runescape) who knows, pros and cons to both (can design some REALLY neat prefabs for players to 'buy', but I love seeing what the AI comes up with in games too xD )
Persoanlly I'm fine with the inn limitation though. I find it encourages me to build more towns across my zones. I do still have a MEGA city (stormwind etc) in mine, but I just put 3-4 Inns in them and its the Level 5-8 zone too.
I mean thinking abotu it, it WILL eventually become an issue if you play the game long enough (in theory if you played it for absolutely YEARS you'd have to have Inns dotted about in every square meter to handle your 30000000000+ player base who are now all level 20 and want to stay in the Level 20 zones xD
that said currently I got a lot and I mean a lot of decorative building that dont do anything but might later be used for questing stuff (not sure how well the player will react to quest in the style of go from level 10 zone back to the capital in lev 1 zone quests) and then back to the quest giver or something.
at least I can add another town in my starting province whit out it looking silly.
might later turn a specific zone near some lev 20 zone into a pure city zone whit lots of inns and what not doted around.
As for city-themed areas: It's a really interesting idea that I've played with, but setting one up in a non-sandbox game is pretty pricey. Still looks awesome seeing players running around and questing in it, though.
Yeah I've setup a couple. I don't do it in the starter areas usually levels 5-8 range so I've not noticed it get to obusy (I've barely had my players reach level 8 in one of my games)
But yeah that could work too for player housing. I used that to discourage people setting their spawn in a really busy area. I'd create a new inn in a full zone, but set the price to be gold (if I set it to be RL$ no one ever used it) but then created another area of a same or similar level requirement. It did eventually kind of work to shift the load a bit, but the first busy zone always remained the most popular for some reason.