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I can't determite from your post whether or not you have done this, but you can have multiple starting points and thus create various points in 1 region where your players can start playing. I've seen people handle it much better than I have so far, but I keep on trying (as long as it is solvable it shouldn't change too much in my opinion, a bit of problem solving is part of the tycoon genre and it would be an absolute bore if everything always goes flawless).
And yes, I have also learned that alt+tab is a no go :)
> Money, there is no concept of player money
You can click on an individual player and see the money they have to spend on your game (and their bank balance; when you get a player addicted they are willing to use their savings). Would be nice to eventually get some statistic screens for this, power consumption and other stats. The more the better if you ask me.
> In-game events? (Double exp? Cheaper items) - You could introduce this as a "perk" or level-up reward
Haven't seen this mentioned before. Really like that idea!
> More monster diversity
One of the most requested features right now I believe and should be coming. I think the game desperatly needs it too. Diversity in monsters and player clases. I hope these will be tied in with the upgrade tree. Would also love to see player races that they have to buy with real money.
> Multiplayer support - With the increase of game complexity, comes great responsibility - With more mechanics and more features, could co-op a game and have a friend help to create the realm.
I have seen this mentioned a few times before... and I'm not a fan of it. There is so much potential here and personally I'm totally fine with a game being just singleplayer, especially a tycoon-like game. I rather have the development time go towards the singleplayer experience than trying to make it work with multiplayer.
> Better toolset for designing regions/areas
Definitely. I really like building in this game, it reminds me of some other creative games that I adore. I think expanding on that would be a good move. Especially if th game will eventually get workshop support, so that we might get some creative modders creating objects and the likes as well.
Right now, I have a bit of a love hate relation with building. I do love it, but I also get frustrated with paths and buildings moving the terrain and my scenery being all messed up because of it.
Multiplayer
Absolutely, 100% agreed, I love the idea of being a vegetable, cranking some tunes, and playing some slow paced strategy/sim. I know multiplayer has it's own layer of complexity, on a priority list, this would be at the bottom, no doubt.
Multiple Starting Points
The game was kind enough to let me know that once it became severely overpopulated, to create a new region for new starters. I just didn't like that option on my second play through so I tried to avoid it, by the sounds of it, there's no other way around it at the moment.
I think I do see your point though, focus less on rushing, and allow the first couple of subscribers to actually level up.
Tell you what, I'm going to give it another crack. I do also take note that they made some updates today. Going to check it all out now :) Be back soon.
Just because it's early access doesn't mean you can't criticize a game though. Hell, I would say it's even more important now because it's still in full development - which is not always the case when a game fully releases.
Yes, I personally would have gotten a few more hours in before posting my thoughts, but I don't really think Bossqunt was being harsh?
Constructive criticism is nice. But how can you say anything constructive when you picked up the game for only an hour?
Well, there's two perspectives here..
One is that I am being super harsh and overly critical on an EA game.
The other...
Is that I am sharing my opinion on where I think there could be some improvement, I work in the development space for a living and I know exactly how much developers love hearing where things can and should be improved. Quite often developers are wired a very different way to most 'normal' people and miss being able to take themselves out of their own mind into the seat of your core player/user base.. That's where I come in. I think the amount of time I've invested sharing my thoughts makes up for the lack of time spent playing. Usually if a game can't keep me engaged for more than an hour, then you know...... .. .. . there might be something wrong? Take a look at my game history, a game can keep me entertained for years with the right features.
In one hour, I've shared more than what most people have shared in 20 hours, I don't need to justify myself anymore than that :)
“Remember: when people tell you something’s wrong or doesn’t work for them, they are almost always right. When they tell you exactly what they think is wrong and how to fix it, they are almost always wrong.”
would like a faction idea or a class starter zone idea in the future