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Повідомити про проблему з перекладом
Here are my suggestions/thoughts after about 10 hours played:
* Ctrl-Z to undo the last action would be just perfect.
* Spinning the character preview removes the sliders in the designer, which feels clunky.
* Removing quests from a quest line feels extremely clunky. It keeps adding new quests at the bottom even though you remove them, unless you remove the very last quest first and so on, in order.
* I want to be able to lock the starting portal to certain classes.
* I would like the ability to create races or factions with their own full set of classes.
* It is important to be able to see more in-depth quest data in a sortable list to see which quests have a low completion percentage.
* In the list of logged in characters, it would be nice to be able to see which class they’re playing.
* More feminine looking options in the designer.
* Dirt paths need to be added, smaller roads that can connect to city roads.
* I feel like I have a lot of players getting stuck and no good way of dealing with it. GMs are too slow to fix them, and I can have 100's of characters stuck in the same spot. While it can be manually fixed by moving them, it's annoying. It would be nice if Developers helped lower the chance of bugged characters over time. Like each version released could slightly raise the chance, but Devs can slowly fix the new bugs over time and so on.
* And as mentioned by others, I would like to be able to jump into the game as a player while the simulation is running.
* I would like an upgrade that adds the guild wars 2 style "everyone is in the same party" mechanic, where it's only a net positive to attack the same monster as another player. No kill stealing, no parties necessary.
* I would like an upgrade that changes how level ranges work and scales players level up and down depending on zone, like in elder scrolls online. This allows players to go to any zone to level.
* The game needs completionist player personalities. Like a level 19 still going to do the new quest in a level 1 area because they need to complete all the quests.
Are there any plans for NPC pathing? Like making a guard have a patrol route, or a quest NPC that wanders?
Also, with Quests, are there plans to have more customization? Instead of "See X person, *and return to me*" it would just end the quest there. or add multiple targets to a quest? Like kill 15 monsters, then kill elite boss X, kill elite boss Y, return to npc.
Keep up the great work!
players gain like +5 boost to social and happiness for a limited time. This can open up another option where
you can release a gathering notice when the admin account will be online and where so that you can host
masses.
If you are given the chance to speak then have reactive options to certain words that are said and that
would maintain the players happiness with the game.
Another option is to have a playable character where you play the game yourself to immerse yourself in to
the world you have created and have the same options as players, such as picking a name, class and looks.
This can open a world of customisation to fix issues that players might have such as monster health, placement
and other various balancing to the world you create that might not be apparent when making the content.
How about a new "state of the Alpha" update for 2022? :)
Mission item pick ups - i.e. Keys, Magguffins, body parts like wolf hearts, Bear skulls etc from Elites)
Keys -used to unlock chests, doors, zones etc
Specified zones for Classes/Races to start in
Selecting an MMO type at the start of the game ( i.e. PVP, Social, etc) having more of an impact on the game play style - ie Selecting PVP focuses more on PVP related content at the start while other MMO types mirror their style)
Quest chains
Also hoping for Gear - Special Weapons, and Armor drops ( to Name yeah designing goes way too far maybe for MMORPG Tycoon 12 (heh) Gear to Name and select its quality rating ( Common, Rare, Epic etc)