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But if you are looking for a more sandbox mode then there is a cheat engine for that currently (I don't use it).
As for class balancing, this one heavily depends on how you built your monsters and classes. So without knowing your setup, there is no one advice that can help you.
I can put it this way, abilities (base stats) are important to consider especially when everything scales to that. So if you have an ability that does 1 Damage per son (optimal) and a monster has 10HP, it will take 10 seconds to kill the monster. This will be true at any level because scaling is linear.
When it comes to ranged abilities, players have a tendency to "kite" enemies so they virtually take no damage and can wreck any monster that doesn't have a ranged ability or can't run at least 1.5x faster, roughly.
There is no combat rework at the current moment, but there could be a possible chance the whole system is reworked or parts of it. Right now it is not center of attention to anything is possible! Only time will tell what happens to combat in the future.
Lots of the features are (basically) placeholders. That's the best way I'd put it, they are there to test if and how they work before anything final is established or more parts added to it.