MMORPG Tycoon 2

MMORPG Tycoon 2

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NeoKuro Jun 23, 2021 @ 3:39am
Few Future Suggestions
So I've been playing this game since getting it religiously...I LOVE IT, and I think my community loved it on stream last night too!

But I wanted to throw out a couple ideas I think would be really good QoL improvements or maybe cool features;

QoL Suggestions;

1. Deleting stuff -- Add a toggle / hold-key where if holding the key when deleting it instantly deletes something (IE hold control + click and it instantly deletes the object, possibly with an alert when delete mode is selected + that key is held to briefly warn the player). The same goes for issueing warnings to players, it can be a bit cumbersome to warn a bunch of players so holding a key which skips the 'hold-to-warn' stage would be great :)

2. Forests/Biomes -- One big thing I noticed is that the 'Forest' (regular forest) and mushroom biomes seem to spawn WAY too many trees / mushrooms at once, so much so I can't see underneath the tree tops / mushroom tops. I'd recommend either reducing how much is spawned in automatically, OR, give the player the option to change the density when creating biomes (IE 'None -> Low -> Medium -> High' where none will just spawn in the ground, low will be quite sparse, medium will be equivalent I guess to what 'Pine Forest' is now, and High can be what the current Forest is now?).

3. Brush Sizes -- Can we change the brush sizes of things in particular the biomes (so we can be a bit more precise with placement - IE if we wanted to place a small river, rather than a giant chasm :) )

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Feature suggestions;

1. Races -- Right now 'race' is kind of tied to the class. It'd be cool if we can define races, and what classes that race can choose from (where the class would define the outfit / style, and the race would define the physical appearance). The Race can also define the player base stats, and the class can add or subtract from the base stats (IE an Orc may start with 20HP 3Mana 10Rage, but the Mage class has -5 HP, +10Mana and -3Rage so an Orc mage would result in something like 15HP, 13Mana, 7 Rage. You could also then add Race abilities etc. PLUS you could define in starting portals which races are allowed to spawn there. --- This would fit VERY nicely in with the 'Hell is other Players' -- Factions/World PvP future feature imo

2. In-Game events -- Not the 'scripted events' for us teh player like streamers etc. But rather events WE can trigger in the game (or plan in the game). Quick example is things like WoW do where during Christmas they run a few themed events + decorate the world. Having something similar (perhaps not Christmas specifically but that type of time-limited event) would be cool - and could be a way to draw in players

3. More shops / Functional buildings -- I'd LOVE it if we can get some more functional buildings. I can make a neat little village / town with the scenery but I'd love to make a big City (Stormwind etc) someday which sprawls a large portion of the map, but to do it I'd either just have to add the same shops or spread them out quite far. More buildings would just be more fun in general imo anyway ^.^ (perhaps workshop support?)
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NeoKuro Jun 23, 2021 @ 4:44am 
Couple other Future Feature Suggestions I just thought of;

4. Class/Race Specific Quests -- Limit quests to race or class. That way you can have special questlines for designed specifically for rangers, that you don't want say mages to do etc

5. Customize the level req. for quests -- For the 'Go to' or 'Bring me' quests, it defaults to the region's level range. It'd be great if we can specify that you can't do this quest until X level, you could then use quests to direct the players around the map when they reach certain levels (especially if used with the above suggestions for Class specific quests etc)
Kodiak Jun 23, 2021 @ 11:08am 
I second race being separate from class. I'd imagine it wouldn't be incredibly hard to implement on a technical level and it would be a fantastic addition to the faction system when that update is released, so we could create our own alliance and horde, so to speak.
Zack Wester Jun 23, 2021 @ 12:37pm 
Originally posted by Kodiak:
, so we could create our own alliance and horde, so to speak.
why stop at 2 factions.
why not 3 or 5?
NeoKuro Jun 23, 2021 @ 1:55pm 
Originally posted by Zack Wester:
Originally posted by Kodiak:
, so we could create our own alliance and horde, so to speak.
why stop at 2 factions.
why not 3 or 5?

I assumed they were using that as an example xD I'd also love it if the cap on the number of Classes we can have were removed x3

And possibly more NPC slots? (Also -- after unlocking all the Monster slots / Classes etc, anotehr QoL thing I'd LOVE is when you're selecting an NPC (Guard/Quest Giver) that its sorted into folders in a way (drop downs?) for NPC/Class/Monster etc. Right now I have to scroll through like 15 other models to get to the one I want for my guards / quest givers etc :L )
NeoKuro Jun 23, 2021 @ 1:58pm 
Oh, and when the Dungeons thing is sorted, depending on how that is going to work (are we going to design the dungeons too?! :3 ) a similar thing could be Player owned housing instances/estates/zones, or entirely new worlds.

The for former I'm thinking FFXIV (I believe?) where you teleport to a housing estate instance. And the latter I'm thinking WoW ofc with things like the Outlands being an entirely separate world.

Alllllso, I've just played this ALL day so I've picked up a few more things xD But I noticed theres a range limit on the Flight paths. I honestly disagree with that, I was hoping to have a flight path linking up my two continents (a la WoW / Azeroth) but they're too far apart. At the end of the day it all costs money (but money is no longer really an issue for me, paid off the loan, and I keep activating the the Game Convention advertisment and it just rakes in cash xD )
NeoKuro Jun 23, 2021 @ 2:08pm 
Another QoL feature I think would be great, its basically an analytics feature in the game.

I've noticed a few times some of my subscribers have like 2000+ gold in their inventory (not cheated in according to the magic cheat detector) no idea how they did it, but unless I go to every other player, I can't tell if thats normal or not.

A screen that showed things like the average gold value in each player's inventory (who logged on that day?), average gold earned per player in that day, gold spent etc.

It will help a LOT to help me decide prices for things if I can see that data withouth aving to manually inspect a number of my subs xD
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Date Posted: Jun 23, 2021 @ 3:39am
Posts: 6